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Matt Hughson (NES Dev)

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A member registered Mar 23, 2015 · View creator page →

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Thanks for sharing!

Can I ask what engine/plugin you are using for UE? Or is this written from scratch?

This work?

https://www.lexaloffle.com/bbs/?tid=27836

This is the trade off to get a full 10x20 play area.

There is no demo coming, but as I said, there is a free version for the NES if you want to see if you like the game.

It sounds like you already know this, but: the blocks are 8x7 so that I can fit in the full, traditional 10x20 game board. Whether or not that is worth having "squished" visuals will depend on the viewer.

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I am trying to e-mail the people who submitted games to the Game Jam I am organizing, but I keep getting this error:

"We seem to be having server problems right now! Please try again later."

I was able to send an email earlier today, but not after that. I've been trying on and off for about 6 hours.

This is the Game Jam in question: NESDev Compo '23 - itch.io

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Submissions Closed!

Submission have officially closed, and wow! Another great turnout this year! There are 24 brand new games for the NES thanks to all of you. Congratulations to everyone who managed to submit something; you are one of a handful of people with the skill to make an NES game in 2023.

If you were not able to complete your project this year, the competition runs every year, and there is no limit on how much time you spend on your project, so think about starting today!

Judging Begins Today!

With the submission deadline closed, the judging can now begin, and lasts 2 weeks, until December 4th, 2023. 

All submissions can be found here:

Submissions to NESDev Compo '23 - itch.io

Please keep a few things in mind:

  • Only people who submitted entries may vote.
  • Try to play and vote on every game if possible (as is the tradition for nesdev compo).
  • If given a choice, please judge the downloadable ROM from itch. Uploads are locked to keep things fair, but there is nothing stopping someone from updating an embedded emulator, or offsite downloads
  • Don't rush, take your time, and leave feedback/compliments for the devs. Although this is a competition, it's also a celebration of our community, and what each other have created.

With the competition being on itch, we don't have a good way to enforce a lot of these rules, so honor system is in effect.

Awesome, thank you for noticing. All of that was very intentional!

Wow thats so kind of you to say! Thank you so much, and welcome tl the world of NES homebrew!

If you're interested, I've listed some of my favorites here: 

https://www.matthughson.com/2022/01/06/nes-homebrew-seal-of-quality/

Thanks for taking the time to let me know!

You rock! Thanks for understanding!!

Check out the FAQ for a list of resources! FAQ - NESDev Compo '23 community - itch.io

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Hi "A Novel Approach"! Thanks for your submissions to the compo. Its great to have you joining us.

We (the organizers of the competition) noticed that you submitted quite a few, early, unfinished Puzzle Maker prototypes. How would you feel about picking your best one and submitting just that one? The other projects could always go into Category 2 if that interests you. 

Again, we're excited to have you here, and I don't want to come across as anything other than that!

The games share the same codebase so they play essentially identical. The big addition to the GB version is the addition of multiplayer. There's some other minor upgrades like battery save.

The game jam is for games that run on  the NES, so no you cant use unity.

There isn't one, but the NES version is free if you want to try it out. 

That's for checking it out!

Yes, as long as it meets the technical requirements. 

I got some photos already so you can ignore this request.

Thanks

That's awesome. I've added a patched version of the game to the official downloads here on itch!

Any chance one of you could take a photo of the game running on an Analogue Pocket that I could use to post on Social Media etc?

Wow 8 players!

Would you be willing to give this a try?

https://retropatcher.jonabrams.com/

Thanks for the compliments!

I'm not sure how to create a pocket version of the game. I'm 100% open to it if someone can create one or show me how to do it.

Thanks!

Looks great!

Awesome! I hope the feedback is helpful.

Yah, I actually found your game from Game Jolt (where I follow you as well). It's nice seeing other devs on there 😁 

Belle Boomerang had me daydreaming of an NES port someday 😉

Belle Boomerang community · Created a new topic Fun Demo!

I played through the demo and thought it was pretty good! Probably just the right length to leave me wanting more and hinting at a larger experience.

My only serious complaint would be that the default control scheme had me scratching my head:

1. Keyboard seems to use WASD, which for menu navigation is very unexpected and took me a while to even figure out how to navigate the main menu.

2. I have 2 gamepads plugged in, and it doesn't let me use one of them (a Buffalo USB SNES-like controller). My XBOX controller worked fine.

3. If we assume that the game is mimicking NES or GB, using "fire/B" to CONFIRM and "jump/A" to GO BACK in menus is backwards from how games would usually work.

The other thing I ran into was pausing the game while the boomerang was being thrown and the sound looped forever. Sounds like that might have been fixed in the full game, based on some patch notes.

Yes they have bevel edges and ENIG finish + gold fingers (both nes and gb)

I'll have to check. It's being made by Broke Studios.

Thanks Gumpy! Means a lot coming from you!

I'm not sure if you have any control over it, but the keyboard buttons feel backwards to me: Left action button Z is jump, Right action button X is shoot, where as on the controller, its the opposite.

As a compromise, you could make C also jump.

Z - Jump
X - Shoot
C - Jump

I would try the #project-recruiting channel on the nesdev discord:

https://discord.gg/AdMQJzjV9P

I'd highly recommend embedding your entries directly in your itch.io page for easy of access to players, and to increase play counts.

Doing so has never been easier! There are a couple different solutions, but I've found for most games, NinjaPad is a great solutions as it supports Keyboard, Gamepad and even Touch inputs!

https://github.com/ninjadynamics/ninjapad

And great news! NinjaPad is now using binjnes, so it is a much more accurate emulator and includes support for Mapper 28!

Yes! I can start selling them again in November 2023. I'm not sure I will right away, but that would be the absolute soonest. I will eventually though. I just have some other Witch n Wiz stuff in the works that I want to do at the same time.

You are correct about scoring.

"Kill Screen" means after level 30  the floor starts rising making it harder and harder.

Correct! Neither of those features.

Yup! Should work fine.

Give the multiplayer a shot and let me know what you think!