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A member registered Oct 13, 2017 · View creator page →


Recent community posts

Wow thanks :) Glad you are having fun playing it!

Thanks for taking the time to play it. Glad you found it fun :)

Thanks for playing, now I have you addicted, ho ho ho! :D

Thanks :D

Thanks for playing, glad you enjoyed it :) I will see what I can do about the fires as I agree with you that they don't stand out as much as they could do.

I know what you mean about the background. Pico-8 is limited to 16 colours so it can be quite a challenge sometimes but I have seen some impressive stuff done with the palette, just need to figure it out.

I like the bounce idea. Could definitely add an extra layer of challenge and more scoring opportunities.

 Thanks for playing and for the feedback :)

Glad you liked all the little nods to the film. Thats a pretty good score too. Thanks for your comments :) 

Thanks for playing :)

Thanks for playing! Glad you enjoyed it :)

Thanks :D I tried to add a little humour so glad you found it funny. The PG-13 option was a dig at the latest Die Hard movie ;)

This is really cool. Love the visual style. I did manage to get the barber stuck in the door at one point so had to restart though.

Arghhh that hand! I finished it eventually but the hand was a real pain. I also found it hard to tell if I was going to hit the twins when trying to pass between them. Is the collision check on the bike or on the guy riding it? Good game though well done.

I kept getting ripped to shreds by the machine guns as they are bit tricky to see in the trees (maybe that's deliberate?) so I never saved Booba. Music really adds to the tension and that running animation is great. Good job.

Batman now has the number 5 spot on the leaderboard :P Love the menu design. Some different weapons could add some variety and its crying out for a 2 player mode where you play as Neo and Trinity where time moves if either player moves. That would require some teamwork for sure. Great game though, good job.

I told you NO CAPES! Whoops :D I like the artwork and background music. My only criticism is that it was a little unclear what effect some of the material properties would have.

I managed to get completely out of his chest and squirm across the table :D  I liked the multiple views but it could definitely benefit from some sound effects.

I agree with the other comments that its just a bit too easy at the moment and there is no real challenge. Maybe adding some other enemy types like divers with spear guns or letting the boats drop nets that you need to avoid being caught it could give it some more variety. It does play smoothly and look good though, well done.

Really cool idea. That intro was pretty intense as well. Visuals look great, plays well. I think I was expecting to have to mash the keyboard to do the choking so it felt a little calm when I got hold of Ash. Might make it feel like more of a struggle if it wasn't just holding the spacebar. That's the only thing I can point out though as the rest of it was very well done :)

What you have working here is really good. I would agree with one of the other comments though about only moving the character when a button is held. Having them float right to the top/bottom each time feels a bit odd. Hope you manage to get your hit boxes working :)

Good job.  A few things that could improve it would be a score of some kind so the player knows how far they have got and a game over screen when you crash.

This is so good. The antivirus level nearly made me rage quit but I got past it in the end and managed to steal the money. So many cool ideas in this game that actually work really well. Music is great, visuals are great, and the gameplay is interesting and varied. Fantastic job :D

I know, so many great games to get through! I went back and checked the reversing thing and it definitely isn't right. Its hard to explain without an image but just think about how the wheels turn under the car or even better jump on something like GTA/Forza/Gran Turismo and you'll see what I mean :)

Really like the different names used, and the screen sliding animation between levels looks straight out of Star Wars. Visuals are great, especially the lava. The hit detection was a little hit and miss as there were times where I was sure I'd got Panakin but he still made it past. Definitely needs some music and swoosh sound effects. Good game though well done.

The inverted mouse controls were a little tricky to get used to. I like that the two players have to work together to get some of the notes. Music was good (though it could maybe do with speeding up just a little) and overall a great interpretation of the movie scene. Well done

Thanks, glad you had fun playing it :)

This is great. Good variety of enemies, some adventuring through the maze like map, and music I could actually listen to all day. Only issue I found was when I died after opening a door with a key and then I respawned with the key and the door still open. Great job though!

The delorean is spot on and looks great. The movement of the car felt a bit much though, as a suggestion perhaps decreasing the amount it jumps about and giving the player direct control to move it up and down would be better :)

Looks fantastic, love the visuals in this. Whilst a bit short, what you have done is super polished and plays without any issues :D

I managed to reach the Millennium Falcon and then got completely destroyed, Rebel scum. Good fun game. I think some of the enemy shots are a little bit quick (Millennium Falcon) so without knowing which way they are going to shoot its very difficult to react quick enough. Also, the player ship is very large so I found myself in situations I could not get out of, mainly when the two Y-Wings start shooting and the path of their lasers cross. Other than that it captures the feeling of Star Wars well, good job.

I would agree with the previous comment on it being a little hard to see the sprites against the background. Music is fantastic even if it doesn't quite feel very Star Wars. It might also benefit from sections you could clear that get progressively harder to add some extra challenge as you get further into the game (e.g. more enemies, faster enemies etc). Good job though :D

Thank you for your kind comments, glad you enjoy playing it. Its really cool that you mention putting it on your office arcade machine. You'd need to set up a leader board and chase each others hi scores ;)

I really like the binary maze section. Found myself typing in 1's and 0's without using the cheat sheet by the 4th painting. Music is great too and isn't too distracting when playing. I managed to complete it in 11:40. Great game :D

So good. Love the different stages you need to complete and the mix of camera angles come in handy. Very satisfying when you finally stop the station from spinning. Great job!

I scored 5 ... or did I? I'm not sure what is real anymore. 

Once I learnt where each building was I was able to run quite a few errands (she eats at Smokey's A LOT apparently). There were a couple of times the character got stuck on walls and couldn't move left or right, and a few times cars spawned in where I was stood without warning. You could maybe have actual roads of flowing cars with gaps in the traffic to navigate through (frogger style) instead. For something made with not a lot of time though its pretty good. A little bit of polish and you got a good fun game :D

I would agree with the previous comment about the control scheme. Switching to using the arrows would allow alternating of the keys (and perhaps save a few space bars from being mashed to pieces :D ) Visuals are good and I like how his expression changes though I only made it to 14 so it was over quite quickly.

It's already been said but needs more blood :D  The stalling mower adds a good degree of challenge. You could add to this further by allowing the player to have control over restarting it, through some kind of minigame (button mashing?). I did find it hard to see where I was going when moving down the screen though as the character seemed to get lost behind the UI but some adjustments to how the camera tracks you could fix that. Well done! 

I really like the idea of moving your character around to each point in order to control the other character. I managed to get about 3 levels high before I fell back down to the start again. It might be worthwhile adding  a checkpoint or just make the journey between each control point a little shorter so the player doesn't get frustrated as quickly. It was hard not to laugh each time I went past the fart control though :D

Really nice visual effect you have with the blurry/shaky screen. Helps make it look really old. Gameplay is good although there were times when it looked like the "bubbles" were locking on to others as they passed when there was still a fair bit of distance between them. Also, when bubbles are no longer attached to anything it'd be good if they dropped (rather than appearing to float) so can you take out big chunks of them in one well placed shot. Not heard of the movie before but you seem to have captured the feel of it well. Good job :)

This a perfect example of a "just one more go" game. Managed to make score 38 after several attempts. Love how the screen zooms and stretches as the ball gets higher and higher and it never feels unfair when you get game over as the ball bounces exactly as you'd expect it to. Only thing I felt was missing was some music, but then looking at the film its based on maybe that was deliberate? Great fun game though, well done.