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Paul Nicholas

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A member registered 1 year ago · View creator page →

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Great graphics and execution.
Quite an accomplishment during the short Jam period!
Congrats and good luck :D

Thanks a lot! :o)
Yeah, I like to lure people into a false sense of security... then hit them with Tentacles, Worms AND Soldiers! :D

Thank you very much! :D
Mine too, I just  couldn't resist crowbar-ing in a way to make a version of it!

This is SO good - the graphics and music are fantastic.
I could've done with some checkpoints, as I'm clearly crap
(perhaps they were there and I didn't get far enough)
Anyways, congrats and all the best! :D

Thanks, but I would've traded ANYTHING for another blue or two!
(PICO-8's palette is great, but it's a fixed 16 colours - but everyone likes a challenge!)  ;o)

Thanks a lot Egor! :o)
Yeah, I had a lot of fun making those! :D

Thank you very much, I really appreciate that. 
"Another World" is one of my favourite games ever - so I'm glad to hear that I didn't totally ruin it! ;o)

(Edited 2 times)

Congrats on the most polished PICO-8 game to date!  
* clicks [Purchase] *   #WellDeserved  :D

Very good idea and challenging game!
Echoing ifman1's point; it might be nice to have "Lives" (e.g. 3), rather than starting from beginning each time.
Also, you might wanna consider offering alternative controls - e.g. "Left/Right = turn" like in some other "snake" type games. That was what I was expecting - which through me for a sec.
Good luck! :D

Very good looking game - SO close to being a great one! :D
But I have to echo the other comments here - without a way to reach the randomly positioned ducks, you're score is limited at random.
Perhaps consider either adding the ability to move the cart faster  (e.g. in combo with another button)?
Or some other mechanic to make the player feel they still have a chance.

Very good game (esp. for a jam)!
Took for one to die before I got the point (and how to make food!)

Think there might still be a couple of bugs:

  1. Having no player selected and doing an action causes BOTH to do it and seems to generate DOUBLE the output of resources.
  2. When both players die, no ending?

Either way, good luck! :D
(P.S. - Glad I wasn't the only entrant to "pay tribute" to an existing song!) ;o)

Great game, was fun to beat.
Good mechanics, perfectly matches the theme of the jam.
Good luck! :D

Thanks a lot! :D

Had a lot of fun completing this game - didn't want it to end
Made me think, but not too much (just the right amount!)
Good luck :D

Funny idea, and fun to play.  :D

Fun game - I especially love the way the cars suddenly "break"!
Only suggestion I'd have is to perhaps not allow cars to become same color as the road (although "invisible cars" do sound rather cool!)
Good luck :D

Thanks wedgiebee.
Yeah, that mechanic came out of trying to be closer to the theme of the Jam - worked out to be a good stress-tester!
Glad you enjoyed the game! :D

Really great music and gfx! It's a shame time wasn't on your side.

(Edited 1 time)

Good game. Looks and sounds great, a well-polished entry! :D
(P.S. - For some reason, the actual control keys didn't seem to match to instructions?)

Clever idea for a game,  but perhaps having only 1 life makes it too hard?
(Also, when trying to "skip" the intros - it repeats the transitions?)
Good luck! :D

Fun game. Really good rolling/katamari-style mechanics.
Might've been nice to have some kind of indicator (e.g. compass/arrow) to locate the meeting room?
Good luck! :D

Great chiptune/music and gfx.
Addictive gameplay (once you realise the rail fires in 4 directions  - D'oh!)
Really liked the random level design.
Congrats & all the best! :D

P.S. - It's unfortunate you didn't get the game properly embedded into the Itch.io page (didn't load for me at least) - might put some players off!

Nice game.
However, it was not obvious to me that the controls would work like "snake/pacman"
(e.g. press direction once, he'll keep walking until press again).  ;o)

Very cool and polished game.
I never played the original, but I loved "Dr. Robotnik's Mean Bean Machine" on the Sega Megadrive, which I think was a clone.
Also agree with YO PLAY - the "Flip" mechanic is a great idea!
Congrats and good luck! :D

Woah! 
#SuperDark  :D

Thanks a lot randomphantom - glad you liked it!  :D
(Reckon ur "Flappy Flock" is gonna take some beating tho - excellent game!)

Great game (even with what you've got so far)!
Fun mechanics and just the right level of difficulty (for someone like me!)
All the best!  :D

(Edited 1 time)

Lovely game!
Took me only a moment to realise I had to guide the butterfles to the home.
Cleverly designed levels, but the gorgeous pixel art was the highlight for me.
Congrats and good luck :D

Thank you for the kind words Macario, really appreciate it - glad you like it! :D
I've done very little #pico8 music before, it was quite a learning curve!
(of course, it helped that I had an existing song that I was "inspired" by!...)

Thanks Cosme!
Alas, I can take very little credit for that, as it's a cover of "Funky Shit" by The Prodigy
It was the first fast-paced song that came to mind - I've always loved it!
(Hope they don't mind! *eeek*)

Thanks mate! ;o)
I had a lot of help with that FIRE LOGOOO!! - saw it done in a tweetjam by blokatt, which saved a lot of time!
I'm still amazed you managed to fit SO MUCH into your game within the time constraints - hats off to you Sir
Glad you found it addictive. Always wanted to create a "crack" game (like Candy Crush) - perhaps this is as close as I'll get?! ;o)
I'm sure you can break 10k - I did yesterday just using ARROW KEYS! #ChallengeSet  :D
Thanks again ElGregos!

Thank you very much for your valuable feedback, much appreciated.

Completely agree with the jumping mouse position - good spot!

Also, you are now the second person to suggest a momentary "shrink on button press" - so consider it done! ;o)
(Well, after the voting period is done - as I don't believe I'm allow to update during this time)

Thanks again for taking the time to make it a better game! ;o)

P.S. - Well done (again) on TIM&MIT - wonderful game (got stuck on Level 9, but plan to crack it eventually!)

Very clever game. Enjoyed the "present/past" teamwork dynamic - got me really using my brain for once!
Great style too. All the best! :D

Great game, with very clever (and original) mechanics.
Ashamed to say I struggled to get past Map 7, but that's coz I'm not up to the challenge! :D
All the best! ;o)

Wow! This is really impressive - I had no idea the TIC-80 was capable of this!

Might have to give it a try sometime...
(he says, still tightly clutching his "virtual" boxed copy of #Pico8!) :D

Thank you very much for the kind words - very glad you enjoyed the game!

More importantly, an impressive score with keys alone! I just tried it without the mouse and, OMG, talk about stress! #WhatHaveICreated #TooLateNow :P

Thanks a lot!  :D

I hear ya - but the original arcade game (that mine is based on) behaves like this.  If you check this video (below), the blocks kinda "collapse" (or drift off the side) as it hits the edge.  So that's why my version does it too!  ;o) 

Thank you for the kind words Notester - really appreciate it! :)

Makes me feel a lot better about ALL the time I spent watching YouTube videos to get it as close to the real thing as I could. ;)