Fun to see how you'd made the continuation of Meteor Tensei ;P (https://itch.io/jam/a-game-by-its-cover-2016/rate/...)
I wonder if a Kyuuyaku Meteor Tensei will ever come out?
Thank all of you for the comments! Yeah, the map size is defeinitively a problem... We intended to do a radar system but since we couldn't get it working on time we had to remove it, sadly. The player cap is set at 256 right now but we haven't tried playing with more than 8 people or so.
This game is very promising with some further development, the idea and mechanics are simple but good, but i found that the lack of sound effects or music makes difficult getting into the game.The lightwork is very cool, the start menu is very cool too but things like the font when you lose or win or the shadows being different color than the trees could be improved too with little effort and would improve the experience at all. Great game nonetheless.
The idea is great and i loved the start menu music and the background aesthetics, but once you start playing, you can play as much as you want pressing only Z-X , or one of those if you are on the edge of the screen. If you could add some mechanics and something to accomplish at all, this could make a great game. Keep up the work :)
Congrats on doing your first game, finishing something is always a challenge. The first game I did was also a pong clone, but the ball accelerated with each collision until it went so fast it trespassed the walls. Fun memories. Keep making games!
Wow, one of the first games in the jam that I almost completed! The visuals and gameplay is awesome, I tried to get all the coins in the levels. But the final boss killed me like 10 times and I had to give up, it was too hard for me. But the game is awesome, keep it up!
The game graphics are cool (I love raycasted shadows) and I didn't quite expect it to be point and click (which I like too) but as the others said it's a bit unclear on what you're supposed to do.
The game is quite cool, I liked the graphics and the gameplay. Maybe it could have been more challenging if there was some kind of timer or if there was some obstacles.
Although there's one thing that I didn't like much, and it's how the camera gets so close to the border when you're moving through the corridors. There aren't any enemies so it's safe but it still made me a bit nervious not knowing what was ahead.
By the way, are you japanese by any chance? I haven't seen many japanese themed games in the jam.
This could be a complete game at this point. The level design is really cool and the gameplay is awesome too, the camera moved a bit too slow for my taste but I guess that's a problem with my mouse's sensibility. Incredible game!
Really nice game! The dash mechanic is a very important part of the game and I like how you have built the world around it, forcing the player to learn how to use all its potential.
One thing I missed is a little tutorial about controls, I used at the moment the arrow keys and C key (the arrow keys are 'mostly' obvious in every game, like WASD, SPACE or others) but I think a little tutorial is always welcome.
And last but not least I have found that you canresize the window horizontally and the camera fits the 64x64 resolution only vertically. It matches with the issue that said Adam Pajor about subpixel level and I think you should know that too :)