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A jam submission

Wintertime R & RView game page

Smash those heads!
Submitted by Nutshaq — 2 days, 13 hours before the deadline

Play Wintertime

Wintertime R & R's page


CriteriaRankScore*Raw Score
Gameplay Innovation#1051.5021.900
Movie Interpretation#1111.9762.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

IMDb link

Movie scene description (plus video link if possible!)

Does your game or video link contain movie spoilers?

No (completely spoiler-free)

Please list any pre-made art/music/other assets that you used.
None. Everything was original.

How many members in your team?


Anything you want to say to players before they play?
This is my first jam where I actually submitted something. I also added zombies because why not.

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Nice game! I included it in my Movie Game Jam compilation video series, if you’d like to check it out! :)


Thanks! I'm glad you enjoyed it! :)


A score for hitting the zombies would have been a good thing. Over all not bad. The zombie kill sound, was a bit on the farty side though.


I like the artwork love the inspiration. Nice music, a losing screen would have helped my start. Also a replay button would be nice.


I will definitely be  rolling out a new version soon...


Alright I've rolled out an update


It was really short and seems to hang when reaching the end of the level or when getting caught. But the audio was pretty good. 

A couple of comments:

1. It's not a convention in any way... but I was expecting that if the character is moving upwards in the screen, it would be going uphill... Took me some time to realize that it was actually going down. I would suggest adding a few more elements to strenghen the impression that the character is moving downhill.

2. There seemed to be some gaps between trees so one could actually slide between them. Was that intentional?

Developer (1 edit)

The gaps between the trees were actually, believe it or not, intentional.


Congrats with your first completed jam!

I think the game asks for more dynamic action.  Imagine this - sled automaticaly slide upwards, gaining speed and the player avoid obstacles, evade zombies, try to outrun avalanche, pierce snowhills and wooden sheds. 


Thanks for the suggestion! I will take theses ideas in to consideration.