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Paul Nicholas (Liquidream)

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A member registered Jun 28, 2016 ยท View creator page โ†’

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Been wanting to play this for a while, but don't have a Spectrum Next (thankfully, I found the Adventuron txt file to use instead).

Gorgeous port of this classic GAC "sample" ๐Ÿ˜
The pixelart is really top-notch ๐Ÿ‘Œ

Wonder if you perhaps missed a death in the tunnels?
Can't seem to be able to able to go "S" and fall into the crevasse?

Either way - this is now my favourite way to play this classic adventure. Thanks! ๐Ÿค“๐Ÿ‘

Hi Marcus,

Thank you for the kind words - glad it kept you occupied and entertained (mostly!)

Regarding the issue you reported - were you creating many rocket/cannon turrets?
Just wondering as the current build does not limit those structures (annoyingly) - so it's possible to overload the game that way.
If not, then not sure why you'd be getting that error - as the game should regulate resources (but clearly not quite well enough).

Either way, sorry it interrupted your gameplay.
Hope this helps and thanks for playing! ๐Ÿ™‚

P.S. - No further update planned (perhaps that was an old comment you saw?)

Thanks for the kind words! ๐Ÿ˜Š

What's error message are you getting?
(as I don't any of the handhelds to test with)

Thanks a lot! ๐Ÿ˜Š

Holy moly - this is wonderful! ๐Ÿคฉ๐Ÿ‘Œ
I was excited to play this when it was "teased" and my goodness - it looks and sounds just as incredible in person.  Hard as nails, but that's expected - just like the classic! ๐Ÿ˜…

Excellent use of PICO-8's (undocumented) multi-display feature to achieve wide-pixels. Also absolutely lovin' the integrated use of Mattias' CRT filter (I may have to "borrow" that some day! ๐Ÿ˜)

Congrats on making probably the best "8-bit" version of this game I've ever seen. ๐Ÿ‘๐Ÿค“

Thanks a lot for the kind words! ๐Ÿ˜Š

Aww.. thank you for the lovely words. ๐Ÿ™
Very glad to hear it gives you (and your brother) and enjoyable time! ๐Ÿ˜Š
(...and thanks for looking after the aliens for me - they always enjoy the company! ๐Ÿ˜‰)

Thanks a lot for your kind words - glad you enjoyed it! ๐Ÿ˜Š

Ugh, sorry to hear that. 
Alas, there is currently an issue with the last level, where it can get too complex and affect the pathfinding (I'm finishing up an update rn that should hopefullly resolve this).

Regarding not being able to build units - that's (kinda) by design. There is now a max number of units and buildings and, when reached, neither player nor AI can build until the no. of units drops (e.g. one gets destroyed). However, you should be seeing a message at the top informing you that no more can be built (perhaps this still wasn't clear tho?).
In saying that, this "race to build units faster than the AI" will hopefully get better in the next release - as the AI will give you a bit more time to get your base established.

Thanks again for the bug report!

Thanks for the bug report (+for playing)! ๐Ÿค“๐Ÿ‘

Hope it didn't affect ur gameplay too much.

LOL nooo! ๐Ÿ™ˆ
I meant PICO-8 is more capable (read:easier!) platform!
Either way - sounds like we're both just winging it ๐Ÿ˜…

Thanks, but I had more gfx capabilities than you ๐Ÿ˜‰
(Nice demake BTW - great 8-bit cover of the RA theme!)

Hey,
Thanks, but I did not forget to share the P8 file.
While I didn't go into detail before, I probably should've addressed this earlier - so will do now.
I've not shared the P8 files yet for two reasons:

  1. I was waiting until the game was stable enough - otherwise it's yet another release type to maintain.
  2. (...and TBH this is the main reason...) I didn't want to make it any easier for ppl to scrape my game and re-upload on their crappy game websites - at least until most players have played (+given feedback) on the "official" page.  
    I've already had several sites do that with the first version without my permission (+they ignore all reqs to takedown). So as is often the case - a few bad ppl have ruined things for everyone else.

What I certainly do plan to do (quite soon), is to release a fully-working (but single-cart/level) version of the game and post to the official PICO-8 Forum/BBS (as BBS only supports single P8 files).  This would then have the P8 file, which everyone on devices - such as yours - could play. Then at some point in the future, I will release all the carts as P8 files.

Thanks in advance for your understanding.

Hi. That's strange - I just downloaded them to test and all zip files were as expected.
Perhaps you have an overactive anti-virus getting in the way? ๐Ÿค”

Haha, nice one!  ๐Ÿ˜‚
Looks like SOMEONE is taking full advantage of the generous unit limit ๐Ÿ˜‰
#TheyWontKnowWhatHitEm

Ha! Thanks, but I think I'm all Dune'd-out! ๐Ÿ˜…

You should still be able to pause the game in the binary versions (inc. Linux), by pressing ENTER key to bring the menu up.

