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Great look. Super daring to go with sprites this large, but it pays off in the amount of detail and the room you have for animations, all of which are beautiful.

I really like the inventory management. It's tough to pull something useful off in two buttons, but this does it very neatly.

The combat was pretty bad though. I couldn't work out the feedback, and the choreography was off, i.e. the sum total of your movement speed, their movement speed, the attack speeds and rate, the view distance; it all felt disjointed. You may have been better off with a turn based combat system for this one, it would have showcased the art better and wouldn't have needed more room.

I'm also not sure I understood if there was a way to determine how cold you were? I died from exposure, but had no clue it was happening.