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Its so good, i love it :) just a few ideas
- publish .love file for linux users (I was able to unpack the .exe file)
- use some more readable font? For example d and o looks almost the same here and the weight numbers are quite hard to read (maybe align them to right?). But of course the new font has to be pixelated too :)
- It reminded me both Hotline Miami (visual style?) and Papers Please (gameplay), I hope thats what you aimed for, so maybe go more in that directions? Add a lot of stuff like X-rays and ....????
- add a back story :)
linux executable exported from unity will have ".x86" or ".x86_64".
Some additional info found here:
But you don't have to do it because of me its fine if you dont have time for that :)
sorry the linux version does not run for me
terminate called after throwing an instance of 'std::runtime_error'
what(): RtApiAlsa::probeDeviceOpen: pcm device (hw:0,3) won't open for input.
Thank you so much for playing and for the feedback. I'm looking forward what other will say about the music, I think it's very individual but for me it fitted that slow mood I was aiming for :)
Hey! Thanks for playing :) If you haven't you should try one of those "blind" puzzles where you don't see the individual shapes, like this one:
Anyway thanks for playing indie games and if this one was too relaxing maybe, try my other game which is more crazy :D