Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

TigerJ

632
Posts
34
Topics
183
Followers
697
Following
A member registered Feb 02, 2018 · View creator page →

Creator of

Recent community posts

Yeah that was a terrible design choice on my end for making it the restart button also. I think I took the jam restraints too literally.

The idea is you eventually learn to stay in the forward position from repeated failures. It requires 3D for the learning curve. It's suppose to be hard. I am glad you felt the frustration. You can also sacrifice score by always shooting from the forward position, and regain score by focusing on less of the total bases. 

It's not a game for everyone but if I were taking quarters in an arcade I would have a lot of money. I think that is part of the Arcade theme. I had a strong focus on making a profitable arcade game so a steep undisclosed learning curve was essential to the jam.

:) yeah I implemented a penalty during my play testing :)

thanks for the feedback Morfy!

totally! That’s higher than I scored. Albeit there is a lot of RNG but it’s still a fun little exploration into 3D for me.

Cat Colony community · Created a new topic BUGS

Have a problem? Softlock? Crash? 

Please report game breaking bugs here and other odd things that occur during gameplay.

~Please post suggestions in feedback~

Cat Colony community · Created a new topic FEEDBACK

Please post any and all feedback for the game here :)

I am looking forward to printing and playing this.

awesome! I need to update this thing someday soon

The mac version will not open using ctrl+right click > open

I had a few people make references to the Crypt of the necrodancer. I have never seen or played it myself and hushed anyone from telling me details because I was worried it would create impurities for my project if I was aware of similar possible influences. 

The idea for having sprites move to the beat seemed to be the easiest way for me to utilize koreographer in a 2d experience. This game was mainly a project to push me into learning Ableton and koreographer. Any actual fun from it is wonderful.

Thanks for noticing the beat movement difference. I had to find a way to make it interesting for the player. As I playtested when each character moved at he same time I realized it wasn't as fun as if I, as the player, could move a little faster. Prototyping the change quickly proved to be a better experience and I stuck with it. I only had about 6 hours to work on this game during the jam so a lot of parts were rushed. Thanks for your feedback!

Thanks, Mistodon! I will be doing _something_ with this at a future date. 

Sorry, I don't have a linux partition at the moment to test. I'll try to reply with an update soon.

Thanks a ton Iron. :)

Jupi,

Thank you so much. I don't think I was able to run into you at GDC this year, I had a lot of meetings. I want you to know I stream because of you. You streamed some of my early Ludum Dare games (24 and 27 I think...) it was such a great experience to see someone play my game that I wanted to return the favor to others. 

Your are a valued and inspirational member of this community. Thanks for all that you do.

I have high score

Error

main.lua:226: Shader uniform 'time' does not exist.
A common error is to define but not use the variable.

Traceback

[C]: in function 'send'
main.lua:226: in function 'draw'
[C]: in function 'xpcall'


I am receiving the above error when I attempt to run the game!

You are missing the unity dependencies. please zip the entire build folder for win.

TY!

oh no, found a bug

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_bomberthug:

Variable <unknown_object>.<unknown variable>(100051, -2147483648) not set before reading it.
at gml_Object_obj_bomberthug_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_bomberthug_Step_0 (line -1)

That is SICK! <3

Yeah, 

I talked about this in discord for a few, Itch uses overall to represent average, I had overall as an actual rating for your "overall/summary of how you felt the game was, end to end"

confusing I know. the default results page is the correct page to use in regards to placement. In the future I will remove that category or relabel it to something less confusing.

I could not get the jump button to work :(

Watch TigerJ(am) 2 - Part 3 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 3 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 3 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 3 from Tiger_J on www.twitch.tv

Very well done. Love the action and game feel. I also liked the feedback (visual) on the boss fight.

Watch TigerJ(am) 2 - Part 3 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - Part 2 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - part 1 from Tiger_J on www.twitch.tv

Watch TigerJ(am) 2 - part 1 from Tiger_J on www.twitch.tv