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A member registered Dec 18, 2016 · View creator page →

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Conceito brilhante! Adorei

Outlines de facto! Obrigado por experimentares o jogo!

True... That first shovel was a poor choice... I wanted to have the player scout the bottom of the world to find it but should have thought of a better solution.

You're pretty close. Yep... Our hero is one of the Rick Dangerous baddies from level two but the real inspiration for this game is actually a much older game... Chuckie Egg, for the ZX Spectrum.

Thanks for checking out the game! Maybe one day I can work on this a little further. For now, the gamejam edition is all there is and, as usual, time ran out before more could be made.


The amiga was one of my favorite gaming platforms of all time though it was the 500. Your choice of a... hum... 300... was interesting :)

A great idea for a conversion! That was a pretty neat entry and I had a ton of fun. I somehow doubt that the Atari 2600 would ever be able to run a game with an off-grid pixel style. Nevertheless, it is an insignificant nitpick. Well done!

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Very nice game. Such a sweet character. I loved it! The egg-based control is pretty sweet ubt a little nitpick was that I busted the egg on the first jump and was unable to progress. Of course, a quick run against the spikes solved it but it would be nice to not have to do that. Other instances of this happened across the game but those could be easily polished out. Overall, a pretty solid entry.

This game is incredible. Unbelievable for a weeks work! I hope you manage to further develop it to a full game.

Really good art and feel. Well done!

Oh uau! This is really fun! You absolutely nailed it on the satisfaction meter! Well done!

This is such a great idea! The conversion is flawless and the possibility of removing the CRT effect is most welcome. This is a game that I would totally get commercially.

An awesome conversion! The atmosphere is totally Megadrive.

Controls are sweet, graphics are awesome and the playthrough is very rewarding.

Nice! Thank you so much for giving it a try!

Cheers! Thanks for trying it!

Thanks for checking out the game. And no. There are no third party assets in this game.

Cheers! Try to find the toy shovel.

That's pretty much it David. Thanks!

Hi! Thanks for following! The update was really nothing. I only changed the webpage to not start the game immediately and instead wait for the players to begin the game if they wish to. Happy holidays!

Thanks! I'm using godot and I'll try to implement something similar to this!

Hi everyone! I'm a bit of an idiot regarding this sitelocking mechanism so here are a few questions:

- Is there a procedure to perform to protect one's html5 game or does the autolock actually run automatically?

- My game (dracunite for the lowrezjam) has been stolen by a bunch of sites... So... I was assuming that if the autolock is working automatically... It no longer is or these sites found a workaround it. Is there anything I can about it?

thanks for any help!

And the culprits I found on the first page of a google search...

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Its totally possible from either above or below. Throwing bombs is totally a thing and... Don't tell anyone but, two bombs can be better than one.

Probably... I never really tested in linux... Just trusted Godot's export.

ahem... it's a feature... not a bug

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That's not true... I changed half the name!

Nope. I like it as it is :)

Gamejam game... 2 weeks... I can only do so much...

Thanks! It should totally be possible to jump whilst running. I tested it extensively using keyboard or controllers so I'm not sure what could be wrong such that you're unable to do it.

As in many platformers, press down and jump.

Cheers. Which keyboard are you using and which keys would you prefer to have? I'm asking to take into account later on.

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Fantastic little game. I only have to point out the text walls that were really not necessary.

(or maybe they were... he he he)

That was incredibly immersive. Uau!

uff... that was exciting! I loved the atmosphere thanks to the music and the camera control. It was hard to control the character as it became pretty easy to just shoot off into a wall of spikes but once I got used to it it became intuitive.

Very clever and addictive little game. Very well done!

I absolutely loved the graphics! Even though the characters are 2~3 pixels, I could totally imagine them. Well done!

This is a super-cute platformer. Level design is excellent! Controls are solid and the difficulty is progressive. Well done! The only point I can make is that the respawing at the point of death makes it hard some continue sometimes since one may spawn right next to an enemy. Happened many times having to restart the game because of that. Otherwise, an excellent entry.

Very cool little game and extra points for Godot :)

This is good fun. It's just hard to understand at first what each hero can do.

Very nice action there. I do think that the end screen breaks the low rez rule though.