Thanks a lot for the kind words - glad you enjoyed it ๐
Paul Nicholas (Liquidream)
Creator of
Recent community posts
Thanks!
Yeah, TBH the wall-slide/grip "feature" was one of those happy accidents where by not fixing it immediately, I noticed it became very useful.
(I guess I should prob also state that in the features list also - doh!)
Thanks also for the neat code suggestion. I preferred the (cardinal sin of) UP=Jump when on keyboard - but noticed much later that this was quite unfriendly to mobile playing!, So I may end up changing this at some point.
Ooh, good point - I always forget to make the point that the procgen is consistent, rather than random (I'll update the "features" list ๐).
Yeah, that spike is unfortunate - but alas, seemed the lesser of two evils for an overall "okay" procgen seed (psst... the reason it has 20 levels is coz the procgen for levels 25/26 became pretty impossible to complete!)
As for your puzzle - haha... BRILLIANT! ๐
I'm assuming that "rocket jump" is due to me needing to remove the "don't let player.Y < 0" check, due to lack of chars? ๐
If so... here's my replication of that puzzle (spot the extra "life")...
P.S. - It's also possible to "miss" the Holy Grail at the end and fall down to level 21 ๐คซ
Thank you so much for this lovely message, Andrew. I'm so glad you thought the levels felt that way - I tweaked a lot with the balancing of the procgen to try to get it to feel that way. So it sounds like it was worth the tinkering. Thanks as always for hosting this jam - was an unexpected (but delightful) surprise!
Hey @hbuckingham,
Thank you very much for the kind words - I'm super glad to hear you had a good time playing (+"completing") it ๐
(I ran out of room for an end state, so... it's either this or "rolling over" the System X/Y coords!)
As for the music, that's all Chris (@Gruber) Donnelly - he did an amazing job at capturing the essence of the music from the original.
(+I agree, very catchy - imagine how much of an earworm it was for me listening while coding the rest of the game! ๐
๐)
Thx again for the review (+also @Qristy also for the referral! โค)
This... is genius!
Very fun, clever (+addictive) concept.
Impressive that you got all this logic (+art) squeezed into 1K
I didn't fare so well on my first outing...
...but got 80% on my second attempt at Level 1.
However, I then royally (geddit?) stuffed it up on Level 2 with the Dutchess...
Really nice entry
(...which I suspect this would make for a popular "full" game! ๐)
Ok, for those that asked - you can now get your #Pico1k Jam related Merch! ๐๐
๐๏ธ๏ธ https://liquidream.myspreadshop.co.uk
I've set the shop to NO margin - so prices are as low as poss (+I don't wish to profit from this ๐).
Let me know if you have any issues/q's.
Happy shopping! ๐ค๐
This is neat.
While I've not played the original, I have seen it (think on that recent mini-reboot of GamesMaster? ๐ค)
The paint "feels" just right - especially considering the lower res (which was a good call IMHO!)
Love the use of alternative, fun colour schemes too.
Nice one! ๐
PS. - I'm totally gonna use that "Demake" noun in Itch.io now! ๐
This is really good! ๐๐
Not only does it look great (gr8 use of draw > sprite for rotating sprite, perfect use of pinball text for score display), but it plays and sounds great also.
So glad you found space for the throwing "guide" of marching ants, coz it'd be SO hard without it. Not forgetting the wiggling of the netting too - perfect! ๐
Wow, this palette looks great (+the examples look amazing!) ๐คฉ๐
FWIW, I put together a couple of "minified" versions of the palette initialisation, as I can definitely see others wanting to use this nice scheme
(the snippet below uses the recent PICO-8 updates that allow a table of values to be passed in one go)
-- sepia palette
-- (+rgby utility)
--pal({128,130,133,141,4,142,14,143,15,7, 8,139,12,10,1},1)
-- even smaller ver
pal({-16,-14,-11,-3,4,-2,14,-1,15,7, 8,-5,12,10,1},1)
-- test draw using pal
function _update()
cls()
for i=0,15 do
rectfill(i*8,50,i*8+7,58,i)
?i,i*8+1,60,10
end
end
...or just run this online example of this code.
'grats again on such a nice entry ๐๐