Thank you for your kind words. <3 That's exactly what I was going for in the bed scenes, we internalise the worst & piece the worst possible scenarios together, and it has a long-lasting impact on our perception of what is allowed/of ourselves.
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I added the clock element quite late into the game, when I realised that players needed a visual aid to understand the game mechanic-- it then made me realise the game was really focused on the anxiety of time passing!
Thanks for your comment, this means a lot to me. <3 You're definitely not alone & it really sucks to have a self-perpetuating loop of low self-esteem/anxiety/impostor syndrome, but there's also so many healthy coping mechanisms out there, and they take forever to internalise & start having an effect but it's so worth it. #unsolicitedAdvice oops
Hope you feel better soon. :)
it took a while for me to understand why the colours were changing. i do think the black doesn't fit with the rest of the palette, it's too strong. the game is very relaxing, though; you forget you're playing it. nice one! :)
the graphics are amazing and i find it impressive that you made an inventory system and diverse weapons. however, the character was a bit hard to control and didn't animate properly. the music change worked very well!
i really like the art direction & camera movement (though sometimes the camera was a bit off). the bosses were enjoyable to fight and even though the character had a limited amount of actions, the gameplay was rewarding. i did find it a bit too easy, though. also,nice music! :)
wow. the sound direction was amazing and really enhanced the feel of the game! the gameplay was a bit confusing at first and i am not sure whether it is possible to get a good end, but I found it very interesting and enjoyable. :)
glad to hear the game helped! :) there's lots of interesting things being done with songs in games - i'd definitely recommend checking out Too Late to Love You that played in Kentucky Route Zero, if you haven't already. :)
Yes, I'm definitely looking into making longer games - if done right, they can have a huge emotional impact on you (Life is Strange comes to mind!) I'm really glad you liked it. I'm at @underskinnyhrt on twitter and all my other social media are on my website, vaida.me :)
Hehe! Thank you, I am glad you liked it. One of the most interesting things about interactive fiction is the limitations you have & how small things (such as the cycling text) can be used to evoke different emotions.