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Gawain (DarkGriffin)

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A member registered Jul 04, 2015 · View creator page →

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Nice little bit of typing practice!  

I wish there was a bit more to the game.  Maybe some difficulty or scaling of the speed over time.  Like starting a bit slower then the current pace and speeding up with each word or amount of letters typed.  A sound or ding when a word is finished would also go a long way to give feedback and satisfaction when finishing a word.

On the other hand, I love that there is virtually no restart time and that failing words just restarts silently with no penalty/insults or summary to click through.  Also, thanks for simply ignoring mistakes.  A lot of the other typing practice tools I tried today highlight mistakes or fail on pressing the wrong key.  Those are great for accuracy but come across pretty mean feeling when just starting out.

I recently got a new split keyboard and this was just what I needed and a great way to practice!  I quickly discovered I have some bad hand crossing habits for typing fast that now hit "missing" keys thanks to the split keyboard design.  Felt pretty silly this afternoon going from being the fastest in my house to suddenly scoring only 20 words per min, lol!

Thanks to your little practice app, I have started to type a tad better, and now have a bit more confidence in writing my school assignment on this new thing.

Thanks so much for posting this up!  You made my day today! :)

Thanks!  I'm glad to hear you enjoyed playing! :)

Thanks so much for recording it!  I'm glad players like you are still enjoying it out there!  Really made my day to see you playing it on youtube too! :)

In no particular order off the top of my head: dragon, minotaur, baby egg dragon/eyes spying out of an egg, maybe a shield to go with that sword, birds, a general beast/wolf/four legged critter, centaur(maybe a bit tricky on that one), witch or caldron, gryphon, sphinx, cube slime, maybe a floating robot or pyrimid enemy, mimic, fire spirit, floating elementals, crystal monster, cat, dog, white rabbit, UFO, floating pot/jar, barrel or box mimic, evil eye....that should be a lot of inspiration. 

Whatever you come up with, I'm sure it will be great!  I am looking forward to it! :)

Some feedback after trying this out for the first time today.  Generally I was surprised and enjoyed this game so far.  It's a great idea, and I was a big fan of the crazy campus design!  I love how our colors and tools are so strange that we can't help but make "terrible" abstract drawings.  The limitation actually makes me want to keep trying to draw more things, which is really great!  Also the main character is so perfect. :)

1. I wish there was an "offset to the left/right" camera.  So that when your drawing was open to one side of the screen, the character could be about a third off to the left to make room for the drawing interface.  Walking was extremely uncomfortable as is "out of the box" since I could only ever see in one direction from the character at a time.  This might be fixed if there was a key to hide the drawing pad like a "put away" feature.

2. Some indicator of where the brushes/colors are, or maybe some hints around the level.  I had no idea where to go after getting about half of them, and for a good long while I had no idea the colors could even be collected because they look like sculptures at first.  I kind of dread the moment when I collect almost all of them except 1 or 2.  Maybe they could emit a sound, animate, or glow when in a certain range to let us know that they are pickups?

3. The jumping was funny and fit with the whole wacky thing, but I would love an option to "float when held automatically" or even "hold space to stay at this height".  I play a lot of video games, so tapping to fly isn't too bad for me personally.  But I can see a lot of disabled players being unable to get around the campus due to the required rapid button press in an otherwise rather tame game.  Another solution may be to simply setup walking paths between the islands, so the jumping can become a "cheat", but there is also a way to "walk" to each location.  (At least the ones with brushes/loot on them.)

4. I love the colors and crazy things going on.  But the AI is very flashy and probably not good to stare at in a dark room at night.  I found myself needing to focus on the art or grade windows instead of the AI when he was grading my work.  So I think having an option to slow down or mute the flashing colors would help make the game less eye straining.

5. Some tutorial on the default controls is a must.  I didn't know about x to change camera angles till I came to this page and read about it in the comments.

6. Thanks for saving the drawings to our PCs!  I'm terrible, but it's still nice and encouraging to know if I manage a masterpiece, it will be sitting in a folder for me to share or enjoy later on. :)

Is there a template for the character battle sprites?

