I've open the source a while ago. Enjoy:
Recent community posts
thanks for trying the game. I really appreciate it and even more for taking the time to write a comment. I still could not replicate this bug. Hence, so far I've been powerless to squash it properly. But I'll keep trying.
Thanks for testing the game! The continue should restart from the last respawn point and not exactly from the point you left. Is that what's happening to you or are you restarting from the start of the game?
I'm sorry to read that you had a bad experience with this. The spike jump is possible but perhaps too hard.
I working on a revised version where this and other problems in the game are being revised. So I hope you come back to check out the revised version soon.
I any case, I appreciate you taking the time to check out the game and post a comment. It really helps. Thanks!
Hey! Thanks for trying the game. It's all about the feedback for me.
Yes, the game can be unfair at times... Mostly for two reasons: 1. Design bugs 2. Design intentions and a 3rd one for free... real bugs.
I don't know which are you referring to but I hope it didn't put you off too much :)
Thanks for playing my game. Appreciated!
Yep. There are some unsquashed bugs which I was unable to fix in time. Zombies stuck in edges is one of them. The small holes are a bit clunky because I was unable to increase the ceiling height in time. I also had some doubts about making that change only because the holes force you to take care and not simply run through that passage. I felt that it would be too easy that way but may be wrong. It was important that the player knew how to jump well enough to be able to jump through the spikes ahead.
Oh nice! Thanks for playing my game and producing a great video about! Much appreciated! Also... When dying, at the hands of a zombie vampire, one tends to become a zombie vampire as well. My bad for not making it clear... ;)
Sorry but the camera really drove me off a bit. It's a good idea to give a cinematic feel but perhaps slowing down the camera zoom a lot and make it depend on the environment rather than the player control would perhaps help.
[Edit] A question... I played it on my browser and it had no sound. Is it the same with an offline version? If so, I will try this game again.
Great fun and great tunes! At first I failed to understand the mechanics. After loosing (quite a bit) I realized that the arrows require the light to find the enemies. But after that, it all smooth.
Great fun following the damned vampire! I only felt like the sprites were a little too big and would prefer to see more of the world on screen. But then again, that's just cause I'm lazy and crap at playing games. Great work and well done!