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A jam submission

InterfearenceView game page

Blast your way through anti-malware, while glitches interfere with your senes in this action-packed shooter!
Submitted by Fischkopp Games — 1 hour, 15 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You‘re a virus destroying the target computer system. While the system becomes more unstable with your progress, all kind of bugs appear like the camera moving on itself or the sound module moving over the map. Some changes can be to your benefit, others can get you in trouble. Try to deal with it.

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We created all audio during the game jam

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Viewing comments 33 to 14 of 33 · Next page · Last page

Well done. Looks great! 


So juicy ! Looks and sounds good well done ! I liked it :D


Chaotic game! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)


Timecode 14:45 for anyone intetested.

Thanks Jupiter! I was already waiting for this <3


This game has some really solid "juice" and is extremely fun to play. Very well done! The only thing is that the mouse aiming is a bit buggy.


oh yes, it was actually my first time working with multiple cameras and translating mouse input. I’m used to code for Mobile. It was a mess 😄 I should improve on that. Thanks for your nice feedback!


The visual feedback is very punchy!


This was a really fun game. The glitches happening in-between really changed the game up in a big way and made you improvise during every moment in the game. Especially the camera glitch XD. Great game overall :). I don't really have any qualms, other than the mouse aiming being a little finnicky. It's a great game overall. Very great job :)


I really liked the theme of the game! In our game, we also use this Hacking theme, and your game gave us a lot of inspiration! Thanks!


Really great game! Well done! :D


Very fun and polished game. Fits the theme well and is very original. My only criticism is that I wish there was some kind of goal, e.g. a core and the bugs and glitches get worse and worse when you got closer. I may be wrong but as far as I saw there is not any real aim currently other than to get points. Despite this, the game was still interesting and I really liked the art style since it allowed you to make the game look really polished as well as suiting the setting very well. I hope you keep developing this game in the future, great job! 

Developer (1 edit)

Thank you! You're right, the current goal is just to get higher in score. But the chance to get glitches also increases +1% every 100 points you make up from start (3% chance of getting glitches when killing someone) up to 25%).

Do you have any goal besides high score in mind? We couldn't think of other task for an endless game but I'm thankful for any inspiration!  Thanks again for the great feedback!


Would love to see an update for this, where you as the developer makes the broken modules smart (for example, have them actively seek out enemies so you as player are forced to follow the module and get into danger to keep it's benefits)


Thanks for playing. Your feedback was gold worthy! We already have an updated version with new enemies providing from camping, smart modules etc. and we built an android version also :) But we have to hold it back until voting ends I think  :)


you can always release it at diffrent places! Would defiitely try it out again if you reach out to me with a new version


I love the simple art style and polish you went for! Great effort + 5/5 for the originality!


Such a fun concept I love how each piece of the interface can be broken up and your music runs off, really fun to play, also so satisfying to fire the weapon! Great job!


Very cool game, and the graphics are very complimentary to the gameplay :D. It reminded me of this game I also played for the game jam :


Well that interesting. I‘m on mobile right now but I‘ll check out paraslayer later. Thanks for the hint! I love to see how people with similar ideas executed their game 

Submitted (1 edit) (+1)

Super cool Game. The movement was really fun and the different effects were really fun to play with. I really enjoyed your aesthetic as well, simple but really nice to look it. Good job! 


I love the game, before I noticed the bugs it was hard to believe something so polished was made in 48 hours!


Thank you, wholesome comment! What kind of bugs did you stumble upon? I‘d like to fix them after the jam is over :) 


Well, here I go ...

Pressing "No" on the continue manual hacking prompt causes a weird effect. (screenshot below)

The "No" button on the "Do you want to restart" prompt has no function.

When the box around a button fades in it is grey for a moment.

Turrets often spawn two enemies at the same time.

Turrets can be pushed my the player.

When a turret spawns from "GLITCH" pop-up it can become docile, it will not shoot or take damage. This seems more common when the player is near the turret and when the screen is packed with enemies.

I think that "GLITCH" pop-ups can be seen on the minimap, not sure as it is scaled down small.

When the camera is disconnected from the player location shot bullets don't do though the mouse location. I think that this is caused by the screen distortion effect causing the player no show up at there true location. This effect increases the farther the player is from the screen's center.

Inconsistent formatting and quotes in the code from the intro scene (image below)

if (pw == db[i].string) { Console.println("Success") }


 if (pw == db[i].string){ Console.println("Success)}


Wow that‘s a detailed description. I can‘t thank you enough for taking the time to summarize what you have found. Thank you SO SO much! I‘ll get to fix it by tomorrow. But I don‘t know if I‘m allowed to patch it during the voting so I‘ll wait until it‘s ended. In the meantime I added touch controls and ported it to android today 😄


The use of glow and sudo 3D-ish effect give the game a really nice feel. The screenshake and SFX make the general controls feel super responsive. Having the games rules change randomly and then fixing them is super fun to deal with, and the general idea is really entertaining! 


I played a lot of games with lack of juice and I can point your as a good juice exemple! Great design and presentation!!


Thank you that‘s really flattering! I indeed think of game juice as a simple yet import mechanism to make games more fun instantly. So cool that you mentioned that <3


Such a cool game. The visuals are amazing and the concept very fun! Perfect fit for the Jam. Keep it up!


That was nice! Game Juice is mhm

Viewing comments 33 to 14 of 33 · Next page · Last page