it took a while for me to understand why the colours were changing. i do think the black doesn't fit with the rest of the palette, it's too strong. the game is very relaxing, though; you forget you're playing it. nice one! :)
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the graphics are amazing and i find it impressive that you made an inventory system and diverse weapons. however, the character was a bit hard to control and didn't animate properly. the music change worked very well!
i really like the art direction & camera movement (though sometimes the camera was a bit off). the bosses were enjoyable to fight and even though the character had a limited amount of actions, the gameplay was rewarding. i did find it a bit too easy, though. also,nice music! :)
wow. the sound direction was amazing and really enhanced the feel of the game! the gameplay was a bit confusing at first and i am not sure whether it is possible to get a good end, but I found it very interesting and enjoyable. :)
glad to hear the game helped! :) there's lots of interesting things being done with songs in games - i'd definitely recommend checking out Too Late to Love You that played in Kentucky Route Zero, if you haven't already. :)
Yes, I'm definitely looking into making longer games - if done right, they can have a huge emotional impact on you (Life is Strange comes to mind!) I'm really glad you liked it. I'm at @underskinnyhrt on twitter and all my other social media are on my website, vaida.me :)
Hehe! Thank you, I am glad you liked it. One of the most interesting things about interactive fiction is the limitations you have & how small things (such as the cycling text) can be used to evoke different emotions.
too much candy, maybe? :p
it was a gamble to exaggerate the audio effects and visuals that much - some people think it reinforces the meaning, some others think it's too much. looking back at it, i would have toned it down and added more diversity in the effects instead.
the gradual fading into a reindeer was indeed meant to represent having to adjust yourself to your family and present as the ideal version of you they have in their minds. :)
I think it would be limiting to define personal games too tightly - if you feel that it's one, then it is :) I checked Imaginal out, I love how it gives players a space to reflect in; the gameplay isn't really that important imo, it's just there to give you something to do while you think about the questions that pop up. I'd say it's definitely personal. Thanks for the heads-up! :)