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Bylines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #311 | 1.483 | 2.200 |
CONTROLS | #334 | 1.618 | 2.400 |
USE OF THEME | #365 | 0.944 | 1.400 |
Overall | #366 | 1.259 | 1.867 |
BOSS DESIGN | #367 | 1.079 | 1.600 |
FUN | #368 | 1.079 | 1.600 |
ART / VISUALS | #375 | 1.348 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The game was made on the Boss Rush theme. We didn't have time to add Exchange theme elements. Most of the content is not completed, and therefore the player cannot find it in the game.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
I enjoyed what was there. The best was the boss's attack and spawning of the small guys. I just wish it was a bit more responsive in combat, started to get repetitive very fast with hit-run away-hit-run away, but nice attempt. It can definitely get there in time.
Thanks for your feedback! Because the boss was too difficult for most of the development team (especially the smaller guys), the decision was made to slow down their movement and attack.
As seen from previous comments. This would have been a treat to see finished the be able to play a rpg for the jam. But as to where I got it was fun and engaging. Loved what you entered
I like the style, and I find it quite large for a jam. Good job!
I found some little green mobs, but no boss. I think there's a good foundation for something, but I don't know what!
Well, it was worth clarifying the boss's spawn point. In theory, the boss should have suddenly appeared in the middle of the map when you approached that very middle.
You can see this in the gameplay video. This is the place to the left of the crack in the ground.
Hi, thanks for your feedback! Do you want to know what this is foundation ? Follow our projects!!!!
Its a shame you weren't able to complete it. It would have been cool to play an RPG. I'll comment on what was present, though.
First off, the character creator was neat. It worked well. My only issue might be that ideally it would appear when you press play instead of having to go to a separate menu to create a character then start the game.
The animations looked fluid. The attacking was animation was neat. The dashing looked cool, although I feel it should have been a little shorter in distance.
The little combat I did do, was reasonably engaging. I could see it being quite a bit of fun if it had a proper FX and whatnot.
The loading/map screen looked very polished, good job on that.
Finally, the music was well done. The forest music really set the right atmosphere.
In the end, what you did manage to complete is quite interesting. Its a shame you weren't able to fully realize the game. Good luck on your future projects.
Our main problem was that we started work only in the second or third week of the project; part of the team either did not work at all, or their content could not be implemented due to lack of time.
It is also for this reason that we were unable to implement the theme, although there were ideas in this regard.
Thank you for your review, I'm very glad you liked it. Your game is also very good!