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Hi! For the maze generation I used this thing. It's a pretty cool algorithm, which allows building bitmaps basing on a provided pattern. In my case in the beginning I build the whole maze (11x11?) and then on each step regenerate only edge cells - both using the same code.

I see. So there is no blinking cursor next to the ">" prompt, it doesn't appear after clicking there and typing... er... doesn't produce anything on the screen, right? Sorry, I suppose it's one of Haxe's glitches (in which this thing is written), there are many of them and text is the worst. Have you tried the html version?

Does the command line work for you? Can you enter any text next to ">" sign?

Hi there!

I just published an update which should improve "energy efficiency" of the game. Also that bug you mentioned in the previous post is finally fixed too. I have uploaded the Android version here on itch.io and on Google Play the update will become available in a couple of hours.


Hi, thanks for the message!

Yeah, I'm aware of this bug. It happens when you reopen the game. Unfortunately I can't fix it because it's a bug of OpenFL (or Lime, SDL, whatever) which I use, I just hope they will fix it soon enough. Meanwhile you can get rid of the glitch by switching to landscape and back to portrait. I know it's not a real solution, but it helps :)

Thanks for the comment!

In each game there are 2 enemy tribes, so it looks like in your case one of them has been spawned on an unreachable cluster of islands, sorry. I considered such situation too unlikely to check for it, but it seems I was wrong.

Yes, there is a win condition: both your opponents have to lose all their islands (you don't need to colonize every island). You will be shown a clumsy "Victory" popup :)

Thanks! I haven't played k240 and for me Master of Orion (the first one) was the source of inspiration. But judging by the little info I could find these two have much in common.