Good sprite work. It felt kind of slow, I think it really needs a background to give 'context' to the movement and solve that. Keep on it
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A challenging game. I found the auto ledge-grab a bit annoying, it got me killed several times. Making it dependable on key release(for example), would add a tiny bit of depth by giving more options to the player. Good entry.
...and here I was thinking writing code was the boring part, hehe, btw I should mention that I'm not familiar with Ren'Py, Twine, Inform 7 or any other of the usual tools, but this being a one month jam that's pretty much a none issue.
I'm open to VN, twines and any form of stricter/looser simulation. As long as you don't want to go 3d and/or expect me to write some crazy custom parser I'm game.
There are some games I've done for 24/48 hrs jams at orion-black.itch.io