Here you can tell me what I could have done better and what you would like to see in the game.
Thanks for playing :) I hope it's fun.
There is an ending battle with cut scenes but I guess no one will be able to see it.
This is because combat works without damage rolls but only with attack rolls. So when they can hit you, there is no chance they will give you only 1 damage. They have a high damage range. It's on my list of things to fix because as you said, when you get to ogre level 2, it becomes unbeatable. I mean, there is a chance to beat but very low.
Escape is also based on a dexterity roll btw, probably your roll fails.
So sorry for this, I don't update the game now because of voting process but after it's finished, I'll deal with that.
Wow that's impressive! :D You must be the only one who has seen the cutscene!
It is very hard to balance this kind of game now I realize. Later on, I may go with simplified version of an already working system like dungeons & dragons battle system to not to invent the wheel myself.
Even with full dexterity, there is a chance to miss that roll. Especially when opponent's dexterity is also very high.
Thanks a lot for feedback and your nice words :)
Thank you very much for the effort you took writing this detailed feedback. Honestly, I'm not working on the game anymore, I have started the mobile version but shelved it due to other work coming up. Hopefully it will be unshelved one day to see the light of day.
This version here was a result of a week long jam, when I was quite a rookie in game dev. I'm still not as advanced as I want to be but if I would do the same game again, it would definitely be better. You are right about most of the things you wrote. I'm always surprised how many downloads it still gets (before the bundle as well) even though it's a quite repetitive and well, boring game. I think there is something about the game that requires attention. In the mobile version my plan was to expand more on the idea of events with much more variety and turn combat into a tad bit more elaborate version of the current one (a combination of war and a regular ccg). You can kind of see the direction in my devlog post I've written long ago.
If I get back to it, it will be for people who still play the game and especially for people like you. Once again, thank you. Your feedback will go into my knowledge database for my future games <3
P.S. Don't worry about not being able to complete the game, end boss is unnecessarily difficult and completely RNG, if not impossible. If you give me contact info (twitter, email etc.) I can send you a gif of the introduction sequence of the end boss.
Between the theming, look, sprite quality, and gameplay loop, I'd say it's a pretty appealing game. Your store page is also good at presenting it, which is more than the average gamejam game on itch.
For a one week gamejam, I'd say it's quite successful at what its trying to do, you can take pride in that. What I saw in the devlog looked interesting and exciting, and if you ever get back to it I'll check it out.