No worries.
Alas, didn't make the mosaic, but more than happy to re-share any social posts, as always.
Another amazing entry - bonkers how you fit so much in here!
Alas, kept getting stuck at the tall ledge on lvl 2, so had to bail.
But will try to nail it another day π
Paul Nicholas (Liquidream)
Creator of
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Are you referring to Itch.io's game page editor?
If so, I just use the (ΒΆ Format) > "Code" option from the toolbar of the main text editor.
If you mean within the actual jam submission form?
Then I don't think that's possible, as it's a simple multi-line text box - so it'll just show the raw text.
(Which is fine, as it's intended for me/others to be able to copy + paste your code to verify the entry, if needed)
Hope this helps π€
This is brilliant.
Not only did u squeeze a ton of functionality into 1K.
But it's also a really helpful tool π
I did take a quick peek at the code, but still absolutely no idea how it works! π
Thx for creating such a useful entry, nice one! π
P.S. - Are you ok with me adding this tool to the Jam page? (w/ credit, of course)?
This is a really nice version of that classic.
Absolutely looks the part, UX is nice and clean (love unused LED segments, lovely embellishment!)
The SFX are just right and makes is even more satisfying to reveal a large area.
I got quite close on my 2nd go, but alas, took a gamble that didn't pay off.
Great entry, nice one! π
This is wonderful! π€©π
Not only are the modes clean (+fun) to use, but when you get to play, WOW
The "elastic" bounce effect on the player is well worth however many bytes it took.
I also really love your "demo" game - lovely art & layout.
Great seeing what others have created also.
A really solid entry, nice one! ππ
Happy to be "First" on this one π
Firstly, wow again - seeing another game made with SCUMM-8 was an unexpected + very pleasant surprise! π
Secondly, was that genuinely a really awesome little adventure. It's gorgeous, sounds wonderful (even sounded Monkey Islandish at one point), has some really nice puzzles that are totally on point.
A perfect mini adventure, congrats! π€π
(+reminded me that I really gotta get back on that Picotron SCUMM-8 successor! π )
This is really cool - found myself hooked trying to complete it on first go (alas, I failed).>
Was then wondering how you stored all the block states, then saw MSET and was like "ah..."
(I keep forgetting about using the Map data for TTJ, reckon I may have to change that next time!)
Congrats on the solid entry mate, nice one π
Wow, another "stellar" (+buttery smooth) entry of yours! π€―
You really have managed to get all the shmup elements in such a small space, very impressive.
Makes such a diff. having the "single instance bullet" (or whatever the mechanic is called) - adds way more tension π
The progressive "homing" attack waves feel great also, def not a cakewalk to play.
Finally, loving the P8SCII ship - especially clever use of β€οΈ for twin engine jets, very cool ππ
Another solid entry, nice one π
Wow, that was quite haunting.
Wonderful narrative setup, you really do have a gift for words - I was hooked from the first paragraph.
The pure nostalgia of feeling like I'm using a rotary dial again was something I missed more than expected - good times π
Really nice and well-polished entry, congrats! π
Woah, I *knew* I should've paid more attention in school
...and in that 1997 movie "Cube" (one of my favs π)
Actually, I was shocked at how any factors I remembered while playing your fun (+tiny!) entry.
At first, I thought the hardest bit would be determining the right numbers.
Then I quickly realised that the jittery movements made it a mini-game to avoid the "wrong" numbers.
Very clever mix of design elements.
Cool entry, nice one! π
Holy heck - I mean... WOW! π€©
There's all of us playing in 2D and you're out here going
"Hey guys, there's like a whole other dimension ya know!" π
Ok, enough joking around - this is seriously impressive tho.
It not only looks & plays great, but it's also "buttery" smooth!
Superb entry, congrats mate π
P.S. - I was quite relieved to see there was a "winning" line - reckon I was one bounce away from falling to infinity π
This is a really neat mash-up of the inspired games (a really addictive one!)
Had to keep playing as I was determined to get a half-decent score (best was 17 π
)
Love the concept that, if you don't catch the ball, there's no floor to land on ππ
Think the low-rez mode was a great idea - looks more prominent
(+makes the fast balls that much harder to "hit")
Nice one π
Ms Casey said to say that...
- Your outie is disappointed that you're advertising a site that is re-hosting Daniel Shiffman (AKA The Coding Train)'s own simulation of the MDR system, that he already made freely available with no ads/tracking.
- Your outie also said that, while Mr Shiffman made his code available on GitHub, caution is advised since it appears no license has been specified in Mr Shiffman's repo - meaning you could very well be potentially breaching copyright by using it elsewhere.
- Finally, your outie wants to thank you for your kind words and wishes you a pleasant day. π

Holy cow, this is awesome! π€©
Like you, me and my Dad played this tons on our Atari 400 when I was a kid. Wasn't exactly a relaxing play back then and glad to see your homage has the same feel.
In fact, yours sounds AMAZING!
The BASS in ur take on the classic "Get Ready" is ππ
Great work π
Thank you playing and recording your gameplay.
Was very satisfying (as a developer) seeing you figure out how to use the various tools.
You were *SO* close to using the Snow Spray correctly
(TIP: it only works on the cameras when you spray TOWARDS the lense, direction matters π)
Thx again for sharing your playthrough π





























