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Paul Nicholas

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A member registered Jun 28, 2016 · View creator page β†’

Creator of

Recent community posts

Thank you so much! ☺
(That's one for the game cover/poster 😁)

PICO-8 community · Created a new topic Great idea!
(1 edit)

Amazing (and very generous) idea to include PICO-8 as part of this wonderful bundle. πŸ™Œ
Looking forward to seeing lots of new members to our community! πŸ€“
Thanks for everything, Zep β™₯

This is awesome! πŸ€“πŸ‘
Really nice tetris clone
Well done getting this in under the limit.

Thanks a lot! ☺️

Dammit - SO close to the WR! 😩

Great game, Tom.
SO addictive! πŸ˜…

Thanks a lot. Tom! 😊

Nice one - it's really challenging too! πŸ€“πŸ‘

I am VERY happy to hear that! πŸ₯³
(Tho all credit goes to Zep, for making the later P8 builds compatible πŸ˜…)

Oh, I didn't think we were allowed to use those... πŸ€”

Either way, still looks like a fun game! πŸ˜‚

(1 edit)

Hi Seuck,
I've just refreshed all the binaries (inc. the Mac build) with from the latest version of PICO-8 (v0.1.12c), which I believe uses a version of SDL that is 64-bit compatible.
Please let me know if you have any further issues (and if you do - we might have to wait for the next P8 release)
Thanks again for your support! πŸ˜Š

This is a such a fun jam game, well done!

  • Really clever use of the assets
  • Controls were deliberately tricky, which added a good tension
  • The quotes were really funny too.

Unfortunately, I could not figure out how to grate the meal in the "futuristic" one.
It wasn't intuitive (to me, anyway) - could only make rockets fall, nothing more? πŸ€·β€β™‚οΈ

Good luck, fellow jammer! 😁

My bad - it was because I'd not yet clicked to accept the updated terms! πŸ€¦β€β™‚οΈ
I can now see the options y'all been talking about. πŸ˜…

My bad - it was because I'd not yet clicked to accept the updated terms! πŸ€¦β€β™‚οΈ
I can now see the options y'all been talking about. πŸ˜…

Hi Leaf,
Am I missing something here - it seems I don't have the option to administer my Payout Mode?
https://itch.io/post/1114715

Thanks in advance!

Ah... perhaps this explains why I'm so confused.
Seems like I'm missing an option here! πŸ€”


Hi, 

In light of this change, I am considering switching to "Collected by Itch.io"
But I can't for the life of me find out where to switch the Payment Mode?!

The documentation goes into depth on each one, but (unless I'm missing something)  it doesn't actually tell you how/where to set the mode. πŸ€·β€β™‚οΈ

Thanks!

This is such a polished entry (as are all your games!) πŸ‘πŸ˜―
Had a lot of fun playing.
Alas the best I could manage was 791ft (1201).
The only thing is the controls "slide" a fair bit - but understandable they need to move you fast to get across to make jumps. Perhaps less "smoothing" and more precise jump might be easier - I dunno.

Solid entry tho - congrats and good luck, fellow Jammer! 😁

(1 edit)

This was a very clever entry.
I love how you tied it all into the mystery.
The way you re-created the PICO-8 UI is also rather cool.
Controls/collision were a little bit tricky at times, but very forgivable.
Alas, I didn't complete it - I got the key, unlocked the last tab and got stuck - but had fun for sure.
Congrats and good luck, fellow Jammer! πŸ˜€

(1 edit)

Oops - just saw this!
See my reply below πŸ˜‰

Each scene is hard animated (I guess).
But I created functions for a simple animation system (table of SPR frames, keyed off a "string" name), with frame speed, etc.
Then also created simple 'tweening, jump & messaging functions - and that those make up the most of it.

The Coroutines allow me to script the animations very much like a movie script:

move_to(self,self.x+30,self.y,.25)
self:set_anim("idle")
wait(50)
self:set_anim("cheer")
self:set_message("a BIRTHDAY CAKE!",self.x-20,self.y-20,12)
wait(100)
self:set_message("a BIRTHDAY CAKE!\nhOW NICE.",self.x-20,self.y-20,12)
wait(100)
self:set_anim("idle")
self:set_message("i THINK I'LL GO BLOW\nOUT THE CANDLES.",self.x-20,self.y-20,12)
wait(150)
self:clear_message()
self:set_anim("walk")
move_to(self,self.x+5,self.y,.25)
baby_cake:set_message("       /\nhELP, MOMMY!",baby_cake.x-40,baby_cake.y+25,14)
self:set_anim("walk")
move_to(self,self.x+20,self.y,.25)
move_to(momma_cake,0,momma_cake.y,4)
baby_cake:clear_message()
self.flipx = true
self:set_anim("idle")
momma_cake:set_message("sTOP RIGHT THERE,\nBUSTER!\n  /",momma_cake.x+20,momma_cake.y-20,14)

etc. etc. πŸ€“

Thanks, as always Jupi - you are a 🌟 😁

Thanks a lot.

