Took me a couple tries to figure it out, but even that was cool.
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Castle Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #71 | 4.700 | 4.700 |
Overall | #93 | 3.688 | 3.688 |
Overall Enjoyment | #95 | 3.300 | 3.300 |
Aesthetic (sound and visual) | #120 | 3.550 | 3.550 |
Game Feel (playability and control) | #132 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
nice game, i m not going to do any other criticism, but as everybody said, u know hmm...
What am I supposed to do? HELP. By the way, did you create your engine from scratch? In C/C++ or another programming language. If you did, congrats!!
Thanks for the comments guys!
This is what I'm going to add to the game:
- Restart button to the both defeat and victory screens
- Simple sound effects (bfxr ftw!)
These are small changes and I hope it's not against the rules of the challenge.
I doubt I'll be able to squeeze a tiny tutorial into it though, but maybe an overlay with labels like "Action points", "Your health" etc in the beginning of the game will be enough?
Zero sound design is a bit disappointing, but the visuals are well thought out. I do wish there was a tutorial and a replay button (as everyone else has mentioned) but overall, a very fun little strategy game! Could even be a mobile title with a little more development.
First time I played I didn't get it and failed horribly but second time I won!
I think it's really cool mini game, you may consider building a pvp version for mobile and it would sell I assure.
One nice thing would be to add a restart option but it's not that important.
I love it but here comes some criticism:
The graphics are nice and the gameplay idea is neat, but the lack of music and sound makes it feel dull. Also the need to restart the game completely after victory/defeat should be fixed.
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