I had very much fun with the movement mechanic. The puzzles were great and I liked the graphics. Maybe show the player a wider part of the world. All in all a great game!
Play game
Oh no! I can't control my legs!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #971 | 3.588 | 3.588 |
Overall | #2257 | 2.915 | 2.915 |
Fun | #2373 | 2.686 | 2.686 |
Presentation | #3194 | 2.471 | 2.471 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must join with the enemies in the game and use their movements in order to move your character.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is a great movement mechanic. Only thing missing might have been a way to zoom out, so you could plan everything ahead, and maybe a clearer explanation of when you'd move with the enemies.
Nice work!
I think there's some mechanic where your character moves on a delay from what they are connected to, but I can't quite figure it out. It's a cool concept, but it doesn't feel good when I see the character staying still when the person they are connected to is moving.
The other issue is what happens when the person I'm connected to moves off-screen. There's no way to disconnect when they're off-screen, so if their movement is delayed AND I can't disconnect, I'm just kinda screwed. I don't like being setback by something I can't predict or control as it's happening in a puzzle game :(
Thanks for your feedback!
You can actually disconnect using the spacebar, but I agree that if you don't know it, with the zoom, you risk not seeing your target anymore... Definitely something easy to fix in the future ^^
Regarding the delay, it might come from the fact that you only move when your have a direct line of sight to your target, and that maybe wasn't as clear as I thought! Another things to fix :)
Thanks for playing!
Really cool concept and the mechanic is quite interesting it has a lot of potential to iterate and come up with a bigger project. Simple art style but im more of a mechanics kind of guy and yours deffinetly got me hooked right away.
Great job, hope you have some time to play mine and give some feedback too.
Very nice concept! My character wouldn't always move when I wanted him to, but it's difficult without legs as it is, so I understand. Great idea and great fit to the theme, good work!
The idea is really great but the level design doesn't does it justice. Also, why is my character sometimes stopping even though there isn't any obstacle ?
Thank you for playing! Indeed I am no level designer and didn't have much time to try to do better levels...
The character stopping should be that it doesn't have a line of sight to the enemy he's tracking, due to a wall for example. The feedback on that wasn't the clearest, would have needed a bit of clarification :)
The idea is really interesting. I don't think I saw anything quite like it in other games in this jam. It got quite tricky the more levels I did, but was nevertheless enjoyable. Maybe adding something akin to some stealth games, where you can choose one enemy and see it's path could be quite cool, and would add a bit of help to this quite challenging game. All in all, nice job on the game!
You have good game concept and idea, but please add browser version at future :)
I can safely say the title is what hooked me.
It was a fun challenge, but I got nuked a bit too often waiting for the right enemy to show up. Still a great game, though
Super unique idea! I love the concept and its very well designed. I wish it was a bit easier to see where enemies would turn and such, but other than that little gripe, I think you did great!
I think this is the best interpretation of the theme I've seen so far!
It confused me at first as I wasn't sure if I could connected with them through the electric gates, but soon got it. Could do with some chill music to as it's a bit empty sounded - otherwise super original mechanic, I can see this being a full fleshed out game!
Feedback is pretty good, letting the player know what's happening, although It'd be nice to have where enemies you're not connected to visible so you know where it's safe/unsafe to exist for a few seconds.
Thanks for the feedback!
Yes I was toying with the idea of displaying the enemies path displayed in some sort of way, for example with having an ability that can only be used using a specific limited ressource. Didn't have time to put it in unfortunately! But definitely something worth investigating :)
Thank you for playing!
Ha I had plenty of ideas to expand it a bit.
Longer and more complex and interesting levels would be a start.
And things like cameras that create unsafe zones (to give a narrative legitimacy to the "punition" mechanic), enemies with more distinct movement pattern of mechanics (ex some that "fall asleep" and stop moving after a certain amount of time when you're connected to them), more hazards (for example hazards that periodically turn on or off, forcing you to time your movements with their pattern), more puzzle elements (doors that need opening for example)...
And possibly more player power, where you can sometimes invert the enemies movement pattern, or "rewind" them a bit...?
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