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A jam submission

Chocolate DefenderView game page

Submitted by Sarge (@sgt3v), F3R0 (@ferotanman) — 12 minutes, 16 seconds before the deadline
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Chocolate Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#53.8003.800
Overall#232.5502.550
Audio#262.0002.000
Mood#292.2502.250
Gameplay#302.1502.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

NSFW

No

This game doesn't contain mature content

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Comments

Submitted(+1)

For me it's always fascinating to see something 3D on LÖVE.

I would move the camera a bit to the back - as you can miss some drops if they are too close to it.

Deleted 23 days ago
Developer(+1)

That "created by" wasn't meant to be a claim or something.  I'm not a programmer. I'm just learning GLSL to meet my needs as a cg artist. I also have built this raymarching algorithm inside Blender's material editor before starting to code for this game. And of course I have learned all these from some people's tutorials. Also my function names are sdSomething because sd means "signed distance" in short.  Saying "It's taken from shader toy and shuffled around" is a bit harsh. We have submited the game in the last 15 mins till the end of the jam and I just forgot to add proper credits. Now it's fixed. Thanks. I appreciate you mentioning that.

Deleted 23 days ago
Submitted(+1)

Technically impressive!

Submitted(+1)

Schlorp