I know there are the default characters, but it is a bit difficult to tell the difference in pose between some of the sprites.  I am trying to plug some of my other game resources into this, and it's a bit of trial and error figuring out how all this works.

Ideally there would be documentation on the intended graphics layout for each part of the engine.  I understand though this might be a waste of time to write up so early.

Just some empty boxes with what animations go where would do wonders!  I would make some myself to share, however I don't understand all the middle animation strips use yet.

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That one works!  It's downloading the tool updates properly after running the setup from your post here.

I could have sworn I tried that link before, but I bet I was still running the old itch.io setup executable by mistake. (It was 2AM after all.)  The old setup is still sitting in my downloads folder alongside the new download, and windows defender didn't complain when I ran it like it does with the newer install.  Doh!

Version 1.5.5 up and running now.  Thanks!

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Hi.  I just installed the newest version, and every time I run it, the program just says "Your updater is out of date."  It tells me to install from the main website.  I have done that, but it still just says that message when I start the program.  I tried running as administrator, same result.  Even tried fresh uninstall/reinstall, still the same error.  Was the updater packaged/updated/whatever in the windows build?

OS is Windows 10.  The only anti-virus I am running is Windows Defender.  I'm not getting any notices about it being blocked or anything.  Help?

Yes, Noodles is both the name of the dragon, and their favorite snack!  It's a little confusing in hind sight, but I was following my naming convention from my other dragon game Drake, where the game is named for the character it represents like an old retro title. 

Thanks for checking it out, glad to hear you enjoyed your time with Noodles!

Well, that was something.  The controls were a bit strange, but the AI managed to sparkle up my little fairy dragon after I figured out how to do everything.  So that's a success, I think? :D

My first dragon also got eaten by the save demise. :o As others mentioned, you should auto-save for the user before they pick something that would potentially destroy a lot of work.  I have to dock points off of the fun score for that.  Personally I just had fun drawing another little pixel dragon though.

Thanks for the experience, best of luck to your future developments!  Keep at it! :)

I wanted to like this one more then I do.  The reflection mechanic to shoot enemies is so clever, and the graphics are cute!  

Sadly, between the fast, momentum based player movement, enemies taking two hops to defeat, and the cruelty of the shield mechanic timer, I just couldn't really enjoy my time playing.  I ended up dying to panic and running over the same ground a lot. :(  

Having said that, nice work on graphics, and great work with the sound, reflection mechanic ideas, and level design!  I think with some balancing of difficulty, expanding on the aim/reflect idea with more powers, and tightening up the player movement just a tad, this could be a great game to revisit!

This was a nice one!  My only minor complaint jam-wise is the transparency in the attacking and death animations doesn't quite fit the jam conditions of 1 bit.

I loved how you pit the "rpg kill everyone/explore to get exp" against the need to rush the game due to the poison timer.  It was a great way to create a lot of tension and decision making with very little to work with.  I was sad it was over so soon because I wanted more, which is great!  Nice job! :)

This isn't a game on it's own.  It is an asset bundle for use in making your own games. :)  So for example if you have RPG maker or other tools such as Unity, you can import the graphics from this and make your game look awesome. :)

Hi again!  For you and anyone else looking for the original songs I used in the game, you can find them in Mark's 70 days project.  He has uploaded it to this google drive link: https://drive.google.com/drive/folders/1e3mg0m2yyuwzaaG7afQBySfTSVFR7rZS?usp=sharing

The tracks for a "soundtrack for Drake" would be 6, 8, 45, 50, 64, 65, 67, and 70.  The rest also have some great little gems, though they are not all in chiptune style.  Enjoy!

Soundtrack of the jam, right here!

I can now prove I am only a tiny bit better at this task in virtual space then I am in real life.  After 5 attempts at the game I finally got 4 flips in before dropping it onto the floor.  Most of the time I just toss it off into the sunset around 2.  I need a lot of practice!

I wish there was sound effects for dropping it!  Even without that, I enjoyed my time attempting to master the controls!  Hard, but really great and smooth to play!

