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Posted in Suggest Themes!












Fire Works





Tower Defense















Rulling a Nation

Major Desion




Attack helicopter




Building Blocks



A smidge more work on the audio  and this would be perfect. Did have some soft crashes happen thoug, not sure if my memorycahe isn't clearing propperly or if its an optimization issue on your end. Something to look into.

Okay the buttons did seem unresponsive, but I do like the concept.

Not much a fan of button mashers, but the music was nicely chosen.

Seems alot like a generic memory game to me, but not bad.  I don't really have more than that to offer you.

I definately like how this feels like the movie, and realy like the art. One small thing you may wish to change is the sound when interacting with the characters is a bit harsh, just quiting it down a touch would work wonders. One other thing that would be nice is an ability to rebind the interact key, as "Z" is a touch strange to me, I'm more used to "E" or "F" but thats more nitpicking. Good Job!

Really nice and happy, I like the music and the art style. Gameplay has a down tempo Crazy Taxi Feel. One thing that would have helped this game is if the People who you needed to pick things up from had an indicator, such as the Hey showing up on the side of the screen like the deliveries do, maybe with differnt colors to indicate distance. Ohter than tha Awesome job.

The art's nice, but I'm kinda lost in the gameplay, this is likely cause I haven't seen the movie this game is based on. A simple loop of music in the background would have helped me stay focused, even if it was beeps or a simple accepllea.


Created a new topic Question on rule 7

"7. Nothing free to play until after the jam is done."

by this do you mean the game should only be available through those who have the link, or do you mean the game must not cost anything to play until after the jam is over?

"In the future I think it would be cool to generate separate rankings for the same criteria over judges and non-judges." -leafo

THAT! That is exactly what I meant by this! That would be awesome to have.

Decided to look at the forum for making a game jam. And something that would be nice is an option to have both judges, and public vote in system. So that it is easier to see for the host what the judges think, and what the public, think. maybe also have it where you could have the competitors vote too. so you can see the Judges,public,and peer rankings. It would be easier for those who give out prizes in those categories to well distribute prizes. some flavor of columns for each or something like that. As it stands, short of having some poll system outside of itch, i don't see an easy way of doing that. currently.

Posted in Teaming up

Well if they had a crowdforge link I'd suggest that, or a discord, but they don't have that either. So put it here I guess. What sort of audio do you do. Voice acting, SFX, music? a link to anything you have done would be nice.

Yeah, ran out of time for coding, so I hadn't really got much in the way of play testing done. So thanks for that feedback. And I'm sorry to say the taxi will undergo a redesign, so I can use wheel collides to get a better feeling handling system. Although it might just be separating the wheels and body to separate objects. I'm right now taking in ideas and waiting for the voting to end before I update it more. I'll also look at get SFX in the near future to help it out. The feel I want to go for is something like a combination of crazy taxi, burnout paradise, and some of tony hawks, to make for some fun stunting play. Maybe with a timer in which to try and hit continually spawning "targets" have a way of keeping track of the score, and if once that's done, it is well revived expand upon it further by getting it out of the prototype stage.

Yes! That's it exactly!

how did I not notice that before?

itch.io Community » itch.io · Created a new topic Random Button

With as much content as Itch.io has I don't always know what I even want to look for. Adding a random button should allow for an easier discovery method. Hopefully you will consider this.

It would be nice if this had a single player option and possibly an option to use the jeyboard. Vehicle physics were a bit on the floaty side of things. I do like the low poly art style though. And you captured the feel of the matrix very well. Good Job!

Seemed a little too procedual, that or its just unbalanced. Hitboxxes seemed a bit on the large side, and the lack of sound and score made it very boring very quickly. I know I'm sounding harsh, but I'm just trying to push in the right direction. Not bad for a game jam submission, has more actual gameplay than mine.

Sweet! Thats Great to know!

I don't get baseball, haven't seen the movie this is based on, and constantly feel like I'm doing horrible, but I keep winning eventhough I haven't a clue what I'm doing. And I love every minute of it! I would like to know how that artstyle was acheived, something with shaders I'm guessing.

Okay, it is really good. But I suck so badly at normal docking this is imposible for me to do without going stupid. Fun though!

A score for hitting the zombies would have been a good thing. Over all not bad. The zombie kill sound, was a bit on the farty side though.

Sound was pretty good, kinda wish it had a smidge more oomph though. A radar to help dodge incoming fire would be nice, that and some flavor of health indicator for the enemies.

