Controls on keyboard + browser seem broken? For example, pressing RIGHT ARROW moved the mouse down.
Also, the "PLAY" button is hidden for me when not running in fullscreen.
You can find the end date on the home page of the Jam (NESDev Compo '24 - itch.io).
Nice work! The game is looking great!
Not sure if you're looking for feedback but.. I played through the first battle so far, and I have a few suggestions/feedback on the UI/UX:
If you have any general questions about the competition, feel free to ask below and I will add them to a list here!
There is not, but I recommend where most of the NES development community seems to reside and is often happy to help people out:
And of course, there is always the traditional NESDev Forums.
I wrote this article on the topic: How to Create NES Games
Here's a few resources to check out:
Yes, but your game must have a free demo or similar, and that is what will be judged.
We also ask that you don't submit a demo for games that are already commercially available. This is a "game jam" not a chance to get advertising for your game.
Out of the box, probably not. NESMaker uses more than the 64KB PRG ROM limits imposed by the competition. However, it might be possible to hack things up to the point of meeting the requirements!
tepples has put together a guide to how this might be done here. If you end up doing this, please let us know how it goes!
Are you working on an NES project that doesn't fit the requirements of this game jam? Then you've come to the right thread
For this year's nesdev competition, the "tools and toys" category will not be submitted through the jam submission. Instead, please reply to this thread with a link to the itch.io page of your project, and tell us a bit about it!
The reason for this change is that itch.io game jams do not allow us to have separate categories within a single game jam.
Here are the details on what can be submitted:
Category 2 (the non-contest): Tools and Toys
IMPORTANT: A big change from previous years is that the Tools/Toys category will not be submitted via the jam submission form. Instead they will be submitted here.
Technical Details:
The competition is broken up into 2 categories: Games and Tools/Toys/Unfinished Works.
IMPORTANT: A big change from previous years is that the Tools/Toys category will not be submitted via the jam submission form. Instead they will be submitted here.
Category 1: Game
Mapper-specific advice:Excessive padding is discouraged. For example, an entry's 10 KiB of PRG data shouldn't be strewn across a 32 KiB PRG ROM; it should instead be packed into 16 KiB. Nor should a CNROM have two CHR ROM banks that are less than half full; NROM with $2000 switching is usually better for that situation. This helps ensure more entries can fit on the multicart.
- NROM-128: Be careful not to write to $8000-$FFFF. Test with a breakpoint on writes to ROM.
- NROM, CNROM: Be careful not to overwrite CHR ROM. Test with a breakpoint on writes to PPU $0000-$1FFF.
- NROM, CNROM, ANROM, BNROM: $FFD0-$FFF9 of each 32K PRG ROM bank must be unused.
- UNROM (2): $FFD0-$FFF9 must be unused.
- UNROM (180): $BFD0-$BFF9 must be unused.
- A53: Write to register $81 only once, at the beginning of the program, usually with value $FF. (Mapper 180-style fixed $8000 mapping needs longer initialization; contact us.) Match the values written to $80 to the size of the entry: $00-$0F for 32K entries and $10-$1F for 64K entries, depending on desired PRG mapping and nametable mirroring scheme. Specify whether $FFD0-$FFF9 or $BFD0-$BFF9 is unused.
Category 2 (the non-contest): Tools and Toys
IMPORTANT: A big change from previous years is that the Tools/Toys category will not be submitted via the jam submission form. Instead they will be submitted here.
Please post any questions or ask for clarification here. Thanks and GOOD LUCK to all entrants!
I am trying to e-mail the people who submitted games to the Game Jam I am organizing, but I keep getting this error:
"We seem to be having server problems right now! Please try again later."
I was able to send an email earlier today, but not after that. I've been trying on and off for about 6 hours.
This is the Game Jam in question: NESDev Compo '23 - itch.io
Submission have officially closed, and wow! Another great turnout this year! There are 24 brand new games for the NES thanks to all of you. Congratulations to everyone who managed to submit something; you are one of a handful of people with the skill to make an NES game in 2023.
If you were not able to complete your project this year, the competition runs every year, and there is no limit on how much time you spend on your project, so think about starting today!
With the submission deadline closed, the judging can now begin, and lasts 2 weeks, until December 4th, 2023.
All submissions can be found here:
Submissions to NESDev Compo '23 - itch.io
Please keep a few things in mind:
With the competition being on itch, we don't have a good way to enforce a lot of these rules, so honor system is in effect.
Wow thats so kind of you to say! Thank you so much, and welcome tl the world of NES homebrew!
If you're interested, I've listed some of my favorites here:
https://www.matthughson.com/2022/01/06/nes-homebrew-seal-of-quality/
Check out the FAQ for a list of resources! FAQ - NESDev Compo '23 community - itch.io
Hi "A Novel Approach"! Thanks for your submissions to the compo. Its great to have you joining us.
We (the organizers of the competition) noticed that you submitted quite a few, early, unfinished Puzzle Maker prototypes. How would you feel about picking your best one and submitting just that one? The other projects could always go into Category 2 if that interests you.
Again, we're excited to have you here, and I don't want to come across as anything other than that!