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A member registered Dec 18, 2016 · View creator page →

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I'm the one who's sorry for you not having a good experience with this game. But thanks for at least trying to run it.

did you try to run the executable with the appropriate permissions?

Thanks for the comment. It's interesting the disparities between the dev's perception of difficulty and the REAL difficulty of a game. My bad for making it too hard at times.

Hey! Thanks for trying the game. It's all about the feedback for me.

Yes, the game can be unfair at times... Mostly for two reasons: 1. Design bugs 2. Design intentions and a 3rd one for free... real bugs.

I don't know which are you referring to but I hope it didn't put you off too much :)

Thanks for playing my game. Appreciated! 

Yep. There are some unsquashed bugs which I was unable to fix in time. Zombies stuck in edges is one of them. The small holes are a bit clunky because I was unable to increase the ceiling height in time. I also had some doubts about making that change only because the holes force you to take care and not simply run through that passage. I felt that it would be too easy that way but may be wrong. It was important that the player knew how to jump well enough to be able to jump through the spikes ahead.

This is a good fun puzzle game nailing the theme.

I actually never tried debian... I have no idea but I'll ask around.

Oh nice! Thanks for playing my game and producing a great video about! Much appreciated! Also... When dying, at the hands of a zombie vampire, one tends to become a zombie vampire as well. My bad for not making it clear... ;)

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Sorry but the camera really drove me off a bit. It's a good idea to give a cinematic feel but perhaps slowing down the camera zoom a lot and make it depend on the environment rather than the player control would perhaps help.

[Edit] A question... I played it on my browser and it had no sound. Is it the same with an offline version? If so, I will try this game again.

Sorry you could not finish this one. I hope you recover soon and finish it.

Thanks a lot for taking the time to trying AND making a video about it! Really appreciated!!!

So far, this game has, hands down, the best music of the jam.

Great fun and great tunes! At first I failed to understand the mechanics. After loosing (quite a bit) I realized that the arrows require the light to find the enemies. But after that, it all smooth.

Nicely done! Very complete set of controls.

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Beautiful art! Very nice! Unfortunately, it was hard to position the character with respect to the world. Maybe use some indication of their position, like a shadow.

Great fun following the damned vampire! I only felt like the sprites were a little too big and would prefer to see more of the world on screen. But then again, that's just cause I'm lazy and crap at playing games. Great work and well done!

This is a wonderful game that deserves further exploration. I really enjoyed it, especially the ending.

This game was hard as nails but great fun. The music was outstanding! Well done!

Perfect use of the theme and excelent ambient!

that jump needs revising... Thanks for trying though.

Thanks for tying and I'm sorry you had a frustrating experience. I assume that you dropped the box on the spikes but could not make the last jump, right?

Thanks! Appreciated!

Thanks for giving it a go! Can you let me know what did you found the hardest? Perhaps I can somehow fix it.

cheers! Thanks for trying it!

thanks for playing my little game.  I'm now revising some of the design to make it better.

Thanks for playing the game as well as the suggestion. I provided the source to the jam admins and will post it publicly soon, with an MIT license. I just need to squash some nasty bugs and will then post it here. 

ouch... Didn't see that one. Thanks again for providing this info. I'll try to replicate and fix. What OS are you using?

Glad you liked the game! Thanks for checking it out.

Hey! Thanks for trying out the game and I appreciate the comment. Do you happen to have a screenshot of that? I've experienced some bugs but never anything like that.

Great graphics and the sfx is hilarious! Well done!

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Thanks for checking out the game. I really appreciate it. I think that one may easily point out at least a dozen games over the recent years with the same style of graphics and atmosphere :). I never played Demon Tower but because of you have been checking out some playthroughs and it's pretty cool. I really must find the time to try night in the woods but at the moment breath of the wild has taken over my life :)

Again!!! Thank you so much for all your efforts. The viewports are poorly designed. They are definitely too large for what is required and I might take the time soon to size them properly. However, they are required for the effect of the flames so I can't just get rid of them easily. As for preloading as much as possible, absolutely! I just have no idea how to do that :)

Uau! Didn't realize it would be that bad. Thanks for the effort though.

Of course not! No problem!

I did sleep a "healthy" 5h per night during the jam. However, I did quite a few tricks to simplify the assets. The only real labor was on the main character, for which I made a ton of sprites. The rest were super simple with 2 sprites for the monsters and a basic tileset for the environment. Music was also very short with 5 or 6 notes in total and a lot of repetition. Most of the time was just coding the interactions and making the levels.

Hi! Thanks for the report. I really don't know why it happens and I've seen it on some computers but not others. Maybe it's the particles initiating but I'm not sure. It does not change when going from 1 particle to 1000 particles.

10 minutes is awesome! I was aiming for at most 2 minutes of entertainment :)


Thanks! Glad you liked it!

Uau! This was hard! But the effects are really good!