Thanks! The soundtrack comes with the Game Boy version of the game if you'd like to get the soundtrack and help support the game.
Matt Hughson (NES Dev)
Creator of
Recent community posts
I am trying to e-mail the people who submitted games to the Game Jam I am organizing, but I keep getting this error:
"We seem to be having server problems right now! Please try again later."
I was able to send an email earlier today, but not after that. I've been trying on and off for about 6 hours.
This is the Game Jam in question: NESDev Compo '23 - itch.io
Submissions Closed!
Submission have officially closed, and wow! Another great turnout this year! There are 24 brand new games for the NES thanks to all of you. Congratulations to everyone who managed to submit something; you are one of a handful of people with the skill to make an NES game in 2023.
If you were not able to complete your project this year, the competition runs every year, and there is no limit on how much time you spend on your project, so think about starting today!
Judging Begins Today!
With the submission deadline closed, the judging can now begin, and lasts 2 weeks, until December 4th, 2023.
All submissions can be found here:
Submissions to NESDev Compo '23 - itch.io
Please keep a few things in mind:
- Only people who submitted entries may vote.
- Try to play and vote on every game if possible (as is the tradition for nesdev compo).
- If given a choice, please judge the downloadable ROM from itch. Uploads are locked to keep things fair, but there is nothing stopping someone from updating an embedded emulator, or offsite downloads
- Don't rush, take your time, and leave feedback/compliments for the devs. Although this is a competition, it's also a celebration of our community, and what each other have created.
With the competition being on itch, we don't have a good way to enforce a lot of these rules, so honor system is in effect.
Wow thats so kind of you to say! Thank you so much, and welcome tl the world of NES homebrew!
If you're interested, I've listed some of my favorites here:
https://www.matthughson.com/2022/01/06/nes-homebrew-seal-of-quality/
Check out the FAQ for a list of resources! FAQ - NESDev Compo '23 community - itch.io
Hi "A Novel Approach"! Thanks for your submissions to the compo. Its great to have you joining us.
We (the organizers of the competition) noticed that you submitted quite a few, early, unfinished Puzzle Maker prototypes. How would you feel about picking your best one and submitting just that one? The other projects could always go into Category 2 if that interests you.
Again, we're excited to have you here, and I don't want to come across as anything other than that!
I played through the demo and thought it was pretty good! Probably just the right length to leave me wanting more and hinting at a larger experience.
My only serious complaint would be that the default control scheme had me scratching my head:
1. Keyboard seems to use WASD, which for menu navigation is very unexpected and took me a while to even figure out how to navigate the main menu.
2. I have 2 gamepads plugged in, and it doesn't let me use one of them (a Buffalo USB SNES-like controller). My XBOX controller worked fine.
3. If we assume that the game is mimicking NES or GB, using "fire/B" to CONFIRM and "jump/A" to GO BACK in menus is backwards from how games would usually work.
The other thing I ran into was pausing the game while the boomerang was being thrown and the sound looped forever. Sounds like that might have been fixed in the full game, based on some patch notes.
I'd highly recommend embedding your entries directly in your itch.io page for easy of access to players, and to increase play counts.
Doing so has never been easier! There are a couple different solutions, but I've found for most games, NinjaPad is a great solutions as it supports Keyboard, Gamepad and even Touch inputs!
https://github.com/ninjadynamics/ninjapad
And great news! NinjaPad is now using binjnes, so it is a much more accurate emulator and includes support for Mapper 28!