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A member registered Oct 31, 2014 · View creator page →

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Thanks! Names are just chosen randomly from a relatively small vocabulary. The original idea was to query them from WordNet (or similar database), but that would be too much work :)

What would be the point that to submit it to PROCJAM otherwise? :)

Once a card of the current deck (of 78 cards) is generated it stays the same. To get a new deck refresh the page or press 1, 2, 3, 4 or ~.

I started early and I did it because I'm on a trip exactly for the duration of the jam :)

It was my initial plan, but I failed

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Click an attacker and then click an enemy to attack.


Every district has a set of parameters affecting its layout - how regular is the grid of its alleys, how big are the buildings etc. This way different parts of a city has visibly different layouts. But in some cases it may look wrong, for example on one side of a street buildings are tiny and on the opposite side buildings are huge . When the "Continuous" option is checked, the generator tries to change these parameters across districts gradually to avoid abrupt shifts.

Yes, there is: link.  But is it that bad for you now? On my decent, but pretty old MacBook  Pro (2013, 8Gb) it never takes longer than a fraction of second to generate even a large city. There may be some memory leaks though depending on a browser...

Currently there is no way to do it. Later Toy Town will become a part of MFCG and it will be possible just to switch view modes - Map/3D.

Thanks for support!

Using arbitrary font styles (changing the on the fly) is harder than it seems. But if all you need is a nice final image, you can export a map into SVG and change font settings there.

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It is possible in the non-itch version:


I'm like 95% sure it's Microsoft Edge.

Initially there were only craftsmen, merchant and market (or something like that). Then I've found a link to that RPG book I cited and borrowed some section names from there (e.g. Patriciate) for the sake of variety. I can't find it now and I only have that piece of text because I answered the same question before :) It was some non-dnd book (or a excerpt from a book) about medieval city life. Actually I'm planning to rework this ward system and maybe I'll even remove them completely - multiple "craftsmen" placed side by side don't make much sense on a map.

Изначально я накидал тех заклинаний, которые мне сразу пришли в голову еще до тестирования и балансировки. Потом я заменил Экзекьют на Вэниш и теперь действительно Рест - самое бесполезное заклинание на данный момент, но придет и его черед :)

Да, в правом нижнем углу есть кнопка фулскрина, она должна помочь (в полноэкранном режиме игра  пытается подстроиться под то разрешение, которое ей дают, в том числе на андроидах). "Сообщения" могут действительно не влезать, но настоящие подсказки отображаются по шифт-клику и с ними должно быть все нормально.

Both sfx and "music" are reused from my old games :)

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This is one of the most frequently asked questions, probably I should add the answer to the description... Here is a text from some RPG book:

Gate wards are a bustling part of town, where traders line up to enter the city, sellers hawk their goods, and vendors sell various foods on a stick. Gate wards are second only to market wards in activity. In order to have a gate ward, communities must have gates, or designated areas where people must enter the city. At these areas of entry, some level of inspection, inquiry, or taxation of merchants usually takes place.

Спасибо, оба бага уже исправлены в моей рабочей версии (не на 100% процентов уверен насчет второго), скоро выложу. Прирученных мобов все равно собираюсь переделать, там как-то неинтуитивно сейчас.

I'm planning to merge Toy Town and MFCG at some point in future (probably soon) so it will be possible to toggle map view/3d view, but for now there is no way to do it, sorry.

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Are you talking about things like a number of enemies killed, cards revealed, food eaten or just a score? The former doesn't have much meaning in the current version of the game (imo) and the latter is not implemented. But I'm considering ways to expand it and a bigger game will definitely need something like this.

I'll try to build a native Android version, but it will look very close to how the current html version looks on Android.

They do not really spawn, they are monsters previously affected by Terror. This is how Terror works: it inflicts 1 point of damage to all visible enemies. Those of them who survived this damage, get shuffled back into the deck in their updated wounded state. That's it.

Here you are: 

12 empty cards, 6 foods, 10 skeletons, 5 wraiths, 5 liches, 5 hell hounds, 1 sword, 1 axe, 1 glaive, 3 javelins, 1 cloth armor, 1 chain, 1 scale, 1 plate, 5 heals, 2 scouts, 2 charms, 1 berserk, 1 execute (this one will be replaced with another spell in the next update), 1 terror, 1 rest, 1 energize, 1 leech + exits + amulet + cards in the hand

It heals 1 point of health and increases hunger by 1 until you starve or your health is full. Like buying health for hunger points.

Same here.

Cheers! But I agree that it is too random...

Thank you! I'll try to implement some info for spells as it's a really popular request.

Cheers! It's Haxe+OpenFL

I hope to improve it in the future, maybe I'll even try to turn it into a real game at some point.

Может быть потом. Но вообще не на что там особо смотреть - никаких хитростей или специальных алгоритмов...

I probably will. But it also should be playable on mobile as is

Without hunger there won't be much left :) I have added some tips to the description, hopefully it will help. But yeah, at its current state this game is pretty luck-based in spite the fact that the deck is always the same...

When you have armor left, its value is displayed over the hero's health (a shield over a heart).

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Quests are one of the features I wanted to implement, but didn't have time to add (along with character classes, bosses and others)...

That was the plan :)

Cheers! It should be playable on mobile, although the layout is not perfect...

The idea was to make something like a card-based version of PD. It's not even close imo, but I'll try to improve it. Thanks!

That's a lot of suggestions :) There are some other ideas I'm considering (link), but rivers are already implemented.