I liked the whole radar thing. Although, the initial range of view feels too cramped for me, but I can see how if that wasn't the case you would just not pay attention to that system.
Play game
LiDAR Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #65 | 3.333 | 3.333 |
Overall | #77 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
Permanent Consequences - There is permadeath and no saves. Character-centric - You control a single character. Procedural content - Enemy stats, ai, and weapons are randomized, along with dungeon layout and items you can pick up. Clean runs - A new dungeon is generated every time, so there is no metaprogression.
Screenshots
Yes
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