But yeah, no real "save game" mid-level, I'm afraid.

Regarding saving - alas this is possible.
But you can pause the game (by clicking either the pause icon next to window, or pressing ENTER key) and that'll freeze the game. You can then resume it another time.
(Just make sure not to close the browser window! ๐Ÿ˜‰)

Hey,

Thanks a lot for those kind words - glad you found it fun & impressive.

Thanks also for the feedback - much appreciated. Will see what I can do! ๐Ÿค“๐Ÿ‘

Thanks for the kind words. ๐Ÿ˜Š

With regards to the lack of ability to control multiple units at once - this was actually a deliberate choice to stay true to the original Dune 2 game.  

However, I hear you - as I would also prefer it to be as easy-to-use as possible.
You are also absolutely right with your proposal to be able to use the mini-map - as that ability was indeed present in the original (I decided to go for a 2-click approach, so you could be more precise on the destination/target - as the mini-map resolution is much lower here than in the original).  I'll see what I can do ๐Ÿ˜‰

Thanks again for playing and for your feedback!

Thank you for your generous words Quang - I'm glad to hear you weren't disappointed (odd bugs aside). ๐Ÿ˜Š

Also, very much appreciate your support. You are, and will always be... Awesome! ๐Ÿ™

Hi Nicu,

Thanks for the kind words. Regarding your questions...

  1. There is actually a (not so) secret Level Warp in the pause menu when you first load the game (press ENTER key to bring up). Select to skip to Level 4 and press X (just make sure u picked a House first!).
  2. I don't believe selling building was possible in Dune 2 (which this is an attempt to demake). Think that came in with Dune 2000 (prob from an earlier C&C game). So, better to build Refinery FIRST, just in case!
  3. You can tell your power levels by selecting any of your Windtraps. They show the current power level balance of output vs. demand. If the balance gets < 0, then Outpost will fail.

Hope this help & thanks again for playing ๐Ÿค“

Awesome, thanks for the feature! ๐Ÿ˜Š

Thanks a lot Mark - I got there in the end! ๐Ÿ˜…

Thanks a lot! ๐Ÿ˜Š

Yes, I plan to upload the (multiple!) carts, once I've finished tidying the code.
In the meantime, hopefully you will be able to use the Linux/RPi build on that device.

Thanks very much for the kind words.

Yeah, Gruber (Chris Donnelly) really nailed the sound of the original on this one! ๐Ÿ‘

Thanks!

No, I mean that - unlike the original game - bullets will always try to hit the intended target, regardless of what's in front of it. They won't damage anything else - so, they kinda behave like missiles in that sense (likewise can fly over rocks).

Walls are still useful tho, as a distraction to AI attack (+also to block their access on land).

Hope this explains it better.

(2 edits)

I've *just* released my demake of the classic RTS game "Dune 2", made in PICO-8
(...over the span of almost 3yrs, working in my spare time
)

UnDUNE II is a strategy-based resource management simulation,
where three houses fight for control of the planet Dune - the land of sand and home of the spice.

https://liquidream.itch.io/undune2

Thanks in advance for checking it out ๐Ÿ˜Š

I just pushed a v1.1 update that fixes the Atreides/Trooper issue. ๐Ÿ˜‰
Thx again for the report.

Thank you for the kind words - you are very welcome ๐Ÿ˜Š
Glad you felt what I was aiming for! ๐Ÿค“

Thank you for the kind words - glad you enjoy it! ๐Ÿ˜Š

Ooh.. sorry about that - will get that fixed..

Thanks for reporting it ๐Ÿ‘

Thank you! ๐Ÿ˜Š

This is awesome!
Takes me right back to my Keen/Duke2D days.

Out of curiosity, how did you create the SFX - they're perfectly "PC speaker"-like!

Thank you, Tom ๐Ÿ˜Š


Ooh.. that's a good idea Tom, thanks.
I planned to do my usual code walkthrough post, but it didn't occur to me to potentially use this as something for beginners also (albeit with less "hacks" this one needed! ๐Ÿ˜‰). I'll think on that idea more. ๐Ÿ‘

Thanks a lot! ๐Ÿ˜Š

This is awesome & very helpful! ๐Ÿ‘๐Ÿค“

I am genuinely shook! ๐Ÿ˜ฑ
This was the PERFECT adventure game to play on Halloween night.
Great story, artwork and atmosphere - really pulled me in.
I'm not too proud to admit I screamed like a little girl at a few points - you got me! ๐Ÿ˜…
Excellent work, as always Octavi (+team) ๐Ÿ˜‰๐Ÿ‘

Thanks a lot! ๐Ÿ˜Š