OK, this means I imagined it correctly :) I still don't understand how could it happen, so I would really appreciate a screenshot if something like this happens again. Since the generator works with hexes, such borders are not hard to implement, but it wouldn't make maps automatically "stitchable", because there wouldn't be continuity of terrain.
watabou
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No, I think you are doing it wrong.
- Open the Armoria website.
- Make sure that the Armoria editor is open: there should be one large coat of arms, not a whole page full of small ones.
- Edit that coat of arms as needed.
- In the top menu choose Save > Copy COA string. The code for you coat of arms will copied into the clipboard.
- In the Emblem window of the city generator paste that string into input field (replacing the previous value).
- Press OK.
No additional files need to be involved, everything works via the clipboard. Unless you want to save your design for later - in notepad or whatever.
Hi! Thanks for your message and offer of help, but I'm not planning to add other languages at the moment. I mean, yeah, it would be nice to have support for translations, that would make the generator more accessible I guess. But to do it right, it would require a lot of work and it's not exactly the kind of work I like. Also some parts of the generator (specifically, text generation) are much harder to localize.
No plans for a special winter mode because effects like that are supposed to be achieved using style options, here is an example:
With other biomes the idea is the same: for example, if you need a desert map, I suggest to change the "earth" colour to something yellowish or whatever seems appropriate. More style options are planned to be added in the future to make all this more flexible.
I doubt it. Have you tried this fix https://www.reddit.com/r/FantasyCities/comments/11jwlmw/comment/jbtr4ou/?utm_sou...?
Yeah, I considered that. Both isometric and especially side-view maps would be interesting tasks to work on, but it doesn't look like many people need them.
- You are right about notes. Fixed that in the post 👍
- Secrets here are rooms separated from the rest of the dungeon by a "half-wall". They are not rare and here is a link to map with one: https://watabou.github.io/one-page-dungeon/?seed=76374756 (a small room close to the entrance). Please note, that "secrets visibility" is a persistent setting, so if you switched it off (e.g. accidentally) secret rooms won't be shown on any maps even after reloading the generator - check "View > Secret rooms" in the context menu.