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SEVR_MEOW

3
Posts
1
Following
A member registered Jul 22, 2022

Recent community posts

This is what my game says:

Input System module state changed to: Initialized.

[Physics::Module] Initialized fallback backend.

[Physics::Module] Id: 0xdecafbad

Initialize engine version: 6000.0.46f1 (fb93bc360d3a)

[Subsystems] Discovering subsystems at path C:/Users/User/Downloads/DLS-Debug-Win-OpenGL/Digital-Logic-Sim/Digital-Logic-Sim_Data/UnitySubsystems

GfxDevice: creating device client; kGfxThreadingModeThreaded

GLContext: failed to create context: The specified procedure could not be found.

GfxDevice: creating device client; kGfxThreadingModeThreaded

Direct3D:

    Version:  Direct3D 11.0 [level 10.0]

    Renderer: Intel(R) HD Graphics (ID=0x46)

    Vendor:   Intel

    VRAM:     128 MB

    Driver:   8.15.10.2900

[Physics::Module] Selected backend.

[Physics::Module] Name: PhysX

[Physics::Module] Id: 0xf2b8ea05

[Physics::Module] SDK Version: 4.1.2

[Physics::Module] Integration Version: 1.0.0

[Physics::Module] Threading Mode: Multi-Threaded

Desired shader compiler platform 4 is not available in shader blob

ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

UnityEngine.ResourcesAPIInternal:FindShaderByName(String)

Seb.Vis.Draw:Init()

[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993072792]

ERROR: Shader Vis/Draw shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.248800 ms

Desired shader compiler platform 4 is not available in shader blob

Desired shader compiler platform 4 is not available in shader blob

UnityEngine.ResourcesAPIInternal:Load(String, Type)

UnityEngine.Resources:Load(String)

Seb.Vis.Text.Rendering.TextRenderer:InitFrame()

Seb.Vis.Text.Rendering.TextRenderer:AddTextGroup(ReadOnlySpan`1, FontData, LayoutSettings, Vector2, Color, Boolean, Vector2, Vector2, Anchor)

Seb.Vis.TextDrawManager:DrawLayer(CommandBuffer, Int32, Int32, LayerInfo)

Seb.Vis.Internal.Drawer`1:DrawNextLayer(CommandBuffer)

Seb.Vis.Draw:DispatchAll()

Seb.Vis.Draw:OnPreRender(Camera)

[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993146200]

ERROR: Shader Seb.Vis.Text/TextShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

UnityEngine.ResourcesAPIInternal:FindShaderByName(String)

UnityEngine.TextCore.Text.TextShaderUtilities:get_ShaderRef_MobileSDF_IMGUI()

UnityEngine.IMGUITextHandle:ConvertGUIStyleToGenerationSettings(TextGenerationSettings, GUIStyle, Color, String, Rect)

UnityEngine.IMGUITextHandle:GetTextHandle(GUIStyle, Rect, String, Color32)

UnityEngine.GUIStyle:GetPreferredSize(String, Rect)

UnityEngine.GUIStyle:GetDimensions(GUIStyle, Color, String, Rect, Vector2&)

[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993075912]

ERROR: Shader Hidden/TextCore/Distance Field SSD shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

ERROR: Shader Hidden/Internal-GUITextureClip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

Desired shader compiler platform 4 is not available in shader blob

Desired shader compiler platform 4 is not available in shader blob

Desired shader compiler platform 4 is not available in shader blob

same here ):

How can i make a BCD to 7 segment display decoder?