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A jam submission

Space BattleView game page

Submitted by DennisMac — 1 day, 8 hours before the deadline
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Space Battle's page


CriteriaRankScore*Raw Score
Movie Interpretation#493.4553.455
Gameplay Innovation#542.6362.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

IMDb link

Movie scene description (plus video link if possible!)
Based on an early scene of Star Wars 8 in which Poe disables the defenses of a large ship to allow bombers to destroy it.

Does your game or video link contain movie spoilers?

No (completely spoiler-free)

Please list any pre-made art/music/other assets that you used.
Skybox by:

Artificial Gravity (Gravity Mix) by Karstenholymoly (c) copyright 2013 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. Ft: Dave Merrick, Platinum Butterfly

How many members in your team?


Anything you want to say to players before they play?
Clear the dreadnought's defenses so the bombers can destroy it.

Controls: WASD - throttle and roll. Mouse - pitch and yaw. Mouse button to fire. Space to drift.

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Nice game! I included it in my Movie Game Jam compilation video series, if you’d like to check it out! :)


Like others, this crashed my browser. Before that, it was a lot of fun though! I agree with the other comment about the mouse deadzone being too big. Even just hiding the cursor would have made it a little better.

Developer (1 edit)

Thanks and sorry about the crash. The radar was pretty straightforward, the math is built into Unity.  Just subtract player position from target position, multiply by the inverse of the player rotation, drop the Z component, then scale and plot x and y.

Great headsup display, nice work with the minimap. I really like the space background. The music was fun too. Unity froze in my browser, would have like to see my health. Overall pretty great game. I am impressed with the radar I bet it was hard to make.


I think you had a lot of cool systems in there - the radar was nice and some of the HUD targeting looked cool, the little trails off enemy ships were neat to see in the distance too.  The controls were a bit annoying to wrestle with, but I've only really made 2D games so I can't offer much advice on how to fix them, I just know they're probably a real challenge to get right especially given the time frame.

I think the only other thing I'd comment on would be the sound - sourcing some better recorded sounds and maybe practicing layering them in a free DAW like Reaper or even audacity would help a lot for future projects. The as3sfxr sounds were a little wimpy and didnt suit the gameplay too well. Check out channels like Akash Thakkar's for some tips.

That's all I have to say I think, it was a pretty solid entry otherwise, thanks for making it :)


Looks and sounds great! I like the depth of the aiming reticile in particular - but it is still a bit hard to aim because it is hard to turn in small increments. Flying around feels pretty fluid though.


Its good, but I couldn't seem to die, which made the game loose all the tension I felt it truly needed. Also the Tie fighters are stupidly difficult to hit, a lock on system would have been nice. Other things that could have upped the tension and help bring more fun out would be a timer for the level and to have a cooldown/overheat on your weapons. The sound was a little pitiful, the weapons just didn't sound or feel destructive. And I would have personally gone with a more epic battle scene style music rather than the very rave like soundtrack, although i do like that sort of music, it dosen't make a battle feel very tense if you'd rather be dancing. Even a more agressive soundtrack would have worked had you wanted it to stay with an EDM style sound.


Yep, no time to implement the damage model and I had a talented composer lined up for the score, but it didn't work out. Also wanted to add some power management and a much better end game, but again out of time.


Fair enough. I enjoyed it all the same. just thought I'd through my two cents out there. Good Luck!


A pretty interesting entry! I enjoyed the atmosphere and the visuals. The sfx could use a bit of work. It would be nice to have louder sounds for the rays and explosions. Finally... It crashed my browser (chrome) and I had to restart, unfortunately.


Cool game. Could be awesome with a few tweaks. Mouse control dead-zone was hard to use because it was so big.


I tried tweaking the mouse control last minute and am still not happy with it either. I found it difficult to balance fine control and responsiveness to the big movements.