I'm the one who's sorry for you not having a good experience with this game. But thanks for at least trying to run it.
Recent community posts
Hey! Thanks for trying the game. It's all about the feedback for me.
Yes, the game can be unfair at times... Mostly for two reasons: 1. Design bugs 2. Design intentions and a 3rd one for free... real bugs.
I don't know which are you referring to but I hope it didn't put you off too much :)
Thanks for playing my game. Appreciated!
Yep. There are some unsquashed bugs which I was unable to fix in time. Zombies stuck in edges is one of them. The small holes are a bit clunky because I was unable to increase the ceiling height in time. I also had some doubts about making that change only because the holes force you to take care and not simply run through that passage. I felt that it would be too easy that way but may be wrong. It was important that the player knew how to jump well enough to be able to jump through the spikes ahead.
Oh nice! Thanks for playing my game and producing a great video about! Much appreciated! Also... When dying, at the hands of a zombie vampire, one tends to become a zombie vampire as well. My bad for not making it clear... ;)
Sorry but the camera really drove me off a bit. It's a good idea to give a cinematic feel but perhaps slowing down the camera zoom a lot and make it depend on the environment rather than the player control would perhaps help.
[Edit] A question... I played it on my browser and it had no sound. Is it the same with an offline version? If so, I will try this game again.
Great fun and great tunes! At first I failed to understand the mechanics. After loosing (quite a bit) I realized that the arrows require the light to find the enemies. But after that, it all smooth.
Great fun following the damned vampire! I only felt like the sprites were a little too big and would prefer to see more of the world on screen. But then again, that's just cause I'm lazy and crap at playing games. Great work and well done!
Thanks for playing the game as well as the suggestion. I provided the source to the jam admins and will post it publicly soon, with an MIT license. I just need to squash some nasty bugs and will then post it here.
Thanks for checking out the game. I really appreciate it. I think that one may easily point out at least a dozen games over the recent years with the same style of graphics and atmosphere :). I never played Demon Tower but because of you have been checking out some playthroughs and it's pretty cool. I really must find the time to try night in the woods but at the moment breath of the wild has taken over my life :)
Again!!! Thank you so much for all your efforts. The viewports are poorly designed. They are definitely too large for what is required and I might take the time soon to size them properly. However, they are required for the effect of the flames so I can't just get rid of them easily. As for preloading as much as possible, absolutely! I just have no idea how to do that :)
I did sleep a "healthy" 5h per night during the jam. However, I did quite a few tricks to simplify the assets. The only real labor was on the main character, for which I made a ton of sprites. The rest were super simple with 2 sprites for the monsters and a basic tileset for the environment. Music was also very short with 5 or 6 notes in total and a lot of repetition. Most of the time was just coding the interactions and making the levels.
Hi! Thanks for the report. I really don't know why it happens and I've seen it on some computers but not others. Maybe it's the particles initiating but I'm not sure. It does not change when going from 1 particle to 1000 particles.