They were done by using Coroutines in PICO-8.
It makes it a LOT easier to have multiple things happening sequentially, as each routine continues where it left off the last cycle (loop).
Anyway - I highly recommend having a play with them! πŸ€“

This is a really good entry πŸ˜€πŸ‘

  • Great text effect (using clipping?)
  • Cool how u slowed the temp of stock song
  • Great progressive mechanics
  • Good level design
  • Unlocked the Water, Push blocks & Pollen, but couldn't find any pollen anywhere?! πŸ€·β€β™‚οΈ

Great little game tho. Congrats and good luck, fellow Jammer! πŸ˜

Thank you for the kind words.
Also for the great feedback.  You're right - I should've added a "skip" button (my fault for sticking TOO close to the orig!)
Thanks again for playing! 😊

(1 edit)

Aww shucks, I missed some! πŸ€¦β€β™‚️

That was an AWESOME entry Pablo(?) - in summary:

  • Amazing 3D engine - really good performance (for most of the game)
  • Good collision detection (only a couple of issues on a building at low FPS)
  • Simple controls (tho, I totally missed the RUN button! πŸ€¦β€β™‚οΈ
  • Engaging characters - kinda reminded me of the old "Dizzy" games ("I've lost my pipe...", etc.) 😊

Really well done & good luck fellow Jammer! πŸ‘πŸ€“

Thanks a lot Roy! Aww... happens to the best of us! πŸ˜‚πŸΊπŸ”₯

Thank you, Sir!

Dya know what? I never noticed the parallels when playing the original, but you're RIGHT!
Tom + John have a LOT to answer for! (I'll let you tell them, tho!)😁

(1 edit)

Another classic from sharpfives! πŸ˜ Alas, I can't rate as I didn't enter - so all I can do is give praise. πŸ€·β€β™‚οΈ 

This is such a great game.  Amazing music (again) - so atmospheric. I really am so envious that you can do it all: code, art, music & story. So talented!

Love the simplistic, almost "LCD game" pixel graphics style. The animations are so lovely - as always. You seem to have improved your engine recently? It's SO smooth now. There were a couple of minor collision quirks, but was fine for the most-part.

Great tension & high stakes (e.g. having to shoot under time pressure without killing good guys) The creature aesthetics were wonderful. That ROAR?! Scared the crap outta me! 😱

Love the humour - the death/ghost character particularly. Are you a "Scrubs" fan by any chance? (Hey Dorothy, Nancy) πŸ˜‚ #DrCoxFTW Had a mini-LOL at the rather specific amount of mushrooms for a "dude" to need! πŸ˜‚

Finally, THANK YOU for making the ability to resume/continue the game. I wasn't sure you could (so did it in one sitting on this occasion), but that's definitely a welcome addition. Great usability feature! πŸ‘


⚠ SPOILERS BELOW - YOU'VE BEEN WARNED! 







Loved many of the mechanics (shooting, ropes) The cave of sleeping demons was a neat touch. Also, thought the "cage" mechanic one particularly clever (and also reminded me of Another World) 😊

I nearly lost my mind trying to catch the squirrel (I see it's a common issue) - and would've probably kept trying (as it almost seemed like you could). Thankfully, I saw another reviewed mention about a "Speed Boost" and realised I needed to look elsewhere.

BUGS If you're interested - I did spy a few potential bugs along the way...

  • Got stuck after dying while the "jumping" beast was building up his laser
  • Spelling error after solving campfire ("thanks for you help", should be "your")
  • Can walk/interact with the level while in "backpack" mode?
    • Perhaps make the walking/bow disabled while backpack is open? I dunno.
  • Sometimes seemed like I "lost" gems?
    • They dropped, but then couldn't pickup due to screen size/zoom change?
    • I later realised I didn't need to worry, as I got the total anyway.
  • Unfortunately, the "shell" mechanic is pretty tricky - I only (finally) realised what to do by accident!
    • It was when I was with the 3 little birds (I was gonna list this as a bug - as they weren't singing)
    • I accidentally clicked on the bush (probably in frustration) and WHOOSH!
    • Then, it clicked - strategically positioned items in the scenes - clever (perhaps a little TOO clever!)

Again, such a lovely little game. πŸ₯° You really are one of my favourite indie developers right now - coz of how great your story-telling adventures games are. πŸ€“πŸ‘

(3 edits)

Another classic from sharpfives! πŸ˜
Alas, I can't rate as I didn't enter - so all I can do is give praise. πŸ€·β€β™‚οΈ 

This is such a great game.  Amazing music (again) - so atmospheric. I really am so envious that you can do it all: code, art, music & story. So talented!

Love the simplistic, almost "LCD game" pixel graphics style.
The animations are so lovely - as always.

You seem to have improved your engine recently? It's SO smooth now.
There were a couple of minor collision quirks, but was fine for the most-part.

