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Paul Nicholas (Liquidream)

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A member registered Jun 28, 2016 ยท View creator page โ†’

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Thanks a lot for the kind words - glad you enjoyed it ๐Ÿ˜Š

Thanks!
Yeah, TBH the wall-slide/grip "feature" was one of those happy accidents where by not fixing it immediately, I noticed it became very useful.
(I guess I should prob also state that in the features list also - doh!)
Thanks also for the neat code suggestion. I preferred the (cardinal sin of) UP=Jump when on keyboard - but noticed much later that this was quite unfriendly to mobile playing!, So I may end up changing this at some point.

Amazing, as always ๐Ÿคฉ๐Ÿ‘Œ

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Ooh, good point - I always forget to make the point that the procgen is consistent, rather than random (I'll update the "features" list ๐Ÿ˜‰).

Yeah, that spike is unfortunate - but alas, seemed the lesser of two evils for an overall "okay" procgen seed (psst... the reason it has 20 levels is coz the procgen for levels 25/26 became pretty impossible to complete!)

As for your puzzle - haha... BRILLIANT! ๐Ÿ‘
I'm assuming that "rocket jump" is due to me needing to remove the "don't let player.Y < 0" check, due to lack of chars? ๐Ÿ˜‰

If so... here's my replication of that puzzle (spot the extra "life")...



P.S. - It's also possible to "miss" the Holy Grail at the end and fall down to level 21
๐Ÿคซ

Thanks Rostok.
I agree - this one is not particularly friendly to all. I was hoping to fit in a difficulty selector (Easy/Med/Hard) - but quickly realised that wasn't gonna fit. ๐Ÿ˜…
Thx again!

Thank you so much for this lovely message, Andrew. I'm so glad you thought the levels felt that way - I tweaked a lot with the balancing of the procgen to try to get it to feel that way. So it sounds like it was worth the tinkering. Thanks as always for hosting this jam - was an unexpected (but delightful) surprise! 

Hey @hbuckingham,
Thank you very much for the kind words - I'm super glad to hear you had a good time playing (+"completing") it ๐Ÿ˜Š
(I ran out of room for an end state, so... it's either this or "rolling over" the System X/Y coords!)

As for the music, that's all Chris (@Gruber) Donnelly - he did an amazing job at capturing the essence of the music from the original.
(+I agree, very catchy - imagine how much of an earworm it was for me listening while coding the rest of the game! ๐Ÿ˜…๐Ÿ›)

Thx again for the review (+also @Qristy also for the referral! โค)

Thanks for playing (+the kind words) ๐Ÿ™‚

There's no save button, but your progress is automatically saved at the end of each level. So you can come back later and continue where you left off.

This looks lovely!

However, my GFX card isn't beefy enough to well at full resolution (4k) - is there a way to step down the res, or switch to windowed mode?

I totally get why you'd want the full-screen immersion (+simple execution) tho. Thx!

Agreed - exciting times indeed! ๐Ÿค“

Sure, the raw cart (p8.png) is available to download from the PICO-8 BBS: 

Other than "look busy"? ๐Ÿ˜‰ No, I'm afraid not.

Unfortunately there wasn't enough code space left to have them (or aliens) attack you on certain planets. So, they're just there to keep you company while exploring! ๐Ÿ‘จโ€๐Ÿš€

Thanks!
Those menu options are built-in as standard to PICO-8 (which the entry was made in).
So, I can see why it would be confusing, as they have no relevance to this particular game.

Haha, that was awesome! ๐Ÿ˜„
Thanks for creating (+sharing) this.
Glad you enjoyed it for what it is + sorry we couldn't entice Lil Beef to join us
(oh well - more music, dance + waffles for the rest of us! ๐Ÿ˜…)

Never played recursive tic-tac-toe before - but this is very clever.
Really slick gameplay (esp. with the 'tween'ing zoom movement)
Alas, had to play with myself (...and STILL lost! ๐Ÿ˜…๐Ÿ™ƒ)
Nice one!

This is really cool.
Totally forgot about the old Flash game
(though this one is MUCH more "family friendly" ๐Ÿ˜‰)
Love the horizon/atmosphere/stars effect you got going on.
V. nice entry

This cool.
I don't play rogue games much, but think I understood this one.
(Alas, couldn't make it past the big green meanie)
Nice one!

This is neat - lots going on here.
Had fun exporting a few caves (my best score was 703)
Nice one!

(1 edit)

This is brill - you got it all here, in only 1K
(even a custom font too!)
Plays really well and the SFX is just right.
I *nearly* cleared the level, but a stupid mistake cost me the game.
Great entry, nice one! ๐Ÿ‘

I'm sure Andy Warhol would be proud ๐Ÿ˜‰
(after all, he was partial to using a Commodore Amiga!)
Nice one!

This is a fun musical "toy" to play with.
Glad you got your collision code sorted
(...always nice to see the #Pico8 community come together! ๐Ÿ˜Š)
Nice one!

