I know it would make it more like all you do is "push push push" to use a controller instead of "click click click".
But I was thinking of using pico-8 for it's simplicity (read, stupidity) of input (and the challenge of squeezing clicker gameplay out of something that has very limited numbers and memory).
But I don't know if not using the mouse feels right against the theme. I get the feeling I'd be knocked down some points for having people press Z/X instead of clicking the mouse/tapping the screen. Pico-8 has no mouse input to use, so I'd have to use something else instead.
What do you all think? Should we stick to inputs related to the mouse/touch screens, or is the concept of having to repeatedly press something to progress more what the theme is about? The theme summary mentions VR, which from what I understand has no mouse, so...
(I have to agree I'd love to see someone try a VR clicker game, lol. I don't own the hardware or I'd give it a spin myself. But the thought of someone needing to bob their head or look left and right thousands of times to progress is too funny to pass up.)