Thank you for playing and the kind words <3
Anil Demir
Creator of
Recent community posts
Thank you very much for the effort you took writing this detailed feedback. Honestly, I'm not working on the game anymore, I have started the mobile version but shelved it due to other work coming up. Hopefully it will be unshelved one day to see the light of day.
This version here was a result of a week long jam, when I was quite a rookie in game dev. I'm still not as advanced as I want to be but if I would do the same game again, it would definitely be better. You are right about most of the things you wrote. I'm always surprised how many downloads it still gets (before the bundle as well) even though it's a quite repetitive and well, boring game. I think there is something about the game that requires attention. In the mobile version my plan was to expand more on the idea of events with much more variety and turn combat into a tad bit more elaborate version of the current one (a combination of war and a regular ccg). You can kind of see the direction in my devlog post I've written long ago.
If I get back to it, it will be for people who still play the game and especially for people like you. Once again, thank you. Your feedback will go into my knowledge database for my future games <3
P.S. Don't worry about not being able to complete the game, end boss is unnecessarily difficult and completely RNG, if not impossible. If you give me contact info (twitter, email etc.) I can send you a gif of the introduction sequence of the end boss.
Could be better if you'd scale up the game without changing its resolution. Main character felt a little heavy. My favourite was dash and pickup mechanics but I couldn't find much of a motive in the game. Only in the end escaping was a motive but it wasn't challenging. Graphics look overall very nice. Good job :)
Oh man, this was tense but really fun. I loved when truck did that small jump on the bridge. Kept getting 3 but played a lot anyway :) You did a very good job with graphics and how controls feel. It also reminded me of this http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/reviews/view.php%3Fid%3D594
I was actually enjoying this a lot until game crashed with an error when I got my candles and exit from top. Anyway I really like the idea of having everything designed and with a purpose. Graphics are super cool either. I would really like to see it till the end but there are too many games to rate. You should plan on fixing the bugs and making this a full release.
I like the visual side of this game. I thought the dialogue part was just the intro but it turned out to be the whole game :P
It gives too little control to player so lack a bit of gameplay. I think this could be a cool addition to a main game mechanic though (what you study or who you team up with affects your stats etc.)
Yes finally I completed with ~1800 coins! :D
I was saying it would be great if you could add on to Chocobo's World and you actually did with platformer parts.
I enjoyed jumping and dodging crabs better than sea battles, sea battles were repetitive as hell so no wonder.
I think you could make this game a large scale thing with a better combat system and a story. That would be wonderful.
Yeah so, everything is great except mashing arrow keys :)
I could only get 165 points :/
It's a really simple and cute game, you've chosen a very nice color palette.
With those creatures walking around and time running out, gives a real challenge.
I'm not a fan of score based games but I don't really mind in jam situations.
Plus game page is in the mood of the game.
Good job :)