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Paul Nicholas (Liquidream)

617
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6
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834
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A member registered Jun 28, 2016 ยท View creator page โ†’

Creator of

Recent community posts

Just don't tell Neil deGrasse Tyson! ๐Ÿคซ

Really nice video ๐Ÿ‘

Thanks for playing/sharing! โ˜บ๏ธ

Sorry about that. I have re-generated the macOS binary.
Please feel free to try downloading again and see if that resolves your issue.

Your wish is my command (...and long overdue)
Check latest downloads options ๐Ÿ˜‰

Yay, another great tech demo! ๐Ÿ™Œ
So impressive to see how much you crammed into 1KB - looks and feels just like the original (inc. the water submerging and cave secrets!)

Looks like you used screen to generate level, then read screen to push to map?
If so, I still wish there was a short way to remap drawing to map, like we can to sprite mem (I know the data is diff, but still, would make tasks like this take less code)

Really great entry (...glad you got it fixed!) ๐Ÿ˜‰๐Ÿ‘

This is SO good (+juicy!) ๐Ÿ‘
The graphics and sound are really great, considering the limitations (+that ball bounce is ๐Ÿ˜™๐Ÿ‘Œ)
Such a cool concept/spin - took me only a couple of deaths to realise what I had to do. I got about 19,000 points before finally missing, my ball was just chewing them up in one sweep - was great!
Great entry! ๐Ÿ‘

Great little demake (+clever use of glyphs!)
Best I managed was 41 happy customers, before I quit in disgust at the overworked nature of my employment! ๐Ÿ˜…
Nice one ๐Ÿ‘

Really cool tech demo. I've still never learned how to do a raytracer - one of those on my TODO list.
Nice one! ๐Ÿ‘

This is really so cool (+stressful! ๐Ÿ˜…)
Love the look of it - the area around the arena is gorgeous
(+clever re-use of ur sprite for player/enemy)
Gameplay is compelling and controls work well.
A great entry ๐Ÿ‘

Really neat idea, that makes you think before you move.
Good use of chars as gameplay items and nice SFX.
Alas, I'm not very good (tho, I did at least survive until the 2nd night)
Good one ๐Ÿ‘

Such a great entry. Fell in love with the style when you first posted the WIP - but you managed to follow it up with some great (+addictive) gameplay. The variation in the "terrain" is really impressive and feels at times very natural - but at the same time, also looks as described: Loom-based.
Alas, my best time was only 84:41. I reckon the speedrunners will have a crack at this at some point.

P.S. - You're very welcome, I am honoured every time The Creator takes part! ๐Ÿ™

P.P.S - There's only 1 "d" in Liquidream ๐Ÿ˜‰

This is a cool idea (+neat use of the glyphs as for the various pieces).
Managed 78 before I got too cocky! ๐Ÿ˜…
Nice one (+congrats on ur 1st PICO-8 game! ๐Ÿค“๐Ÿ‘)

Impressive how much you squeezed into 1K.
Looks awesome (great dithering use) and manages to have fun, challenging gameplay too.
Great entry ๐Ÿ‘

No worries - sounds like you have a good balance of time (I must try harder! ๐Ÿ˜‰)

I just checked out your "rebooted" version - really impressive. So cool to see how your idea developed over the course of two jams.
If you do get to update the original routine with improvements, that could be great - but also, don't overdo yourself.

(Thanks also for checking out my old game - I appreciate the kind words)

Sorry to hear that.
I'm guessing you were making it in the Education Edition of PICO-8?
You should be able to save as a cart file (p8/png) - if that helps, which others could load/play.
Hope this helps.

Very cool demo.
I've always been a big fan of procgen and this is nicely presented
(the daylight/night cycle is a particularly nice touch!)
Nice one ๐Ÿ‘

What a cute (+funny) entry.
The powerups were also quite fun & unexpected
(so much so that I forgot to collect air!)
Nice one ๐Ÿ‘

Such a great demake in only 1K.
Has all the feel (+fear) of the original! ๐Ÿ˜…
Alas, I keep dying on L2 - but that's just coz I don't have the skillz.
Such a cool entry ๐Ÿ‘

Damn, this is really impressive!
Great level design/generation (tho I have a bone to pick with you about THAT jump between the gap in the red wall! ๐Ÿ˜ฑ)
Really great work on display here, as always ๐Ÿ˜‰๐Ÿ‘

Wow, this is such a great (+addictive) concept!
One of those "takes seconds to learn, hours to master" games.
Impressive that you got all this + the menu/seed selection all into 1K
Can imagine this doing very well in the speedrun camps.
Great entry! ๐Ÿ‘

