Yep, something like that.
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Hello my fellow gamers and developers!
Originally I made this game for Pixel Day 2019 and now I'm proud to publish it on itch.
Nymphiad is a puzzle-platformer with a unique twist - each camera movement shifts the world itself.
Somewhere in the dark mazes beneath the temple of Tithonus a lost nymph seeks the way back to the world of daylight. However this journey won't be easy. Nobody can be sure that the chosen path is right in this cursed place.
Hope you'll like it :)
Grats! Mine will be in 5 days. Knightin'+ is going fine. I finally removed a very big old chunk of buggy code in enemy behavior. And I made 2 new floors in the final dungeon (4 left). Frankly speaking I hate level design, it's the most boring part for me. That's why I feel kinda burned out and make new levels a bit slowly. Anyway I'm going to make a trailer soon. A little more patience please.
Yep, I'll call it an update then. I don't like the term dlc to be honest. Because I consider them as a disgusting way of milking money out of players. Knightin'+ will be available on steam too btw. I promise that updates will be free :D
And now, it's time to get to work.
Thank you for all the suggestions. Game is 99% finished and I won't have enough time to add new playable characters. Release has been delayed few times already. But I like this idea very much. Perhaps I'll make an addon or dlc (or how are these things are called nowadays :D ) with this feature after the release.
Hey DarkCreeperLord! Thanks for not forgetting about me :)
I decided to take a tiny break before Knightin'+ release and participate in Pixel Day on Newgrounds. It's the same annual contest in which I participated with original Knightin' last year. This time my entry is a little puzzle platformer called Nymphiad. I'm going to release it tomorrow by the way.
Knightin'+ is on the final polishing stage. I'm going to make a trailer and add all the final touches right after the contest. I'll try my best to release it in the first half of February.
This is just a small game made for a contest. I didn't plan to expand it at first. But lots of people all over the internet convinced me to change my mind. Knightin'+ is a sequel that will have a separate demo version. Why don't I want to use this game as a demo? I liked my idea with QR codes containing solutions. But unfortunately most of the gamers disliked it very much. So I removed them in sequel and redesigned the first dungeon. I want this particular game to remain in its original form as a contest entry with QR codes :)
This game is already finished. But I guess that you're asking about a sequel called Knightin'+. It's almost done. Final dungeon is almost finished. I'm going to release it right after the winter holidays. You may expect new update for Knightin' and demo of Knightin'+ soon.
Hey ExoticPanda! Glad that you're asking. I had some problems that distracted me from the development of Knightin'+ for a few months. So yes, I didn't complete it in time. Currently I'm working on the final dungeon. Stay tuned!
Oh, it's a shame... Sunkin's Wrath resolution 1024x768. I developed this game back in 2012 on a 4:3 monitor. I assume that you're playing on the notebook with the resolution 1280x720 or lower.
It's the final boss. His only weak spot is the eye. You have to use trampolines to reach the height needed for attack. He's not too hard if you have obtained the energy shield from the shop. Shield costs 5 diamonds which are all located in the same location (ethereal city).
Glad that you enjoyed my game, I enjoyed your video too. Don't be very harsh on Jeff, he seems to be a nice guy :)
I want to clarify some points.
Both of us (me and McMillen the developer of Binding of Isaac) used old Legend of Zelda games as inspiration for our creations. In fact Knightin' is more similar to Legend of Zelda: Link to the Past than Binding of Isaac. It was an amazing game by the way. A real masterpiece. You should really check it out. I bet that you'll really enjoy it. Just use any free emulator if you don't have any old Nintendo console.
Also I made this game all by myself. But it took me 16 days actually. Pixel Day didn't have very strict deadline ¯\_(ツ)_/¯