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Dash Maximus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel (playability and control) | #87 | 3.471 | 3.471 |
Overall Enjoyment | #106 | 3.235 | 3.235 |
Aesthetic (sound and visual) | #109 | 3.647 | 3.647 |
Overall | #136 | 3.471 | 3.471 |
64x64 Authenticity (was it truly lowrez?) | #249 | 3.529 | 3.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I also included it in an article of my favorite games from this jam here.
Very nice game overall - i like it and have fun with it --- only difficult curve feels little bit harsh
Really nice game! The dash mechanic is a very important part of the game and I like how you have built the world around it, forcing the player to learn how to use all its potential.
One thing I missed is a little tutorial about controls, I used at the moment the arrow keys and C key (the arrow keys are 'mostly' obvious in every game, like WASD, SPACE or others) but I think a little tutorial is always welcome.
And last but not least I have found that you canresize the window horizontally and the camera fits the 64x64 resolution only vertically. It matches with the issue that said Adam Pajor about subpixel level and I think you should know that too :)
Plays great and looks great! Really difficult but I think that fits this type of game well.
Graphics and sound are very nice! (I wasn't able to get far enough, but) from the screenshots I see a lot of variation in tone and texture. The style seems something that isn't quite 8-bit, but not quite 16-bit either; I like it.
It took a little time to find the jump key. At least some form of instruction for that would be nice.
The dashing mechanic, to me, felt difficult to use. Maybe the difficulty curve went a little too steep. The game launcher promises "Intense Challenge" so I guess I can't complain about that too much. That, and I'm not very good at these games. But I see where people who do like these sorts of games could get hooked on this.
It's sorta weird that you used an existing game for this jam, I thought you were supposed to make a new game.
OK, so this is a pretty good one!
The gameplay mechanics are simple and fun. Very intuitive, easy to play, hard to master. I like the level structures. They are made to learn the new things, instead of using tutorial texts. This is the way it supposed to be. Good level and game design that works without any annoying pop up messages. The game flow is nice, the difficulty curve is OK, but the first level with the lasers feel a little bit hard suddenly. But manageable.
Also it has one more issue, it moves on subpixel level, not really 64x64. Actually it doesn't really bothers me, because the gameplay is smooth, fun and challenging! And it has some addictive nature.
Really lovely, unique game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
once you get the mechanic the game is really fun to play, also kinda pretty
I'm sorry that I had to rage quit :/
It was easy for me till that 3-switch room. Then I turned off all 3 the lasers were still on. I didn't get it and died many times.
I like the mechanic a lot though. You can do this in higher resolution and it could be something really good. (Not sure this is an original mechanic but if it is, yeah)
Nice design but really frustrating level design (aka I'm too bad at this type of games...:D ).