Are you talking about things like a number of enemies killed, cards revealed, food eaten or just a score? The former doesn't have much meaning in the current version of the game (imo) and the latter is not implemented. But I'm considering ways to expand it and a bigger game will definitely need something like this.
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They do not really spawn, they are monsters previously affected by Terror. This is how Terror works: it inflicts 1 point of damage to all visible enemies. Those of them who survived this damage, get shuffled back into the deck in their updated wounded state. That's it.
Here you are:
12 empty cards, 6 foods, 10 skeletons, 5 wraiths, 5 liches, 5 hell hounds, 1 sword, 1 axe, 1 glaive, 3 javelins, 1 cloth armor, 1 chain, 1 scale, 1 plate, 5 heals, 2 scouts, 2 charms, 1 berserk, 1 execute (this one will be replaced with another spell in the next update), 1 terror, 1 rest, 1 energize, 1 leech + exits + amulet + cards in the hand
Without hunger there won't be much left :) I have added some tips to the description, hopefully it will help. But yeah, at its current state this game is pretty luck-based in spite the fact that the deck is always the same...
Here is the source code of the generator itself: https://github.com/watabou/TownGeneratorOS
and my very old comment about how it all works: https://www.reddit.com/r/proceduralgeneration/comments/668sqb/fantasy_medieval_c...
The only special pcg-related thing there is Voronoi diagram, which I think now is not really necessary. So it's mostly generic geometric stuff and random numbers :)
Yes, exactly. I can't make PNG any larger because of some technical limitations (well tbh I can, but it requires a lot of hacking). SVG provides as much level of detail as needed, but you may need to use Illustrator to work with it.
Ah, I see! I've just answered "kind of no" to your question about using non-default buildings, but in the context of Unity 3D it is possible I guess. Unfortunately my knowledge of the engine is virtually zero...
Unfortunately my current "technology" doesn't allow real editing, I can't change a city's topology. What I'm going to try is "guided generation" with some parameters to change on each stage of city creation. Or maybe I'll change the technology :)
Speaking about adding and deleting houses, have you seen that it's now possible to reroll whole districts?
Do you mean there is a wall on the first generated map, but not on the second? It means that you have Settings>Layout>Random checked. You can uncheck it and choose features you need (walls, castle, river etc).