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A jam entry

The SummitView game page »

Many have been claimed by the snowy peak... Will you?
Submitted by Joana Almeida (@SorceryStory) with 14 days, 4 hours before the deadline

Results

CriteriaRankScore*Raw score
Aesthetic (sound and visual)#114.5214.521
Overall#793.8023.802
64x64 Authenticity (was it truly lowrez?)#1174.5004.500
Overall Enjoyment#1283.0833.083
Game Feel (playability and control)#1423.1043.104

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page

This game was pretty cool. The art style was great but the camera is just zoomed too much in to the main character. It feels as if you wanted to show the player how great the art is, rather than increase the game field so the player has a better idea of where to explore.

Personally, I had no trouble at all figuring out the health system, the inventory, equipment and where to go but I think that's because I play games a lot and know what some games are trying to teach. Your game did well in teach an experienced player what they need to know, but other players definitely would find it confusing.

The audio left a lot to be desired though I appreciate the combat music to let me know when wolves were near (especially with the small screen real-estate). All in all, it's a solid game but could be a lot better with a shift in focus from art to gameplay.

At first I thought the small resolution would be against this game, but in general I think it helps with the sense of claustrophobia and urgency on the survival environment. The graphics are very well polished, the item management is simple but it works very well for a game on this scale. The combat feels a bit stiff, but it doesn't become a big nuisance.
Unfortunately, I got stuck and was unsure if there was somewhere else to go or to do other than keep killing wolves, as following the tracks only led me to dead ends. The graphics and music are great, and the game definitely builds an atmosphere of its own. In general, it's a solid and charming game, specially considering the restrictions in which it was made. Seems like something that could be expanded upon and be very successful =)

Aside from the sprite which were a little too large for that screensize, the game felt great to play and quite polished (even if I could not find what to do apart from killing wolves).

Congratulations, the game is amazingly pretty. As others have mentioned, the game feels very claustrophobic because of the sprite size. Don't know if that was intentional. I'd love to see this game at a higher screen size! :)

Great graphics and music, smooth controls and convenient UI. There's one trouble though: sprites are too big for comfortable gameplay at resolution 64x64.

I spent ages walking around, and just when I think I'm getting somewhere it's a dead end. Graphically it looks great, the UI is good, the controls are simple and everything is pretty easy to grasp. Just not where I'm meant to be going. I don't think having such a large scale for such a small resolution helps with navigation either. What'd be super duper cool, is this at a more reasonable resolution. :P

Lovely graphics, great game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :) https://youtu.be/hqqcDmlAGZY

Very nice work, good music and amazing graphics and animations. But the size of the sprites isn't a good choice for this resolution (too big) and it makes gameplay hard.

Very nice graphics, good sounds and music. The animation is fluid. Things feels too big for 64x64 and I found myself stuck between rocks and walls multiple times at places where I should have clearly move between them. The low resolution and big sprites made it hard to react to attacks since the view distance is really low. Still I enjoyed it, because it feels very polished.

beautiful assets and animation, cool feel =Dmaybe the size of the characters wasn't the best choice for a 64x64 grid, but beautiful anyway =D

Holy shit. That's a really nice game! Managed to squeeze all that into such a tiny space... Great art, great sounds, well-polished, and most of all, well done!

Really nice! Great visuals and atmosphere! Like others have commented, the camera is a little too close for comfort, making for a bit of a confusing journey. Very impressive system however and would be fantastic at 128 x 128 or above!

the graphics are amazing and i find it impressive that you made an inventory system and diverse weapons. however, the character was a bit hard to control and didn't animate properly. the music change worked very well!

Beautiful graphics and sound! The atmosphere is great, and I love that items actually change your looks, impressive that you managed this within the time limit. Combat is pretty clumsy, otherwise great!

Beautiful game! I loved the different items you could pick up. Felt very fleshed out in that regard. One suggestion is to maybe make the combat a bit more clear? I was shooting fireballs at a wolf and could seems to kill it, and I had a very difficult time landing a shot.

I really enjoyed playing this one!

Excellent setting, art & sound, well done!

Wow! That's a really nice graphics and good music/sfx too. Impressive!
The animations are really good, but that sacrificed a lot of space, making hard to find your way around.
It took me some time to understand the mouse/inventory/itens, though.

The general feedback (battle, life, cold, hunger) is pretty much nonexistent, so I wondered around almost to find something useful to do until I got bored.

Great look. Super daring to go with sprites this large, but it pays off in the amount of detail and the room you have for animations, all of which are beautiful.

I really like the inventory management. It's tough to pull something useful off in two buttons, but this does it very neatly.

The combat was pretty bad though. I couldn't work out the feedback, and the choreography was off, i.e. the sum total of your movement speed, their movement speed, the attack speeds and rate, the view distance; it all felt disjointed. You may have been better off with a turn based combat system for this one, it would have showcased the art better and wouldn't have needed more room.

I'm also not sure I understood if there was a way to determine how cold you were? I died from exposure, but had no clue it was happening.

Viewing comments 26 to 7 of 26 · Next page · Last page