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Anil Demir

A member registered Aug 26, 2014 · View creator page →

Creator of

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Thank you for playing and the kind words <3

I checked and the build works fine on my side. I have no idea, unfortunately. Could it be a firewall? Maybe try running as administrator?

What is happening?

Thank you for playing! <3

(1 edit)

Yes we are aware of this but it is too late now. Only if we didn't lose as much time as we did with LootLocker api. Thanks for playing! <3

We were two people, an artist and a programmer :) Thank you for your nice words <3

This is a discontinued and an incomplete prototype but thank you for letting me know anyway. The build file might simply be outdated.

It's not too much of a game, but thank you! :)

Oh wow this looks great leaf! Congrats! I will play when I got the time and write what I think :)

Thank you very much for the effort you took writing this detailed feedback. Honestly, I'm not working on the game anymore, I have started the mobile version but shelved it due to other work coming up. Hopefully it will be unshelved one day to see the light of day.

This version here was a result of a week long jam, when I was quite a rookie in game dev. I'm still not as advanced as I want to be but if I would do the same game again, it would definitely be better. You are right about most of the things you wrote. I'm always surprised how many downloads it still gets (before the bundle as well) even though it's a quite repetitive and well, boring game. I think there is something about the game that requires attention. In the mobile version my plan was to expand more on the idea of events with much more variety and turn combat into a tad bit more elaborate version of the current one (a combination of war and a regular ccg). You can kind of see the direction in my devlog post I've written long ago.

If I get back to it, it will be for people who still play the game and especially for people like you. Once again, thank you. Your feedback will go into my knowledge database for my future games <3

P.S. Don't worry about not being able to complete the game, end boss is unnecessarily difficult and completely RNG, if not impossible. If you give me contact info (twitter, email etc.) I can send you a gif of the introduction sequence of the end boss.

My top score is Floor 38 and score 201. Please reply if you have beaten that :)

In this jam version of the game (and I doubt if there will be another version ever) there is no end to the game, it's just about getting the highest score :) Please share your score with us!

Have you tried pressing "K" ?
Button A (gameboy) is mapped to K, button B is mapped to L.

Thank you for trying it out. When we developed this little game we had really limited time and didn't have time to balance stuff or think thoroughly. I hope you enjoyed it anyway. By the way no, at this state of the game there is no sense in collecting more than one sword :)

Hey, thanks for your interest.
I can actually build for Linux, let me do this in next few days.
However you should be aware that it's just a prototype at the moment.

Hey, thanks for posting it here! I've seen the video last year when you published it.
Glad you enjoyed the demo. Hope one day I get back and finish it :)

Thank you!

Thanks for trying out! You didn't even mention that it's a prototype, so nice of you :)
Hopefully I will build Plant-a-mole up to be a full-game in future.

First solution came to my mind was to make 4 virtual buttons but shuffle them once in a while. Not sure if it would be too easy but yeah, wanted to share anyway :)

My best is 82!
You should turn this into a mobile game somehow, people would like it :)

Thanks for the interest!
I've been working seriously for a week on it and already have some features in place.
Will definitely share some screens/gifs soon!

Wow that's amazing! I think I haven't reached that high level myself :) Thanks for playing!

Could be better if you'd scale up the game without changing its resolution. Main character felt a little heavy. My favourite was dash and pickup mechanics but I couldn't find much of a motive in the game. Only in the end escaping was a motive but it wasn't challenging. Graphics look overall very nice. Good job :)

You did a very good job with this game. Almost everything worked. I'd suggest a full release, people would play a longer version of this with a bit more story like crazy. I didn't even know how I spent 44 minutes 43 seconds beating it :)

Oh man, this was tense but really fun. I loved when truck did that small jump on the bridge. Kept getting 3 but played a lot anyway :) You did a very good job with graphics and how controls feel. It also reminded me of this

I think if;
- Repetitive sound effects
- Floaty physics
- Grinding puzzles (moving back and forth too many times)
were fixed this could be an short but interesting game. I especially liked invisible wall idea, it brought another level of challenge to the game.

I was actually enjoying this a lot until game crashed with an error when I got my candles and exit from top. Anyway I really like the idea of having everything designed and with a purpose. Graphics are super cool either. I would really like to see it till the end but there are too many games to rate. You should plan on fixing the bugs and making this a full release.

I thought the left-right diagonal shooting was pretty cool but then I realized I can shoot straight too. It was a little easy to be honest. Nevertheless a solid base with bugless gameplay.

I like the visual side of this game. I thought the dialogue part was just the intro but it turned out to be the whole game :P
It gives too little control to player so lack a bit of gameplay. I think this could be a cool addition to a main game mechanic though (what you study or who you team up with affects your stats etc.)

I really like how you turned 'flappy bird' mechanics into something fun but the problem is I'm very bad at flappy bird :D
I think it is a really good entry, very short and fun play time. I just didn't like the dead ends game throws at you because you just die at that point. Make it a mobile game!

That's a nice management game! :D
It needs a little bit of clarification but other than that I enjoyed the details. It was cool to watch and get excited over your horse :)

A lot of petals, phew :)
After a while it started to put me into the same labyrinth over and over again.
Gathering leaves is satisfactory but I guess it needs more of a challenge and interaction.
Nice graphics but needs more work. Good luck :)

I guess the aim was to find the second rabbit but I couldn't manage to do that. I wish there was at least some other objects laying around so navigation would be easier. I like the graphics though, its animations are so sweet :)

Graphics are fine and the idea of being a potion seller is nice. I wish it wasn't a match-3 game, could be some kind of crafting instead of that. But that's just my taste.

Yes finally I completed with ~1800 coins! :D
I was saying it would be great if you could add on to Chocobo's World and you actually did with platformer parts.
I enjoyed jumping and dodging crabs better than sea battles, sea battles were repetitive as hell so no wonder.
I think you could make this game a large scale thing with a better combat system and a story. That would be wonderful.
Yeah so, everything is great except mashing arrow keys :)

Oh I forgot, camera was annoying a little bit, could be better if character is centered.

I could only get 165 points :/
It's a really simple and cute game, you've chosen a very nice color palette.
With those creatures walking around and time running out, gives a real challenge.
I'm not a fan of score based games but I don't really mind in jam situations.
Plus game page is in the mood of the game.
Good job :)

This is so rad. I remember trying it before, you've added a lot. A little short but fun.
Some elements are parts of background yet they fight with foreground elements visually like barrels and fire.
Good job overall :)

There are some tiny problems but overall the game is great :) It definitely has that Legend of Zelda feel to it.
- Spiders are visible under rocks, not sure if intended.
- Fire is delayed and it doesn't feel good.
- When you stay between towers, you can easily destroy them.