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A jam submission

OgreslayerView game page

He's back to crush you
Submitted by Ramen Sea (@ramensea), Paul Robins — 14 minutes, 14 seconds before the deadline
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Ogreslayer's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#1103.0003.000
CONTROLS#1213.0003.000
BOSS DESIGN#1362.9232.923
SOUNDS / MUSIC#1502.9232.923
Overall#1602.8852.885
ART / VISUALS#1873.0003.000
FUN#2102.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
All character traits have a positive and negative to them, thus forcing players to weigh pros and cons for each decision they make.

Did your team create the vast majority of art and music during the game jam?
All the music and sound effects. The 3d artist fell through :C

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted(+1)

This was fun, but the movement was a bit slow. Als, the goblins hit really hard, I thought. But the game looks really great, and I think it's a good foundation moving forward. Well done!

Submitted(+1)

Interesting perspective, very interesting design

The movements are a bit slow and sluggish

I like this game, it has great potential

Developer

Thanks!

Submitted(+1)

I had a lot of fun playing this game. Great job. The combat was really responsive. 


If you are interested, could you please play my game too. I would really appreciate it.

Developer

Thanks!

Submitted(+1)

Really cool stuff! RTS games are usually way too complicated to build for a game jam but you did a great job with it. 

Developer

Ya I started this jam pretty late too, but I had a pretty solid idea I wanted to prototype so that helped. RTS need so much polish, I always regret building them for jams lol. Thank for playing!

Submitted(+1)

It's definitely an interesting take, I really like the originality. It also looks very colorful and nice, almost funny and cheerful on purpose! I think the only downside was the responsiveness of combat. I wish I didn't die so quickly without knowing what was going on xD

Developer(+1)

Ya the game plays waay too quickly. I ran out of time to balance that bit out. Post jam I'd like to prototype this game out further. I plan on focusing on:

  1. Improving the input and responsiveness of the game a ton. 
  2. Slow the game down and play around with slowing down time.
Submitted(+1)

I was not expecting a sort of RTS game in the Jam, it was very unique, good job! It felt refreshing, very different from anything I've played so far. Nice game!

Developer

Thanks :D

Submitted(+1)

Really creative, nothing like this in the jam. Good job.

Developer

Thanks!

Submitted(+1)

It was refreshing to experience the Pikmin-like gameplay for this entry! I was bewildered by the boss though as it seemed impossible to collect the treasure without dying. Nevertheless, great job! 

Developer

Thanks! Ya I ran out of time to balance the game out. I made it waaaay to hard in some respects.

Submitted(+1)

Cool game! Haven't played anything like this in the jam yet! Nice work, thanks for making this.

Developer

Wow thanks! Any feedback on the game play? Was there something you liked or didn't like? Was it too fast?

(+1)

This style of gameplay was refreshing for me, haven't played something like this for awhile. Cool take on the exchange theme 3.8/5

Developer

Awesome I'm glad you enjoyed it!

Submitted (1 edit) (+1)

Fun game, I struggled to keep most of my party alive but when I get down to just 2 people left I am much better at managing them haha. Realising I could select multiple characters at once was a game changer for me. I felt I couldn't spend much time grabbing the gold as surviving was difficult enough for me. I had fun, felt good taking down the big bad, you guys should be proud :)

Developer(+1)

Thanks for playing and I'm impressed you beat the boss!

I went into this jam wanting test out a game concept,  but I ran out of time to get to the polish stage. I started the jam with about 2 weeks left. 

I feel like the game suffers from being way to fast and not having the best controls. I think post-jam I will work to polish those a bit.