Thanks a lot for the kind words! π
Paul Nicholas (Liquidream)
Creator of
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This was a lot of fun!
Took me a while to realise the knack of getting myself in position *before* the ball collides to guarantee the angle I wanted (rather than chase and try to force the bounce).
Got to 20 and felt like I'd achieved something (either that, or a new CAPTCHA method! π
)
Nice one π
Yay, another great tech demo! π
So impressive to see how much you crammed into 1KB - looks and feels just like the original (inc. the water submerging and cave secrets!)
Looks like you used screen to generate level, then read screen to push to map?
If so, I still wish there was a short way to remap drawing to map, like we can to sprite mem (I know the data is diff, but still, would make tasks like this take less code)
Really great entry (...glad you got it fixed!) ππ
This is SO good (+juicy!) π
The graphics and sound are really great, considering the limitations (+that ball bounce is ππ)
Such a cool concept/spin - took me only a couple of deaths to realise what I had to do. I got about 19,000 points before finally missing, my ball was just chewing them up in one sweep - was great!
Great entry! π
Such a great entry. Fell in love with the style when you first posted the WIP - but you managed to follow it up with some great (+addictive) gameplay. The variation in the "terrain" is really impressive and feels at times very natural - but at the same time, also looks as described: Loom-based.
Alas, my best time was only 84:41. I reckon the speedrunners will have a crack at this at some point.
P.S. - You're very welcome, I am honoured every time The Creator takes part! π
P.P.S - There's only 1 "d" in Liquidream π
No worries - sounds like you have a good balance of time (I must try harder! π)
I just checked out your "rebooted" version - really impressive. So cool to see how your idea developed over the course of two jams.
If you do get to update the original routine with improvements, that could be great - but also, don't overdo yourself.
(Thanks also for checking out my old game - I appreciate the kind words)
Awesome game and awesome entry! ππ€
Never played your orginal before, but the mechanics (+addictiveness) of this are really great.
Love the look & feel (esp. the "flock/mace" the 3D depth from ur use of cols is very effective)
Was determined to break the 1024 mark, ended up finally getting 1834! π
Really great work getting this into 1k π