Nice little digging game, everything works well with the rest, jetpack fuel consumption makes it for a careful planning, which is not always the case in these kind of games...
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Interesting idea for a survival post-apocalyptic game... Scavenging gets boring quite quickly as there's nothing more to do than opening things and eating, drinking, eating, drinking...
The character is also hard to navigate and control in tight spaces, you can turn it to a side to interact if there's no space for him to move... (turning doesn't need moving...?)
I like the overall aesthetic, and especially the fire transitions! The gameplay is a little cryptic at some points, but you can understand it fairly easily...
I just had a question: are you doomed to not being able to finish the game if you don't collect the first blue firefly before crossing the gate that closes behind you...? Some clue would have helped, something saying you can collect these, because they can just look like decorative flying thingies if you don't know it... :)
But overall a vey nice one!
As it has already been said, the controls feels really slow and sluggish... The glowing effects also feels weirs with the pixels being cut off so harshly sometimes (the echolocator echo effect).
Otherwise, quite an interesting and nice entry!