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I'm poking Godot and testing tossing some literal numbers around in VR.  No idea where this goes yet, doing all the tweak things required for controls and grabbing things in VR physics land.  Hoping to make some kind of puzzle game using the theme, but learning VR in a new engine is rough.  It's close to Unity, my old engine, but different enough and without my big asset scripts pool I would normally smash things together with.  I feel like a noob again, lol.