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A jam submission

The SummitView game page

Many have been claimed by the snowy peak... Will you?
Submitted by Joana Almeida (@SorceryStory) — 14 days, 4 hours before the deadline
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The Summit's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic (sound and visual)#114.5214.521
Overall#793.8023.802
64x64 Authenticity (was it truly lowrez?)#1174.5004.500
Overall Enjoyment#1283.0833.083
Game Feel (playability and control)#1423.1043.104

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted

I spent ages walking around, and just when I think I'm getting somewhere it's a dead end. Graphically it looks great, the UI is good, the controls are simple and everything is pretty easy to grasp. Just not where I'm meant to be going. I don't think having such a large scale for such a small resolution helps with navigation either. What'd be super duper cool, is this at a more reasonable resolution. :P

Lovely graphics, great game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :) https://youtu.be/hqqcDmlAGZY

Submitted

Very nice work, good music and amazing graphics and animations. But the size of the sprites isn't a good choice for this resolution (too big) and it makes gameplay hard.

Submitted

Very nice graphics, good sounds and music. The animation is fluid. Things feels too big for 64x64 and I found myself stuck between rocks and walls multiple times at places where I should have clearly move between them. The low resolution and big sprites made it hard to react to attacks since the view distance is really low. Still I enjoyed it, because it feels very polished.

Submitted

beautiful assets and animation, cool feel =Dmaybe the size of the characters wasn't the best choice for a 64x64 grid, but beautiful anyway =D

Submitted

Holy shit. That's a really nice game! Managed to squeeze all that into such a tiny space... Great art, great sounds, well-polished, and most of all, well done!

Submitted

Really nice! Great visuals and atmosphere! Like others have commented, the camera is a little too close for comfort, making for a bit of a confusing journey. Very impressive system however and would be fantastic at 128 x 128 or above!

Submitted

the graphics are amazing and i find it impressive that you made an inventory system and diverse weapons. however, the character was a bit hard to control and didn't animate properly. the music change worked very well!

Submitted

Beautiful graphics and sound! The atmosphere is great, and I love that items actually change your looks, impressive that you managed this within the time limit. Combat is pretty clumsy, otherwise great!

Submitted

Beautiful game! I loved the different items you could pick up. Felt very fleshed out in that regard. One suggestion is to maybe make the combat a bit more clear? I was shooting fireballs at a wolf and could seems to kill it, and I had a very difficult time landing a shot.

Submitted

I really enjoyed playing this one!

Submitted

Excellent setting, art & sound, well done!

Submitted

Wow! That's a really nice graphics and good music/sfx too. Impressive!
The animations are really good, but that sacrificed a lot of space, making hard to find your way around.
It took me some time to understand the mouse/inventory/itens, though.

The general feedback (battle, life, cold, hunger) is pretty much nonexistent, so I wondered around almost to find something useful to do until I got bored.

Submitted

Great look. Super daring to go with sprites this large, but it pays off in the amount of detail and the room you have for animations, all of which are beautiful.

I really like the inventory management. It's tough to pull something useful off in two buttons, but this does it very neatly.

The combat was pretty bad though. I couldn't work out the feedback, and the choreography was off, i.e. the sum total of your movement speed, their movement speed, the attack speeds and rate, the view distance; it all felt disjointed. You may have been better off with a turn based combat system for this one, it would have showcased the art better and wouldn't have needed more room.

I'm also not sure I understood if there was a way to determine how cold you were? I died from exposure, but had no clue it was happening.

Submitted

The amount of effort that went into into the art and aesthetic is really, really impressive. I agree with some of the comments below.

The camera is a bit too close to feel useful. The combat is also a bit clunky. When two wolves really chew me up, I dont feel any amount of skill could of helped. It's a bit hard to predict and doesn't feel like something i have much control over.

But still, it is lovely on the eyes. The sound is very nice and I really like the main character.

The game is hard when the camera distance is too low. The art is nice, but I feel that the game wants to show me how cool the main character is.

Submitted

Very nice entry, although the inventory management is quite cryptic and hard to get used to...

But the animations and atmosphere is very nice, enjoyed it!

Submitted

great entry! very atmospheric

Submitted

It's not clear that you move through the inventory with the arrow keys. Other that that, great game!

Submitted

Pretty damn awesome for a jam effort, feels like a really cohesive and complete game! I think some of the controls for the inventory management were a bit confusing and took me a bit to figure out but it all works once you do. I think I was tripped up by it's encouragement of using the mouse but without really supporting mouse usage for UI and directional controls.

And I love the art too, so much art! How the character mimics what they have equipped, daaamn. Didn't look genuinely 64x64 but the spirit of the style was there.

Music was really nice too, the ambiance was quite harrowing and suited the world well.

SO MANY WOLVES MURDERED!

Viewing comments 20 to 1 of 26 · Previous page · First page