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Digital Logic Sim

​A minimalistic digital logic simulator · By Sebastian Lague

Didn't work

A topic by KnZahid300 created Apr 19, 2025 Views: 338 Replies: 7
Viewing posts 1 to 4

I opened it and...didn't work and I just got grey screen in the app

Same. im thinking its Direct3D12 cause my computer doesnt support it. to check if yours supports it go in the run box (windows+r) then type dxdiag. if ur on mac or linux. idk

Developer (1 edit)

Can you try downloading and running the debug builds and post the logs here

Hei Sebastian,

Tusen hjertelig takk for innsatsen ved å skape Digital Logic Sim!

Our 7 year old is completely crazy over your simulator and we want to get it to run on the windows 10 laptop he uses.

We also get this grey screen issue and I was trying to find the debug version you mentioned

Currently also working on making sure OpenGL is up to date, but DirectX is already V12, so that should be in order.


Could you point me to the debug version, please?

Developer

I added a debug opengl version -- could you give it a try and let me know if it works?

In that version shows two pink boxes :(

idk how to upload the image XD

Developer (1 edit)

Any error messages in bottom left of game window? Also, what version of opengl do you have?

This is what my game says:

Input System module state changed to: Initialized.

[Physics::Module] Initialized fallback backend.

[Physics::Module] Id: 0xdecafbad

Initialize engine version: 6000.0.46f1 (fb93bc360d3a)

[Subsystems] Discovering subsystems at path C:/Users/User/Downloads/DLS-Debug-Win-OpenGL/Digital-Logic-Sim/Digital-Logic-Sim_Data/UnitySubsystems

GfxDevice: creating device client; kGfxThreadingModeThreaded

GLContext: failed to create context: The specified procedure could not be found.

GfxDevice: creating device client; kGfxThreadingModeThreaded

Direct3D:

    Version:  Direct3D 11.0 [level 10.0]

    Renderer: Intel(R) HD Graphics (ID=0x46)

    Vendor:   Intel

    VRAM:     128 MB

    Driver:   8.15.10.2900

[Physics::Module] Selected backend.

[Physics::Module] Name: PhysX

[Physics::Module] Id: 0xf2b8ea05

[Physics::Module] SDK Version: 4.1.2

[Physics::Module] Integration Version: 1.0.0

[Physics::Module] Threading Mode: Multi-Threaded

Desired shader compiler platform 4 is not available in shader blob

ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

UnityEngine.ResourcesAPIInternal:FindShaderByName(String)

Seb.Vis.Draw:Init()

[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993072792]

ERROR: Shader Vis/Draw shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.248800 ms

Desired shader compiler platform 4 is not available in shader blob

Desired shader compiler platform 4 is not available in shader blob

UnityEngine.ResourcesAPIInternal:Load(String, Type)

UnityEngine.Resources:Load(String)

Seb.Vis.Text.Rendering.TextRenderer:InitFrame()

Seb.Vis.Text.Rendering.TextRenderer:AddTextGroup(ReadOnlySpan`1, FontData, LayoutSettings, Vector2, Color, Boolean, Vector2, Vector2, Anchor)

Seb.Vis.TextDrawManager:DrawLayer(CommandBuffer, Int32, Int32, LayerInfo)

Seb.Vis.Internal.Drawer`1:DrawNextLayer(CommandBuffer)

Seb.Vis.Draw:DispatchAll()

Seb.Vis.Draw:OnPreRender(Camera)

[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993146200]

ERROR: Shader Seb.Vis.Text/TextShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

UnityEngine.ResourcesAPIInternal:FindShaderByName(String)

UnityEngine.TextCore.Text.TextShaderUtilities:get_ShaderRef_MobileSDF_IMGUI()

UnityEngine.IMGUITextHandle:ConvertGUIStyleToGenerationSettings(TextGenerationSettings, GUIStyle, Color, String, Rect)

UnityEngine.IMGUITextHandle:GetTextHandle(GUIStyle, Rect, String, Color32)

UnityEngine.GUIStyle:GetPreferredSize(String, Rect)

UnityEngine.GUIStyle:GetDimensions(GUIStyle, Color, String, Rect, Vector2&)

[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993075912]

ERROR: Shader Hidden/TextCore/Distance Field SSD shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

ERROR: Shader Hidden/Internal-GUITextureClip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

Desired shader compiler platform 4 is not available in shader blob

Desired shader compiler platform 4 is not available in shader blob