I don't use other creators' assets, nor do I use my own - everything here is drawn procedurally. There is this tool though that allows you to download town icons: Perilous Icons.
watabou
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I tried to make something like this long time ago: https://www.patreon.com/watawatabou/posts/city-painter-39697187 (the link to the tool itself is broken). I didn't like how it felt, so I abandoned this branch of development. But the general idea makes total sense of course and most like I'll try implementing it (this way or another) again at some point.
None that I know of, sorry. Most of the fonts work for me (I'm on Mac). As far as I remember, all the fonts I downloaded from Google Fonts work fine. In some cases when a font doesn't work, the problem seems to be in its name: it should be entered in the generator differently than it looks in system tools.
Regarding editing
Personally, I'm not interested in editing - I’m interested in procedural generation. If the output of my generator requires too much manual editing, I'd rather not publish it than spend time on tools for making those adjustments. However, if there's an easy way to implement some editing capabilities in a generator, I do it. I don't see how this could be done here, but maybe I'll figure something out later.
Regarding generation
There are several reasons why these layouts often make only a “limited amount of sense”. One of the main ones is that I’m not making an app for planning real houses, it’s not CAD. This generator is designed to create maps of "house-like dungeons”. Some features unconventional for regular houses are added specifically to make these plans suitable for in-game exploration, loops for example. So too many non-rectangular rooms are not a problem imo. Access to the living room only through the kitchen is a problem, but not a huge one. The lack of support for circular plans IS a problem. Ideally, there should be a slider for setting the desired level of “normality” and maybe there will be one someday.
Hi! For me the viewer works fine with all configuration combinations incl. "Windows" (macOS + Chrome). Occasionally, I receive similar reports, but I don't know what causes the problem and it looks like the viewer still works for most users... A couple of question:
- Do the built-in maps display normally?
- Have you tried exports from other generators (VG, Urban Places)?
https://www.patreon.com/posts/perilous-shores-152377062:
❗Please remember that you cannot restore a map created with the blueprint editor using a permalink.
I'm not sure how this should work from the user's point of view. Have you considered exporting a map without notes (Notes > Symbols) as an image AND a as a Markdown file (Export as > Markdown)? This way you would have the map itself (no text) and all the notes in separately. I don't know what to do with them next, it depends on your procedure :)
It is not possible to make the roofs look exactly like in the village generator (the method only works with rectangular buildings), but some improvements are planned: https://www.patreon.com/posts/114858238.
- Having a crush has no point - you either have a crush or you don't :) Its mechanic is described in the original Teen Island.
- This game is created as a "faithful automation" of the original rules of Teen Island, so I'm not planning to change or extend them.
- Deaths are displayed in red because they are important events and I don't want them to be missed.
Thanks!
- Of course.
- Are you sure you're not confusing "dangers" and actual landmarks? Both are clickable, but dangers are assigned links automatically, and landmarks have editable descriptions which can be used to store custom links. Eventually, everything (settlements, dangers, landmarks) will have a description, an editable link and an easy way to navigate it.
- 👍
Actually, the area IS NOT regenerated with a slightly different seed, no generation happens at this moment at all. But the area IS REDRAWN and since drawing a map includes some randomization of its own, you get a slightly different image. Anyway, this glitch is related to the way the keyboard focus is handled in my UI library and the underlying OpenFL framework. I don't think it will be fixed anytime soon.
You *can* open the map, the one that was originally generated (using its permalink). But you can't restore any changes you've made to it, such as customs names or added cities. It was originally (and still is) a generator, not an editor, so there's not much you can edit and saving those changes doesn't seem like super important. But over time, the amount of editable stuff is growing, so yeah, it will become possible to import back exported maps, probably soon.
















































