i'm really glad you enjoyed your experience with the simulator!!
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thank you for playing, i'm glad you enjoyed it! <3 the alternating buttons for P1/P2 are on purpose btw, so someone who gets really good playing as P1 can challenge themselves by switching to P2 :) my testing of the game involved a lot of solo mashing buttons as well :')
this was so good!! I loved the use of repetition, and the textures in the second half of the game are so pleasant to look at! i like the nuance of this, how something that seems habitual/healthy can turn out to not be due to how it was approached.
I really liked this quote: "and ideally we find a way to not just spin our tires in the snow"
looking forward to further bitsy experiences by you 😎
thanks so much! this project was a really good way to get back to bitsy, as i felt supported by the story, it was already there & i just needed to illustrate it :) your game is amazing, #BarSKcrew! :D
thank you so much! it's really fun to work with an 8x8 tile limit, makes you think about how to best represent something in very few pixels :)
there was no sound indeed (i believe sound support is not yet available natively in the bitsy editor, only through hacks)
hahaha, if i remember correctly, i made it that way because a sleepy me would probably make weird mistakes like this-- i definitely put the cereal in first on my more awake days! :D thank you!
Thank you for your kind words. <3 That's exactly what I was going for in the bed scenes, we internalise the worst & piece the worst possible scenarios together, and it has a long-lasting impact on our perception of what is allowed/of ourselves.
I added the clock element quite late into the game, when I realised that players needed a visual aid to understand the game mechanic-- it then made me realise the game was really focused on the anxiety of time passing!
Thanks for your comment, this means a lot to me. <3 You're definitely not alone & it really sucks to have a self-perpetuating loop of low self-esteem/anxiety/impostor syndrome, but there's also so many healthy coping mechanisms out there, and they take forever to internalise & start having an effect but it's so worth it. #unsolicitedAdvice oops
Hope you feel better soon. :)
it took a while for me to understand why the colours were changing. i do think the black doesn't fit with the rest of the palette, it's too strong. the game is very relaxing, though; you forget you're playing it. nice one! :)
the graphics are amazing and i find it impressive that you made an inventory system and diverse weapons. however, the character was a bit hard to control and didn't animate properly. the music change worked very well!
i really like the art direction & camera movement (though sometimes the camera was a bit off). the bosses were enjoyable to fight and even though the character had a limited amount of actions, the gameplay was rewarding. i did find it a bit too easy, though. also,nice music! :)
wow. the sound direction was amazing and really enhanced the feel of the game! the gameplay was a bit confusing at first and i am not sure whether it is possible to get a good end, but I found it very interesting and enjoyable. :)