This is what my game says:
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.0.46f1 (fb93bc360d3a)
[Subsystems] Discovering subsystems at path C:/Users/User/Downloads/DLS-Debug-Win-OpenGL/Digital-Logic-Sim/Digital-Logic-Sim_Data/UnitySubsystems
GfxDevice: creating device client; kGfxThreadingModeThreaded
GLContext: failed to create context: The specified procedure could not be found.
GfxDevice: creating device client; kGfxThreadingModeThreaded
Direct3D:
Version: Direct3D 11.0 [level 10.0]
Renderer: Intel(R) HD Graphics (ID=0x46)
Vendor: Intel
VRAM: 128 MB
Driver: 8.15.10.2900
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Desired shader compiler platform 4 is not available in shader blob
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
UnityEngine.ResourcesAPIInternal:FindShaderByName(String)
Seb.Vis.Draw:Init()
[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993072792]
ERROR: Shader Vis/Draw shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 3.248800 ms
Desired shader compiler platform 4 is not available in shader blob
Desired shader compiler platform 4 is not available in shader blob
UnityEngine.ResourcesAPIInternal:Load(String, Type)
UnityEngine.Resources:Load(String)
Seb.Vis.Text.Rendering.TextRenderer:InitFrame()
Seb.Vis.Text.Rendering.TextRenderer:AddTextGroup(ReadOnlySpan`1, FontData, LayoutSettings, Vector2, Color, Boolean, Vector2, Vector2, Anchor)
Seb.Vis.TextDrawManager:DrawLayer(CommandBuffer, Int32, Int32, LayerInfo)
Seb.Vis.Internal.Drawer`1:DrawNextLayer(CommandBuffer)
Seb.Vis.Draw:DispatchAll()
Seb.Vis.Draw:OnPreRender(Camera)
[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993146200]
ERROR: Shader Seb.Vis.Text/TextShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
UnityEngine.ResourcesAPIInternal:FindShaderByName(String)
UnityEngine.TextCore.Text.TextShaderUtilities:get_ShaderRef_MobileSDF_IMGUI()
UnityEngine.IMGUITextHandle:ConvertGUIStyleToGenerationSettings(TextGenerationSettings, GUIStyle, Color, String, Rect)
UnityEngine.IMGUITextHandle:GetTextHandle(GUIStyle, Rect, String, Color32)
UnityEngine.GUIStyle:GetPreferredSize(String, Rect)
UnityEngine.GUIStyle:GetDimensions(GUIStyle, Color, String, Rect, Vector2&)
[C:\build\output\unity\unity\Runtime\Shaders\Shader.cpp line -993075912]
ERROR: Shader Hidden/TextCore/Distance Field SSD shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
ERROR: Shader Hidden/Internal-GUITextureClip shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
Desired shader compiler platform 4 is not available in shader blob
Desired shader compiler platform 4 is not available in shader blob