Thanks for playing :)
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I know what you mean about the background. Pico-8 is limited to 16 colours so it can be quite a challenge sometimes but I have seen some impressive stuff done with the palette, just need to figure it out.
I like the bounce idea. Could definitely add an extra layer of challenge and more scoring opportunities.
Thanks for playing and for the feedback :)
Arghhh that hand! I finished it eventually but the hand was a real pain. I also found it hard to tell if I was going to hit the twins when trying to pass between them. Is the collision check on the bike or on the guy riding it? Good game though well done.
I kept getting ripped to shreds by the machine guns as they are bit tricky to see in the trees (maybe that's deliberate?) so I never saved Booba. Music really adds to the tension and that running animation is great. Good job.
Batman now has the number 5 spot on the leaderboard :P Love the menu design. Some different weapons could add some variety and its crying out for a 2 player mode where you play as Neo and Trinity where time moves if either player moves. That would require some teamwork for sure. Great game though, good job.
I agree with the other comments that its just a bit too easy at the moment and there is no real challenge. Maybe adding some other enemy types like divers with spear guns or letting the boats drop nets that you need to avoid being caught it could give it some more variety. It does play smoothly and look good though, well done.
Really cool idea. That intro was pretty intense as well. Visuals look great, plays well. I think I was expecting to have to mash the keyboard to do the choking so it felt a little calm when I got hold of Ash. Might make it feel like more of a struggle if it wasn't just holding the spacebar. That's the only thing I can point out though as the rest of it was very well done :)
What you have working here is really good. I would agree with one of the other comments though about only moving the character when a button is held. Having them float right to the top/bottom each time feels a bit odd. Hope you manage to get your hit boxes working :)
This is so good. The antivirus level nearly made me rage quit but I got past it in the end and managed to steal the money. So many cool ideas in this game that actually work really well. Music is great, visuals are great, and the gameplay is interesting and varied. Fantastic job :D
I know, so many great games to get through! I went back and checked the reversing thing and it definitely isn't right. Its hard to explain without an image but just think about how the wheels turn under the car or even better jump on something like GTA/Forza/Gran Turismo and you'll see what I mean :)
Really like the different names used, and the screen sliding animation between levels looks straight out of Star Wars. Visuals are great, especially the lava. The hit detection was a little hit and miss as there were times where I was sure I'd got Panakin but he still made it past. Definitely needs some music and swoosh sound effects. Good game though well done.
The inverted mouse controls were a little tricky to get used to. I like that the two players have to work together to get some of the notes. Music was good (though it could maybe do with speeding up just a little) and overall a great interpretation of the movie scene. Well done
This is great. Good variety of enemies, some adventuring through the maze like map, and music I could actually listen to all day. Only issue I found was when I died after opening a door with a key and then I respawned with the key and the door still open. Great job though!
The delorean is spot on and looks great. The movement of the car felt a bit much though, as a suggestion perhaps decreasing the amount it jumps about and giving the player direct control to move it up and down would be better :)
I managed to reach the Millennium Falcon and then got completely destroyed, Rebel scum. Good fun game. I think some of the enemy shots are a little bit quick (Millennium Falcon) so without knowing which way they are going to shoot its very difficult to react quick enough. Also, the player ship is very large so I found myself in situations I could not get out of, mainly when the two Y-Wings start shooting and the path of their lasers cross. Other than that it captures the feeling of Star Wars well, good job.
I would agree with the previous comment on it being a little hard to see the sprites against the background. Music is fantastic even if it doesn't quite feel very Star Wars. It might also benefit from sections you could clear that get progressively harder to add some extra challenge as you get further into the game (e.g. more enemies, faster enemies etc). Good job though :D
Thank you for your kind comments, glad you enjoy playing it. Its really cool that you mention putting it on your office arcade machine. You'd need to set up a leader board and chase each others hi scores ;)
I really like the binary maze section. Found myself typing in 1's and 0's without using the cheat sheet by the 4th painting. Music is great too and isn't too distracting when playing. I managed to complete it in 11:40. Great game :D
Once I learnt where each building was I was able to run quite a few errands (she eats at Smokey's A LOT apparently). There were a couple of times the character got stuck on walls and couldn't move left or right, and a few times cars spawned in where I was stood without warning. You could maybe have actual roads of flowing cars with gaps in the traffic to navigate through (frogger style) instead. For something made with not a lot of time though its pretty good. A little bit of polish and you got a good fun game :D
I would agree with the previous comment about the control scheme. Switching to using the arrows would allow alternating of the keys (and perhaps save a few space bars from being mashed to pieces :D ) Visuals are good and I like how his expression changes though I only made it to 14 so it was over quite quickly.
It's already been said but needs more blood :D The stalling mower adds a good degree of challenge. You could add to this further by allowing the player to have control over restarting it, through some kind of minigame (button mashing?). I did find it hard to see where I was going when moving down the screen though as the character seemed to get lost behind the UI but some adjustments to how the camera tracks you could fix that. Well done!