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A jam submission

Eating MachineView game page

Submitted by Little HIVE Studios — 3 days, 5 hours before the deadline
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Eating Machine's page


CriteriaRankScore*Raw Score
Movie Interpretation#643.2353.235
Gameplay Innovation#702.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

IMDb link

Movie scene description (plus video link if possible!)

Inspired by the scene where the fishermen of Amity Island prove that they're too stupid to catch the great white when they assume that the little tiger shark they do catch is responsible for the deaths.

Does your game or video link contain movie spoilers?

No (completely spoiler-free)

Please list any pre-made art/music/other assets that you used.

How many members in your team?


Anything you want to say to players before they play?
This game is played with a keyboard or a controller. Use the arrow keys or the D-Pad to move. Press the Z key or the A button to kill and eat swimmers.

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Interesting game! I included it in my Movie Game Jam compilation video series, if you’d like to check it out! :)


I like the artwork and SFX. The game eventually tossed an error but I had fun. I need a measure of success, a timer to show how long I have lived or a counter for how many people I have eaten.


Really sorry it error’d on you. I really appreciate that you took the time to try the downloadable version rather than abandoning it when the browser version didn’t work. I’ll admit that I didn’t have time for a proper difficulty curve or progression. Thanks a lot for the review!!


I was in the middle of my dinner churning my delicious middle rare humastroganoff.. when some boat showed on a right side of the screen and game suddenly stopped responding. Only audio still played.


Ouch! Sorry about that. Probably hit an infinite loop in the pathfinding or something.

Great work, really enjoyed your take on the movie scene. Even though this submission is simple, I can see how it better fits the scene, and also how you could make it more level based if you ever wanted to diverge from the movie scene.


I agree with the other comments that its just a bit too easy at the moment and there is no real challenge. Maybe adding some other enemy types like divers with spear guns or letting the boats drop nets that you need to avoid being caught it could give it some more variety. It does play smoothly and look good though, well done.


Fun concept. I agree it needs a bit more danger to last longer.

Excellent shark based game (I might be biased towards shark games this time around though!)


It's an interesting idea but if I have to be honest it gets boring after a while as there doesn't seem to be much difficulty (unless it gets progressively harder as time passes - I stopped playing after about 3 minutes of corpse eating).

Developer (1 edit)

Yeah, there is no difficulty ramp up here. The only thing I could have thought of would be to spawn more fishing/hunting boats, but they're so easy to get rid of it didn't seem like it would work.


Well, yea, but say there's 3 fishing boats and no decoy sharks (or just one), you can't really stay still because hunger will kill you, but eating corpses makes you an easy target. Maybe balancing the two things would make it more challenging and perhaps more fun!

Developer (3 edits)

I decided pretty early on that when the fishing boats successfully kill a decoy shark, they ALL should assume they caught you and leave, just like what happened in the movie. So if all you have is one decoy shark, it doesn't matter if you have 2, 3, or 30 fishing boats after you. If I hadn't stuck to that decision, then what you're saying would have been a much more feasible option. I wish I hadn't done that. Your suggestion sounds like it would have improved the game a lot. Oh well, lesson learned.


It's okay, it was just my opinion, maybe others will have different opinions than mine, don't feel bad about it!
And yeah, game design documents are supposed to be always changing, maintaining the original idea is fine but mechanics should be changed if you notice they aren't working as intented or aren't as fun as you thought (imo)! :)


Okay, not entirely certain I know how this is meant to be played but it is interesting, a bit frustrating though, a tutorial of some flavor would help it greatly. And on another note, your logo looks like a dog toy called a kong. Just thought I'd point that one out, although that may just be a me thing.


Heheh. I can definitely see the resemblance between my cartoon beehive and the kong. Most of the explanation of how to play my game is under the play window on the main page.