Nice concept, which was fun to watch.
(The intermittent "RUN" was particularly effective! ๐Ÿ˜ณ)

This... is genius!
Very fun, clever (+addictive) concept.
Impressive that you got all this logic (+art) squeezed into 1K

I didn't fare so well on my first outing...

...but got 80% on my second attempt at Level 1.

However, I then royally (geddit?) stuffed it up on Level 2 with the Dutchess...



Really nice entry
(...which I suspect this would make for a popular "full" game! ๐Ÿ‘)

Was surprised how much gameplay you squeezed in.
(The ability to change colours was a fun addition)
Nice one!

This is very well done (esp to get all this logic in 1K)
Never played Poker Squares b4, but always enjoyed video poker, etc.
Really tough concept - I managed about 66 on avg.
Wonder how much of this relies on luck vs. skill
(but guess you could say the same for any poker game!)
Nice entry! ๐Ÿ‘

This is really cute.
Already got me starting to feel in the Xmas mood
(...not long now! ๐Ÿ˜…)
Nice one!

Woah.
Very impressed that you got the basics of defender into just 1K.
Even down to the radar and ever-harder waves of enemies.
Plays and sounds really good.
Very nice entry!

This looks great - cool use of effects too
Good mix of gameplay too - having to worry about things to hit while also making sure you get through space doors.
My best was only around 70 (coz I lost focus)
Nice one!

(1 edit)

Ok, for those that asked - you can now get your #Pico1k Jam related Merch! ๐Ÿ‘•๐ŸŽ‰

๐Ÿ›๏ธ๏ธ https://liquidream.myspreadshop.co.uk 

I've set the shop to NO margin - so prices are as low as poss (+I don't wish to profit from this ๐Ÿ˜‰).
Let me know if you have any issues/q's.
Happy shopping! ๐Ÿค“๐Ÿ›’


This is cool & fun!
Really neat 3D/voxel-like depth effect.
Also love how (I think) you're generating your own rnd music melody to accompany your baseline - works really quite well.
Nice one! ๐Ÿ‘

This is a great (+very addictive) game.
Plays really well, has good mechanics and feels very polished.
Still not quite beat it (best so far is 82), but I'm determined to!
Nice entry! ๐Ÿ‘

This is a really neat interactive demo.
The look & feel of the movement is great.
Nice one! ๐Ÿ‘

This is neat.
While I've not played the original, I have seen it (think on that recent mini-reboot of GamesMaster? ๐Ÿค”)
The paint "feels" just right - especially considering the lower res (which was a good call IMHO!)
Love the use of alternative, fun colour schemes too.
Nice one! ๐Ÿ‘

PS. - I'm totally gonna use that "Demake" noun in Itch.io now! ๐Ÿ‘Œ

Yay, Pole Position! (sorta)
Impressed with how much you squeezed in here.
Not only the basic mechanics (road curve is SO smooth), but also day/night cycles and drifting controls.
Very nice entry! ๐Ÿ‘

(1 edit)

I love how minimal this is.
Don't think I've seen a snake game where you start from 0 before, but it makes it very interesting.
Definitely a bravery test when going for dots by the border! 
Nice one ๐Ÿ‘

P.S. - Using the game to make the title... PRICELESS! ๐Ÿ˜๐Ÿ‘Œ

This is a great idea - really fun, but also challenging too.
Looks great too - love the fact that pipes can go *under* also.
Kinda therapeutic too, like a desktop toy that you can't stop fiddling with!
Nice one ๐Ÿ‘

Nice 3D-like platformer! ๐Ÿ˜€
Great use of plasma for the lava - very effective.
Is that a tiny spr-rotation implementation you got there?
Either way, it's all very effective - nice one! ๐Ÿ‘

This is really good! ๐Ÿ˜€๐Ÿ‘Œ
Not only does it look great (gr8 use of draw > sprite for rotating sprite, perfect use of pinball text for score display), but it plays and sounds great also. 
So glad you found space for the throwing "guide" of marching ants, coz it'd be SO hard without it. Not forgetting the wiggling of the netting too - perfect! ๐Ÿ‘

Wow, this palette looks great (+the examples look amazing!) ๐Ÿคฉ๐Ÿ‘Œ

FWIW, I put together a couple of "minified" versions of the palette initialisation, as I can definitely see others wanting to use this nice scheme
(the snippet below uses the recent PICO-8 updates that allow a table of values to be passed in one go)

-- sepia palette
-- (+rgby utility)
--pal({128,130,133,141,4,142,14,143,15,7,  8,139,12,10,1},1)

-- even smaller ver
pal({-16,-14,-11,-3,4,-2,14,-1,15,7,  8,-5,12,10,1},1)

-- test draw using pal
function _update()
cls()
for i=0,15 do
rectfill(i*8,50,i*8+7,58,i)
?i,i*8+1,60,10
end
end

...or just run this online example of this code.

'grats again on such a nice entry ๐Ÿ˜Ž๐Ÿ‘