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Spazz's Easter Caper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.158 | 4.158 |
Audio | #3 | 3.526 | 3.526 |
Overall | #5 | 3.487 | 3.487 |
Gameplay | #9 | 3.368 | 3.368 |
Mood | #18 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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This game doesn't contain mature content
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Comments
looks and sounds amazing
Thanks dude! yeah Mahbod did an amazing job on the tunes. I was pretty lucky to get him at such short notice.
This is a puzzle game disguised as an action platformer. Controls would have been nice (took a while to figure out the down shoot). The only feature that I didn't grow to appreciate was the wall contact completely stopping your horizontal movement.
The controls and all the mechanics were described on the main page. I actually put a fair bit of effort into making sure everything was there. It's like receiving furniture from IKEA and complaining you can't assemble it because you set fire to the instruction manual.
As for the momentum, if you're jumping horizontally and land face first into a wall, do you keep going forward?
Oops I treated your submission page as your game page, apologies for the controls bit!
And for the walls, I guess it's a "to each their own" situation. For me, it's frustrating that plain walls behave as a deadly trap, because it feels counterintuitive in the context of a platformer, even if continuing to move mid-air would be less realistic physics-wise. But I can see where you're coming from: since your rules are consistent, part of the experience is learning that walls are a deadly trap, and how to avoid them.
I do love the game though! I spent way too long playing it, which is why I bothered complaining about the wall.
Thanks SmallTall. Sorry if I sounded a bit harsh before, but you got me just as I was waking up haha. Truth be told I did think about keeping the momentum after planting into a wall, but I kinda liked how it acted as another obstacle, which worked out well considering there's only a few enemies in the game.
I grew up in the era of NES games, which were usually short and brutally difficult games. I think that may have reflected a bit too much.
Thanks for the info! I'll keep that in mind. If it helps at all in the meantime, it also has controller support.
I can’t get past here, and cannot double jump or wall jump. Help!
Hi Sarge, thanks for trying it out! You can use his gun to propel you upwards by jumping and then shooting at the ground (down+Z). Careful though, because he has to refill his ammo, so use it sparingly. Also, if you just tap the shoot button down once while over an enemy, you'll get a boost into the air!
If you still get stuck, I've put a lot of instructions on the main Spazz's Easter Caper itch.io page. Once you get the mechanics down, it's not too difficult at all :)
(I've also added a youtube video of the gameplay to the itch.io page which may hopefully help you out a bit)
It was an amazing game, and it was quite hard too. (in the right way :) )
Till I found out you could just fly over the entire level with your gun.
But still a VERY enjoyable game. If it was a full game, I would definitely buy it
Thanks a lot for the nice feedback SoaLord! Haha yeah, I was wondering if anybody would work out you could hover basically indefinitely if you're careful. I would have liked to do some balance adjusting, but sadly ran out of time
It's an addictive game with cool graphics! I've been looking forward to this since you posted your bunny graphic on Discord.
Hope to see you in the next jam.
Thanks for playing arq! Glad you enjoyed it :)