I’ve just discovered that the mechanics behind DLS are likely locational. Circuits which depend on timing to work will only correctly execute a portion of the time depending on their location in the world.
https://github.com/ItsIceyTime/DLS-PROJECTS/tree/main
I’ve created a repository with instructions on where to find the error. It appears to be locationality, but I haven’t given it any extra thought.
Thank you, and good luck with trouble-shoothing!
having the same problem with an 8-Bit counter aswell. the counter counts normally for the first few times but after a while it just goes from 13 to 20 to 7 to idk what, it just turns random. i assume it happends because of the Mergers/Splitters though but could be anything else. i have also posted on here about the merger/splitter thing