The execution of the game is excellent. I guess that, If you would have more time you would polish the game to its finest. The game learning curve is a bit to harsh, and thats the only thing that I would complain about.
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Chaos64's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #11 | 4.261 | 4.261 |
| Overall Enjoyment | #14 | 3.935 | 3.935 |
| Aesthetic (sound and visual) | #18 | 4.391 | 4.391 |
| Game Feel (playability and control) | #20 | 3.935 | 3.935 |
| 64x64 Authenticity (was it truly lowrez?) | #45 | 4.783 | 4.783 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
WOW! That's frenetic...
My biggest problem was understanding why I was dying shortly after the beginning. Turns out that there is a fucking turret hidden in the shadow...
Really nice graphics and lighting system. Easy to understand and move around, although the controls could use some more polish.
This is so rad. I remember trying it before, you've added a lot. A little short but fun.
Some elements are parts of background yet they fight with foreground elements visually like barrels and fire.
Good job overall :)
I loved the raycast lighting, it made the game look awesome, and the gameplay is just perfect.
I met a lot of trouble playing this game, with the camera (and movement) sensibility, and fews bugs with the physics engine. In addition the game is difficult (but this is not a bad point!).
That's sad cause the game has a very good aesthetic and is fun to play, when I didn't encounter these problems.
Awesome game, feels very polished! (although the one hit deaths sometimes feel a little unfair)










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