This was great!  I love the random dark humor, and also the lack of fail state so the focus remains on learning the subject.  Nice job!

Oh gosh, this was way more funny then I expected it to be!  Solid writing, great mix of random escalation and player choice.

I found the final step where we have to type our answers in to be a bit annoying, since it sends you to the start each time.  I think it would have been better if it just went back 1 step instead of starting all over.  Still funny though!

I didn't find this one very fun, but then again, I've never been a big fan of filling out government paperwork.  Perhaps that's the point.  

It's a hard topic to make fun, so I'm taking that into consideration.  It was certainly an interactive version of the steps needed.  I like that the interface basically walks you through the steps without much prompt or tutorial, nice job there!

It would have been nice to have a final screen showing the player's selections at the end after inputting everything.

You certainly managed to make a thing, however!  You should be proud to have met the deadline, and learned to use a new tool! :)

I think this has a lot of potential if you expand on it!  What's there so far is pretty great, and you seem to have created a good start to a game engine for yourself.  I do wish the game restarted instead of closing, but given how you modeled everything in 3d, I understand why this got left on the table.  I didn't count it in my scoring.

The 3d presentation was unexpected, but is a great way to tell even more story with each scene, and I loved some of the camera movements you managed to squeeze into some scenes such as leaving the van.

My gripe is with the theme exploit, while your game certainly features a road trip, it has very little to do with the actual article.  I'm guessing time just caught up to you.

Having said that, if you expand on the game outside the jam limits, I would prefer finding out more about the characters you created instead of just following the wiki's scenarios.

Anyway, great job making the game, I loved it. :)

Well that was all a bit strange.  I did get the age correctly though, and learned what the wiki had to say, so great job on that.  Not bad at all knowing you hadn't touched the engine! :)

This one was pretty funny!  I love the idea here!  Sometimes the obstacles would become impossible to dodge, or it would take a while to spawn a new one.

I kind of wish the man either acted as a "distance limit", or also interacted with things(such as crashing into the rocks or something).  He was just kind of stretched out in the middle.  It was pretty funny though and made me smile. :)

Success!  I did manage to make a smoke bomb after my second attempt.  The first ended quite sadly with one of the key ingredients stuck along a corner of the counter.  It seems if things end up on the floor we can't quite reach to pick them up again.  (Or perhaps it was stuck inside some geometry of the level.)

It would have been much better to have some instructions, even a quick note saying the interaction buttons, inside the game itself.  But this is still quite impressive given the time constraint.  Bonus points for having the tape and other objects just like in the picture.  And it worked, I made a ninja smoke bomb!

Good news!  I found the artist on soundcloud here: https://soundcloud.com/marksparling/sets/70-days  The playlist doesn't have every song from the 70 days collection, but here is the list I used in case you want to dig deeper into the account and search.  Keep in mind the versions in Drake are cut a bit to loop well in game.

day 6, day 8, day 45, day 50, day 64, day 65, day 67, and day 70

I will try to write him and see what we can do about a soundtrack playlist.

Yes!  I might not join every time, but this is such a great concept for a jam it should continue.  It's also really cool to see all the different approaches to capturing the article as a game.

Great little game, loved the progression and level layout.  Really had it's up and downs and great little moments of "aha" like a good exploring experience should.  Thanks for making this, it was really fun!

Welcome to the madness, good luck, have fun! :)

https://www.wikihow.com/Apply-Vicks-VapoRub

Oh goodness, this is going to be bad.  Love the jam concept though, and I got a great idea to execute.  Here we go!

I second the idea of doing these more often.  It would be funny to fill itch.io with copies of wiki articles or other non-game related stuff that are instead playable/funny games.  Almost like a massive parody of the other sites content, lol!

you could give Construct 3 a go.  It's mobile and works in the browser, supposedly they added mobile editing.  I own a super narrow android phone so it was unusable to me, but on a pad it should be fine.

Another browser based engine is playcanvas.  That one is more a 3d unity like environment, you'll need to code, and will need a source of 3d models, but it's pretty slick how far you can get in the browser.

