I opened it and...didn't work and I just got grey screen in the app
Hei Sebastian,
Tusen hjertelig takk for innsatsen ved å skape Digital Logic Sim!
Our 7 year old is completely crazy over your simulator and we want to get it to run on the windows 10 laptop he uses.
We also get this grey screen issue and I was trying to find the debug version you mentioned
Currently also working on making sure OpenGL is up to date, but DirectX is already V12, so that should be in order.
Could you point me to the debug version, please?
This is what my game says:
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.46f1 (fb93bc360d3a)
[Subsystems] Discovering subsystems at path C:/Users/User/Downloads/DLS-Debug-Win-OpenGL/Digital-Logic-Sim/Digital-Logic-Sim_Data/UnitySubsystems
GfxDevice: creating device client; kGfxThreadingModeThreaded
GLContext: failed to create context: The specified procedure could not be found.
GfxDevice: creating device client; kGfxThreadingModeThreaded
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: Intel(R) HD Graphics (ID=0x46)
Vendor: Intel
VRAM: 128 MB
Driver: 8.15.10.2900
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Desired shader compiler platform 4 is not available in shader blob
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
UnityEngine.ResourcesAPIInternal:FindShaderByName(String)
Seb.Vis.Draw:Init()
[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993072792]
ERROR: Shader Vis/Draw shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 3.248800 ms
Desired shader compiler platform 4 is not available in shader blob
Desired shader compiler platform 4 is not available in shader blob
UnityEngine.ResourcesAPIInternal:Load(String, Type)
UnityEngine.Resources:Load(String)
Seb.Vis.Text.Rendering.TextRenderer:InitFrame()
Seb.Vis.Text.Rendering.TextRenderer:AddTextGroup(ReadOnlySpan`1, FontData, LayoutSettings, Vector2, Color, Boolean, Vector2, Vector2, Anchor)
Seb.Vis.TextDrawManager:DrawLayer(CommandBuffer, Int32, Int32, LayerInfo)
Seb.Vis.Internal.Drawer`1:DrawNextLayer(CommandBuffer)
Seb.Vis.Draw:DispatchAll()
Seb.Vis.Draw:OnPreRender(Camera)
[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993146200]
ERROR: Shader Seb.Vis.Text/TextShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
UnityEngine.ResourcesAPIInternal:FindShaderByName(String)
UnityEngine.TextCore.Text.TextShaderUtilities:get_ShaderRef_MobileSDF_IMGUI()
UnityEngine.IMGUITextHandle:ConvertGUIStyleToGenerationSettings(TextGenerationSettings, GUIStyle, Color, String, Rect)
UnityEngine.IMGUITextHandle:GetTextHandle(GUIStyle, Rect, String, Color32)
UnityEngine.GUIStyle:GetPreferredSize(String, Rect)
UnityEngine.GUIStyle:GetDimensions(GUIStyle, Color, String, Rect, Vector2&)
[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993075912]
ERROR: Shader Hidden/TextCore/Distance Field SSD shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
ERROR: Shader Hidden/Internal-GUITextureClip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
Desired shader compiler platform 4 is not available in shader blob
Desired shader compiler platform 4 is not available in shader blob