Thank you for playing and the kind words <3
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Thank you very much for the effort you took writing this detailed feedback. Honestly, I'm not working on the game anymore, I have started the mobile version but shelved it due to other work coming up. Hopefully it will be unshelved one day to see the light of day.
This version here was a result of a week long jam, when I was quite a rookie in game dev. I'm still not as advanced as I want to be but if I would do the same game again, it would definitely be better. You are right about most of the things you wrote. I'm always surprised how many downloads it still gets (before the bundle as well) even though it's a quite repetitive and well, boring game. I think there is something about the game that requires attention. In the mobile version my plan was to expand more on the idea of events with much more variety and turn combat into a tad bit more elaborate version of the current one (a combination of war and a regular ccg). You can kind of see the direction in my devlog post I've written long ago.
If I get back to it, it will be for people who still play the game and especially for people like you. Once again, thank you. Your feedback will go into my knowledge database for my future games <3
P.S. Don't worry about not being able to complete the game, end boss is unnecessarily difficult and completely RNG, if not impossible. If you give me contact info (twitter, email etc.) I can send you a gif of the introduction sequence of the end boss.
In this jam version of the game (and I doubt if there will be another version ever) there is no end to the game, it's just about getting the highest score :) Please share your score with us!
Thank you for trying it out. When we developed this little game we had really limited time and didn't have time to balance stuff or think thoroughly. I hope you enjoyed it anyway. By the way no, at this state of the game there is no sense in collecting more than one sword :)
Could be better if you'd scale up the game without changing its resolution. Main character felt a little heavy. My favourite was dash and pickup mechanics but I couldn't find much of a motive in the game. Only in the end escaping was a motive but it wasn't challenging. Graphics look overall very nice. Good job :)
You did a very good job with this game. Almost everything worked. I'd suggest a full release, people would play a longer version of this with a bit more story like crazy. I didn't even know how I spent 44 minutes 43 seconds beating it :)
Oh man, this was tense but really fun. I loved when truck did that small jump on the bridge. Kept getting 3 but played a lot anyway :) You did a very good job with graphics and how controls feel. It also reminded me of this http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/reviews/view.php%3Fid%3D594
I think if;
- Repetitive sound effects
- Floaty physics
- Grinding puzzles (moving back and forth too many times)
were fixed this could be an short but interesting game. I especially liked invisible wall idea, it brought another level of challenge to the game.
I was actually enjoying this a lot until game crashed with an error when I got my candles and exit from top. Anyway I really like the idea of having everything designed and with a purpose. Graphics are super cool either. I would really like to see it till the end but there are too many games to rate. You should plan on fixing the bugs and making this a full release.
I like the visual side of this game. I thought the dialogue part was just the intro but it turned out to be the whole game :P
It gives too little control to player so lack a bit of gameplay. I think this could be a cool addition to a main game mechanic though (what you study or who you team up with affects your stats etc.)
I really like how you turned 'flappy bird' mechanics into something fun but the problem is I'm very bad at flappy bird :D
I think it is a really good entry, very short and fun play time. I just didn't like the dead ends game throws at you because you just die at that point. Make it a mobile game!
A lot of petals, phew :)
After a while it started to put me into the same labyrinth over and over again.
Gathering leaves is satisfactory but I guess it needs more of a challenge and interaction.
Nice graphics but needs more work. Good luck :)
I guess the aim was to find the second rabbit but I couldn't manage to do that. I wish there was at least some other objects laying around so navigation would be easier. I like the graphics though, its animations are so sweet :)
Yes finally I completed with ~1800 coins! :D
I was saying it would be great if you could add on to Chocobo's World and you actually did with platformer parts.
I enjoyed jumping and dodging crabs better than sea battles, sea battles were repetitive as hell so no wonder.
I think you could make this game a large scale thing with a better combat system and a story. That would be wonderful.
Yeah so, everything is great except mashing arrow keys :)
I could only get 165 points :/
It's a really simple and cute game, you've chosen a very nice color palette.
With those creatures walking around and time running out, gives a real challenge.
I'm not a fan of score based games but I don't really mind in jam situations.
Plus game page is in the mood of the game.
Good job :)
This is so rad. I remember trying it before, you've added a lot. A little short but fun.
Some elements are parts of background yet they fight with foreground elements visually like barrels and fire.
Good job overall :)
There are some tiny problems but overall the game is great :) It definitely has that Legend of Zelda feel to it.
- Spiders are visible under rocks, not sure if intended.
- Fire is delayed and it doesn't feel good.
- When you stay between towers, you can easily destroy them.