Very impressive + useful entry ๐Ÿค“
Will def. keep this one bookmarked for future use ๐Ÿ‘

Cute entry - really like the look & feel to it (nice "sprites" + cloud movement)
Best I could manage was about 12 - took me a while to realise they change the speed at different points - I originally assumed just got faster & faster (my mistake!)
Nice one ๐Ÿ‘

Awesome game and awesome entry! ๐Ÿ‘๐Ÿค“
Never played your orginal before, but the mechanics (+addictiveness) of this are really great.
Love the look & feel (esp. the "flock/mace" the 3D depth from ur use of cols is very effective)
Was determined to break the 1024 mark, ended up finally getting 1834! ๐Ÿ˜
Really great work getting this into 1k ๐Ÿ‘

Neat entry, you really squeezed a lot in here!
Also, great use of the 2 pixels minimla player "sprite" ๐Ÿ˜‰
Nice one ๐Ÿ‘

Very thought-provoking (+clever) demo effect ๐Ÿค“๐Ÿ‘

Great entry. ๐Ÿ˜€
Really love how you used the shapes to make the lovely details, anim and parallax effects - really adds to the polish (+fun) of this game. The SFX work really well too.
Alas, I didn't catch what my best score was b4 it restarted, but it didn't threaten the highest here! ๐Ÿ˜…
Nice one ๐Ÿ‘

This is a really nice entry.
The sprites are totally worth the extra bytes! ๐Ÿคฉ
Clear and solid UX, controls feel great + SFX works great.
(Best I got was only 17)
Congrats getting this all to fit in 1K ๐Ÿ‘

Nice new take on a classic ๐Ÿ™‚
Adding the centre step definitely shakes it up!
Alas, my best was only 7 - sounds about right with my awful memory! ๐Ÿ˜…
Nice entry ๐Ÿ‘

An awesome entry with great gfx, sound and gameplay.
Very impressive how you squeezed all this in!
Alas, I kept dying before finding the last piece, but that says more about me than the game.
Really great work, mate! ๐Ÿ˜‰๐Ÿ‘

Really neat mechanic - very addictive.
Good SFX and cool that you got nice state changes too (start/end).
Took me 302.926s to catch 'em all, so don't reckon I'll be a cowboy any time soon!
Nice entry ๐Ÿค“๐Ÿ‘

Woah, this is intensly fun (+addictive!) ๐Ÿ˜€
Great idea making the bullet's target the player position - keeps you on your toes!
Nice one ๐Ÿค“๐Ÿ‘
(Best I managed was 536)

This is cool entry - the ships are very identifyable.
Alas, with my poor score, I'm not much of a Rebel! ๐Ÿ˜…
Nice one ๐Ÿ‘

This is an awesome (and VERY addictive) 1K entry.
Great controls, visuals and SFX - what more can you ask for.
Had a couple of close calls with the "Warning" indicator, but finally came through to victory with a score of 1894 - that'll do me! ๐Ÿ˜
Great work! ๐Ÿ‘

What a great (+amazing) tool entry! ๐Ÿ‘๐Ÿ˜ฏ

The fact you got this in 1K also? Stonking.
Will definitely have a future use for this!! ๐Ÿ˜‰๐Ÿ‘

Wow, so impressive that you got Celeste mechanics + basic look+feel into 1K ๐Ÿ˜ฎ
Brilliant idea to allow Copy/Paste to load different levels.
Making use of the full 1K for *just* the engine is quite unique.
Great entry! ๐Ÿค“๐Ÿ‘

Cool idea for a game - I imagine we'll have to clean up space soon too!
I only got 77, but reckon I could get 80+ at a push.
Nice entry! ๐Ÿ‘

Ah, the classic DVD player screensaver - love it.
The Amoeba one was also pretty cool - looked alive!
Nice collection ๐Ÿ‘

Ha! You caught me on this one! ๐Ÿ˜…
Definitely been here before... ๐Ÿ™ƒ
Well done ๐Ÿ‘

Wow, it blows me away that ppl know where to even start with stuff like this. ๐Ÿคฏ
Sure, it's a bit limited (I'm glad you showed the "subtitles")
The fact you also squeezed this into 1K is even more impressive!
But of course, you're p01 - so if anyone can cram it into 1K, it's you ๐Ÿ˜‰
Nice one, mate ๐Ÿ‘

This is very impressive - looks (& sounds) great too!
The extra touches like the explosions, scrolling bg and invicibility were worth the bytes ๐Ÿ˜‰
Seems like you've done a gr8 job capturing LazyDev's teachings.
Could definitly feel it getting harder with each wave (best I got was 6917)
Nice one! ๐Ÿ‘