Recent community posts
Hi, I'm afraid I'm not sure what's going on. I downloaded it again and it opened fine for me. What version of Unity are you using/any warning or error messages showing up in console when you open?
I really love the atmosphere you've created here. Excellent choice to make the bird 3d, instead of just a 2d sprite; it works so well. The landing system can be a bit janky at times as you mentioned, but when it works well (and you alight on just the branch you were aiming for) it feels incredible. On the off-chance you're not aware of this issue, I uploaded a quick video showing a landing bug. Overall it's easily one of my favourite entries from this jam. Great work!
Thanks for adding the mac build :) It'd be nice to have variable jump height, so I could hold spacebar for a long jump, or just tap it for a small hop (would be useful in that area after first checkpoint for example). Movement is a bit slippery, a bit more friction would be nice for tighter controls, as well as slightly faster turn speed maybe? The 'game over' ui isn't scaling to fit the screen size. If I play at 1280x720 for example, it's pretty much completely cut off.
Anyway, thanks for the game, very challenging!
Thank you! I'm aware the physics is a bit inconsistent (and sometime hugely so in cases where you hit a rock). Sorry for any frustration caused by that, I realize it's a pretty major flaw in the game. 7 is very impressive! I've been keeping an informal 'highscores' linked on the game page here: https://pastebin.com/JNEeYMnV Someone else has managed a 7, although as noted there, it only works some of the time due to aforementioned physics problems. Do you happen to have a record of the commands you gave so I can add you to the list? I did want to add a leaderboard to the game, but quite simply ran out of time.
Very nice! It sucks that the physics isn't deterministic, so doesn't work out every time, but not sure what I can do about that... Anyway, I got to see it working on the third attempt, and that was cool. 7 must surely be the minimum possible :)
I do agree with your comment on the 'artificial' difficulty of the game, I should definitely have found the time to make another, simpler level (with much more open space) to begin the game with. Thank you very much for the detailed feedback, and I'm happy you had a good time with it despite its flaws!
Nice to see such an elegant solution, glad you enjoyed it! The whole wait time thing between attempts is a huge problem for the game, so I'm happy the bubbles made it more bearable. Someone suggested being able to rewind time to a previous command, which I guess would be the best solution. Anyway, thanks a lot for playing :)
Would love for the buns to move around a bit! You mentioned being unhappy with the mouse controls, so just wanted to mention that they felt perfect to me. Was an enjoyable experience overall, well done.
Cool. I think the difficulty needs to be adjusted a lot though, it shouldn't be possible to pass a level without interacting at all. Might help the gameplay if you increase the rate of infections, but add more beds.