Great tension & high stakes (e.g. having to shoot under time pressure without killing good guys)
The creature aesthetics were wonderful. That ROAR?! Scared the crap outta me! 😱

Love the humour - the death/ghost character particularly.
Are you a "Scrubs" fan by any chance? (Hey Dorothy, Nancy) πŸ˜‚ #DrCoxFTW
Had a mini-LOL at the rather specific amount of mushrooms for a "dude" to need! πŸ˜‚

Finally, THANK YOU for making the ability to resume/continue the game.
I wasn't sure you could (so did it in one sitting on this occasion), but that's definitely a welcome addition. Great usability feature! πŸ‘



⚠⚠⚠ SPOILERS BELOW - YOU'VE BEEN WARNED! ⚠⚠





Loved many of the mechanics (shooting, ropes)
The cave of sleeping demons was a neat touch.
Also, thought the "cage" mechanic one particularly clever (and also reminded me of Another World) 😊

I nearly lost my mind trying to catch the squirrel (I see it's a common issue) - and would've probably kept trying (as it almost seemed like you could). Thankfully, I saw another reviewed mention about a "Speed Boost" and realised I needed to look elsewhere.

BUGS
If you're interested - I did spy a few potential bugs along the way...

  • Got stuck after dying while the "jumping" beast was building up his laser
  • Spelling error after solving campfire ("thanks for you help", should be "your")
  • Can walk/interact with the level while in "backpack" mode?
    • Perhaps make the walking/bow disabled while backpack is open? I dunno.
  • Sometimes seemed like I "lost" gems?
    • They dropped, but then couldn't pickup due to screen size/zoom change?
    • I later realised I didn't need to worry, as I got the total anyway.
  • Unfortunately, the "shell" mechanic is pretty tricky - I only (finally) realised what to do by accident!
    • It was when I was with the 3 little birds (I was gonna list this as a bug - as they weren't singing)
    • I accidentally clicked on the bush (probably in frustration) and WHOOSH!
    • Then, it clicked - strategically positioned items in the scenes - clever (perhaps a little TOO clever!)

Again, such a lovely little game. πŸ₯°
You really are one of my favourite indie developers right now - coz of how great your story-telling adventures games are. πŸ€“πŸ‘

Thanks a lot, Roy! 😊

β˜ΊπŸ™

Cute little game, Jimmy!
It was fun seeing me & all the rats/skeletons doing a weird, funky dance on my screen.
(Tho, I don't think I was very good at it - only managing scores of 6 or 7!)
Hope you manage to finish the last little bits some day.
Congrats and all the best in the Jam! πŸ˜‰πŸ‘

Such a great concept and (more importantly)... "message".
Clever use of puzzles as well.
Overall, a great PICO-8 entry.
Congrats and good luck in the jam! :D

Wow... what a great game! 🀩
Been looking forward to playing this, after watching your dev progress on Twitter.
The graphics are SO good & the music is PERFECT! πŸ‘Œ
Could've kept playing for ages (but alas, I died - somewhere around the 171,000 mark)
Congrats and all the best in the Jam! πŸ˜‰

Lovely game, with gorgeous pixelart.
I must admit that I struggled to transition to the next room(?)
Didn't seem obvious how to move along, but when I tried again, they both moved across?
(Something I must be misunderstanding, clearly - as nobody else has had that problem)
Congrats and good luck with the jam! :D

Very impressive game (for the jam time)
I'm afraid I kept getting lost in the maze of corridors, and didn't realise the gold was right in front of me! (doh)
Perhaps a little TOO much going on (key-wise), but that's probably more of a reflection on my playing ability than anything else! πŸ˜…
Congrats and good luck in the Jam!

(Just wanted to make sure I left a review, in case I don't get time to try to replay it - after getting "stuck" on first play-through...)

So far, I'm blown away with how AMAZING this game is! 🀯
There's so much here, for such little Jam time.

The artwork is just stunning - the pixelart is one thing, but the animations are SO smooth. 😍
Then there's the music. All your games have great atmospheric soundscapes - and this one is no exception.

I definitely plan to come back and complete (found 2 of the granny's memories + 2/3 frogs!)

Again - SO impressed with your work & wish you all the best in the Jam! πŸ˜‰πŸ‘

Nice little game (so much so, I was sad it was over so soon).
Nice level design at the start to help you learn the controls + combos.
The graphics are really good + cute.
The music was pretty good also.
Congrats and good luck with the jam! πŸ˜‰πŸ‘

This is such a great (and addictive) game!
Alas, I'm quite rubbish at it - so my best was only 127 or so.
But what a lovely, original idea here.
Also, the music is quite good, but I had to play on BBS to hear it - as didn't play audio on Itch
(might wanna check the BBS for help on that - as think newer HTML templates fixed this for Chrome/similar browsers)
Well done!

Thank you very much! 😊