Hi! For the maze generation I used this thing. It's a pretty cool algorithm, which allows building bitmaps basing on a provided pattern. In my case in the beginning I build the whole maze (11x11?) and then on each step regenerate only edge cells - both using the same code.
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I see. So there is no blinking cursor next to the ">" prompt, it doesn't appear after clicking there and typing... er... doesn't produce anything on the screen, right? Sorry, I suppose it's one of Haxe's glitches (in which this thing is written), there are many of them and text is the worst. Have you tried the html version?
I just published an update which should improve "energy efficiency" of the game. Also that bug you mentioned in the previous post is finally fixed too. I have uploaded the Android version here on itch.io and on Google Play the update will become available in a couple of hours.
Hi, thanks for the message!
Yeah, I'm aware of this bug. It happens when you reopen the game. Unfortunately I can't fix it because it's a bug of OpenFL (or Lime, SDL, whatever) which I use, I just hope they will fix it soon enough. Meanwhile you can get rid of the glitch by switching to landscape and back to portrait. I know it's not a real solution, but it helps :)
Thanks for the comment!
In each game there are 2 enemy tribes, so it looks like in your case one of them has been spawned on an unreachable cluster of islands, sorry. I considered such situation too unlikely to check for it, but it seems I was wrong.
Yes, there is a win condition: both your opponents have to lose all their islands (you don't need to colonize every island). You will be shown a clumsy "Victory" popup :)