That worked for me too, thanks!
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Although this is listed as 32x32 tiles, the content appears to actually be authored at 16x16 and scaled up.
This is a good thing in my case, as I need 16x16 and was worried I was going to lose detail scaling down.
To the Author: I would recommend listing this as 16x16 set (and not scaling it up the files), and then let the people buying it scale up if that's what they want. As you have it, I think you will dissapoint people expecting 32x32 pixels of detail, and people requiring 16x16 (like me) might not buy it at all.
Arrow keys work as well, if that's any consolation...
But yah, ESDF if a limit of Pico8 (the engine I used); would have preferred WASD, of course.
Thanks for playing, and taking the time to comment!
Can you provide more details about what functions are giving the error, and what you tried to replace it with? I haven't used PV8 in some time, so I'm not sure about the current status of the API.
Thanks for playing and taking to time to give feedback! I'm a little torn on the off-screen gameplay. I agree it's hard, but I believe it adds a slight layer of "RNG" to what would otherwise be very predictable moment to moment gameplay.