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A jam entry

Wash HeroView game page »

Submitted by Secretcat with 1 day, 14 hours before the deadline
Rated by 4 people so far
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IMDb link
http://www.imdb.com/title/tt0245429/

Movie scene description (plus video link if possible!)
The game was inspired by the bathhouse scene in Spirited Away.
https://vimeo.com/170333917

Does your game or video link contain movie spoilers?

No (completely spoiler-free)

Please list any pre-made art/music/other assets that you used.
All assets were made in the jam time

How many members in your team?

2

Anything you want to say to players before they play?
Instructions are in the game. I would really appreciate to hear any feedback you have on what you enjoyed and what you didn't :)

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Comments

I have to applaud you for attempting a rhythm game in GameMaker, first of all. I've used GameMaker for a while and I don't think it offers the best audio functions, and unless you use delta time functions I think getting the timing right can be a real struggle. It's a genre I've always wanted to try but have never been sure whether to pick up another engine for it.

This game took me a few attempts without scoring before I finally figured out what was going on. I think you need a few more indicators to show when the player is getting stuff right or on the right track, otherwise getting the "failed!" sound effect over and over just gets a little confusing. I'm not sure how large your timing windows were, sometimes increasing them can help, but I think I just needed a better visual indicator of how far off the beat I was.

That said, when I finally started hitting targets and getting points, I thought the custom animations were rather neat. The art as a whole has a nice colour palette and style. Despite the shortcomings with sound and some gameplay I thought the innovation and interpretation of the film scenes were done really well, nice job :)

I tried playing a few times but to be honest, I couldn't even wash one customer! So I asked my roommate to try it too and he was much better at it than me, he managed to wash a few but he said it was more luck based than precision/rhythm, he couldn't really get the beat and button press time down so he was trying a bit randomly. Maybe add some more visual feedback and/or clearer instructions? (maybe it was just me though!)

Developer

thanks for the comment and feedback! The drum in the right hand corner is meant to give a visual cue to the beat. But its my first time trying a rhythm game so its definitely far from perfect. I will have a play around and try to get the controls to work better