Good luck!

Ah, alas, it seems Mark's site is indeed down.  Sadly he was the source of the original music files, I am not sure his license will let me distribute it beyond inside my game. :( I will look into it tomorrow, but more then likely you are better off trying to track down the artist.  If it helps with the search, the tracks I used are part of his "70 days" chiptune collection.

Hi.  Drake wants to help any way he can with the bundle!

https://darkgriffin.itch.io/drake

If Drake used the orbs to get somewhere secret, then there isn't any extra orbs to collect past that point.  The map just always shows an orb slot for each level. There isn't any secrets to the super secret boss besides getting the true ending.

Really glad to hear you enjoyed playing it!  Someday I'd love to make more Drake, sadly life hasn't given me the time since work has been crazy.  I do have plans for another adventure, though a little (but not much) more hi-res! ;)

Hmm, I don't know then, must be something on itch.io end of things.  I would ask the itch.io team directly for more info. 

Everything in my control panels and my own testing says that pressing PayPal with 0.00 as the currency entered should be purchasing the game for your account.

For now you can just use the grey link on the pop up "no thanks just take me to the downloads".  It won't claim the game, but should let you download it.  Drake is one of my older games, so at this point any "update" will most likely be a sequel anyway.

I think it is because I have it at 100% off for corona virus sale.  If you just choose Download or Claim > then select to "pay with paypal" with the value set to 0 USD, it should skip the payment and just add the game to your itch.io account.  Let me know if it works or you still have issues getting it.

Yes, the others worked fine and let me get the full download.

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Hi LimeZu,

I recently purchased this in the bundle sale listed here:

https://itch.io/s/28728/battlers-overload-100-rpg-enemies

However, I was only able to access the regular Fantasy Battlers - Free download.  I wanted to let you know in case this wasn't intentional.  (I suspect you intended for the complete pack download to be unlocked instead.)

EDIT: For now I just bought this pack again to unlock it as a work around.  You can just keep the extra payment as tip, no big deal. :)

I mainly wanted to let you know it doesn't unlock through the bundle purchase.  For the record, I had "purchased" the free demo version before trying to buy the bundle, so that might have confused itch.io.

I managed to make it through the water level anyway.  I'll be happy to check again if you need someone to check the next fix though.  Love the little dragon! :)

It's a little milder, they are not teleporting now.  But still the fish are very fast on my system.  I took a 5 second gif for reference.

https://drive.google.com/file/d/1zw3nfmlS-5UmEq79BGlU-hL4kb_x9mDg/view?usp=sharing

My operating system is Windows 10.

I don't think anything else in the game is faster then it should, at least so far.  The bouncy ball boss was a bit fast on his final 2 or 3 hits, but felt pretty fair since we can learn his patterns by then.

Pretty cute game!  I love the little dragon, he's adorable!

I encountered a bug on the water/swimming levels, the enemies are swimming way faster then I think you intended.  The rate of swimming seems different between each one, possibly related to how many are on the screen/level at once.  For example on the first screen, the leftmost fish is swimming back and fourth at what I assume to be the normal rate, while the others appear to be teleporting around their pattern due to moving too fast.  The jellyfish are also taking less then a second, sometimes a fourth of a second or less, to complete their entire up and down pattern.  Given the "difficulty" of the rest of the game up to this point, I suspect this turbo speed swimming isn't intentional. ;)  Sadly I haven't passed the water level as a result since I can't really dodge/fight the fish in this version.

Another minor thing: the game says to press X on the map to save, but the actual key that pulls up the menu on my game is D.  X key doesn't do anything on the map screen, and the game interface in levels says to press X to jump, which is keyboard key A.  Also, the game doesn't say what key to press on the title screen.  I had to find out it was A through trying various keys on the keyboard.  I know the controls are configurable, but it would greatly help if the menu had a small note or intro saying the defaults when we first start the game.

Despite these issues I still really liked what I played of the game so far.  Thanks for making it, and stay safe! :)