Cheers! Appreciate the comment. Yes, I used a simple tilemap. And yes, I used shader magic for the reflection :)
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Thanks for checking out my little games... again and again! I really appreciate it!
As for the source code... Nope. I will not release it for multiple reasons but the two most important ones are: 1. There's nothing new with regards to code that I've already released with other games, and 2. I used really poorly written code that should not be used as an example for anybody.
Thanks for the comment. I'll try to answer your questions one by one.
1. Where did I get the explosions
We made them.
2. How am I creating the glow
3. Sprite masks?
4. How come the sprite change shape?
It does not... It just moves very quickly.
The game is not optimized at all... It's a game jam and there's often no time for those fancy stuff. I wish it was though :)
Thanks for trying out the game. I could not find myself doing lovey-dovey things... So I interpreted the theme for an action game. Hearts provide light for the levels and if you take them you will no longer be able to see much more than what's around the player character :)
Thank you so much for trying my little game! I just published a new version with hopefully much improved platforming. But still... Your video is awesome and I truly appreciated it and the feedback!
Thank you so much for trying out my game. That is an unfortunate and strange bug. You're the first person to report it and I have no idea how to replicate it. Can you give me some more details on your system? OS, GPU, etc?
PS: Your game is wonderful by the way. It's incredible how you pulled it off in such as short amount of time.