HTML version is added: https://watabou.itch.io/mansion-html-version
Thanks for the comments guys!
This is what I'm going to add to the game:
These are small changes and I hope it's not against the rules of the challenge.
I doubt I'll be able to squeeze a tiny tutorial into it though, but maybe an overlay with labels like "Action points", "Your health" etc in the beginning of the game will be enough?
Thanks for a long and interesting post, sorry for not replying to it earlier! Answering to your question at the end of it: some of your suggestions can be implemented and the others... can be implemented too, but not in this life :)
First of all please note that this generator doesn't try to model a city. It just generates images which look (from afar) like maps of medieval cities. For example it was too time-consuming (for me to code, not for the generator to generate:)) to create realistic layout of small streets, so instead I used simple randomised bisecting of blocks to create an appearance of chaotic alleys. And it works if you don't look too closely. As a matter of fact there are no individual buildings, only plots of land. That's about "small castles", "noble dwellings" in slums etc. I hope to add houses to these plots later, but I don't have a clear idea how to do it yet. Then I will assign functions to all them, populate them with citizens, create biography for every citizen etc :)
Thanks! Implementing an editing mode is a big task though an interesting one. Maybe I'll try it later on a more stable stage of development. Same for forking: now when I add any new feature it leads to massive refactoring and maintaining open source would be a pain.
I see. So there is no blinking cursor next to the ">" prompt, it doesn't appear after clicking there and typing... er... doesn't produce anything on the screen, right? Sorry, I suppose it's one of Haxe's glitches (in which this thing is written), there are many of them and text is the worst. Have you tried the html version?
I just published an update which should improve "energy efficiency" of the game. Also that bug you mentioned in the previous post is finally fixed too. I have uploaded the Android version here on itch.io and on Google Play the update will become available in a couple of hours.
Hi, thanks for the message!
Yeah, I'm aware of this bug. It happens when you reopen the game. Unfortunately I can't fix it because it's a bug of OpenFL (or Lime, SDL, whatever) which I use, I just hope they will fix it soon enough. Meanwhile you can get rid of the glitch by switching to landscape and back to portrait. I know it's not a real solution, but it helps :)
Thanks for the comment!
In each game there are 2 enemy tribes, so it looks like in your case one of them has been spawned on an unreachable cluster of islands, sorry. I considered such situation too unlikely to check for it, but it seems I was wrong.
Yes, there is a win condition: both your opponents have to lose all their islands (you don't need to colonize every island). You will be shown a clumsy "Victory" popup :)