Love the artstyle. The van's hitbox seemed a tad larger than the van istself. And I had too much fun just mousing over the buttons in the menu, that is an oddly fun sound you found. Things for the future of this game, healthbars, ammo, and have obsticals slow you down. Great job!

Not bad, I get vibes of TerraTech from this. Little refinement, and  more content and you have a killer title on your hands. Things like more bot bases, more arenas. more abilities. You could take this somewhere epic.

Yeah having the camera go more to the right would be good for this game. But otherwise good job>

Created a new topic Can we do 2.5D?

Basically can we make a 2d action platformer, gameplay, but with a 3d environment instead of sprites. I ask because I find 3d assets easier to make for some reason. All the collisions can, and will still be 2D. If not, I can suck it up and do a completely 2D game.

I can't remember the name, but there was this one with an orange penguin bird thing. Had no combat but it had some interesting concepts.

Cute and happy. And you managed it with so few pixels, and colors, Good job!

Really good music. The game is a touch slow for my tastes but its just the type of game it is, nothing actually wrong with it. I also really like your art style.

Okay that is just an awesome idea. Bit brain melty, but that's cause of the puzzle element. Great job!

Cool, thanks a ton. I did do, literally everything myself. The terrain tools are unity standard, but I made my own textures. And I do plan on doing more jams.

Thanks. Yeah it took way more work than I expected to get those menus working. Who new 3d buttons could involve like 60 lines of code. I'm exaggerating but it wasn't quite just the if then statements I was expecting.

Fair enough. I enjoyed it all the same. just thought I'd through my two cents out there. Good Luck!

Yeah I didn't really see it until I got into my car and went in reverse, it definitely isn't right. I just couldn't see it and my mom who I had test it after you said that said it seemed right. But now that I've seen it you are right.

Thanks, Sorry it took so long to thank you but I was kinda busy playing and rating other games, and giving feedback where I could. I'm not seeing the reverse problem though, when in revers if you press left the car swings to the right, just like in life. So.. umm were you expecting to hit left and go left when reversing?

Oh something that I kinda wished you guys had done, was if you tried to open the front door the narrator would say something, or atleast something of some flavor would have been done for that, as my first thought was "Nice speech narrator dude, I'm leaving now" and I went to the front door, and nothing, a little disappointing. but acceptable considering the constraints of a game jam.

Okay now that the rating is up I'm going to sound, WAY more critical, but I do that to help. Firstly I can definitely understand the frustration of things not quite working how ya want them to. And what I do have to say is that the particles on the boots coulda been a little better placed, it was a little too obvious that it was a particle system, and something like a laser thrust probably would have been better for the character at hand. For gameplay, and I'm not familiar with you engine so take this with some salt, you should have used simpler no physical hit boxes for your target, I think four would do it quite nicely. Now these would just be triggers, and simple boxes. One for the body, one for the thruster, and one for each wing. the body would have the least damage, the thruster the most. For the player character, a single box should work to tell if you hit the balls or not, maybe for the lasers that gun on the monster would shoot as well. Then for the balls them self perhaps some trigger, either damage or time to have them output would be nice. As for how you could do a rythym aspect like I talked about earlier, it would involve takeing the raw data of the songs and checking for peeks and valleys, have a damage bonus on the peeks, and a penalty on the valleys. If you can figure out a drop in a dubstep song, have the fire rate go up for your character, things like that. Now keep in mind everything I have said is based on my messing around in unity. where you'd do a 2d project, drop your monster in with a skeleton, attach your layers to the bones, put some box colliders on the appropriate parts, set thouse to is trigger. And when you write your code for the beast, put an ontriggerenter function in which you have the beast take an appropriate amount of damage. One more thing, the character you control would feel more in control if instead of going completely across the screen on an input they just went in that direction a little bit for as long as the control is held down and stayed in place when the control was lifted. Other than all that you have done an excellent job. Sorry for the block of text.

well for me the game started in fullscreen so i didn't have that x. as for the alt+f4 it didn't work for me, however my keyboard has been acting buggy. For exiting the game, a simple menu with a quit game function would, work. However I'm not too famiiluar with the engine you're using. Sense it looks alot like a bigger games mini game. what ever you commonly think of for an action key would do well as an exit button. say press F to exit. there should be a line you can use in most engines code for an exitapplication function. That's what I'd suggest.