Nice graphics and sound. I like the concept, but I was expecting the the difficulty to increase. Without that, the game only kept me interested for a few tries. If it would have some kind of non trivial difficulty progression that would keep me interested longer and would encourage me to retry. Mostly because I would want to see how the difficulty changes and if I am up to the challenge.
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Looping Zip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Feel (playability and control) | #10 | 4.118 | 4.118 |
Overall | #20 | 4.176 | 4.176 |
Overall Enjoyment | #30 | 3.765 | 3.765 |
Aesthetic (sound and visual) | #36 | 4.176 | 4.176 |
64x64 Authenticity (was it truly lowrez?) | #81 | 4.647 | 4.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
@RhythmLynx:
Thank you! :)
I used to make a simple and effective game in the past :)
@Jupiter Hadley:
Thank you for playing and including my game in your video! :)
After watching the video, didn't know my game was that hard. Probably because of being played by mouse. Also, I will add more keys instead of just space key in the future update :).
@Adam Pajor:
Thank you for your feedback! :)
The final speed is maxed a moment after the start and after that no more speed up (unlike its origin game (also mine), Runny Square, which is much more nasty on speeding up). So, player can gain as many points as he/she can without increased difficulty anymore :).
@subpixel:
Thank you! :)
I remember when that time I didn't add the detail when the game is in progress.
@clemonades:
Thank you! :)
With keyboard, the difficulty can be lowered ;).
@Wolod:
Thank you! :)
Also, thanks to the who created the music that I can make the game better ;).
@Gawain (DarkGriffin):
Thank you for your feedback! :)
About the main menu, someone else addressed it too. I guess I will probably make the play button bigger to make the GUI more intuitive in the future update :).
Personal best: 53 points.
My complaint is that it gets hard fast then it doesn't seem to get more harder. But at the final speed you can die easily. Fair enough!
I like the visuals, the music add a lot to it. The sounds are good too. And the game is addictive!
Really nice little game. Gets very hard fast, controls couldn't be simpler, and the retro graphics are cool too. The main menu took a few seconds of poking things to understand what did what. But the game itself is indeed cool, fun to play, and the graphics/music are nice as well.
Wow, it seems so simple but it's incredibly challenging! Nice job! =D
Simple gameplay and easy to grasp, but rather hard to master! It may be worth prohibiting space bar presses from changing direction if they're pressed after the game has "started" but before the ship has actually started moving, because a few times I hit space to start when I thought my previous press hadn't been registered, only to discover that it had been registered but the ship is slow to get started.
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