This game have very nice atmosphere
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Operation: One Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1641 | 2.698 | 2.698 |
Design | #1665 | 2.233 | 2.233 |
Overall | #1721 | 2.465 | 2.465 |
Originality | #1758 | 2.465 | 2.465 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Having one weapon and only one enemy is a great idea and I liked how you used the TF2 heavy lol.
The main idea with one boss and one life came up well, the control of the character himself seemed somewhat not informative.
But overall a good job!
I do not understand why he did not die, health going to minus, but he still shooting me! :D
Base idea is there and I kinda like fighting in an epic standoff battle against an overwhelmingly powerful boss but the mechanics need to be worked on. Dying constantly and respawning at random locations is very disorienting. The Charge weapon button wasn't working for me for some reason. These are the main things that bother me, but other than that you made quite a lot given the short amount of time you've had to complete this. Well done!
I really like the general idea - it feels very epic. There's some really big problems that hamper the fun, though: it's too hard to tell what's going on and I usually have no idea why I died. The character keeps moving a good amount of time after you let go of the movement keys, which is especially troublesome because you need all the precision you can get when one-shot can kill you. And although you can shoot the incoming barrel-bullets to destroy them, the mines that quickly litter the battlefield can't be destroyed by any means I found - so the game becomes nearly impossible the longer it goes.
Nice game, you managed to fit a lot of "Only One"s in there lol
I was a bit confused by the direction of my bullets, like it should have been more straight when it's shot, it feel like it's a bit lagging behind.
Also maybe a bit more info on what to do? Like I died I didn't even know why.
Otherwise it's a nice concept!
Even after reading the description, I found the game quite confusing... 1 2 and 3 didn't look like they did anything. The game also didn't run well at all on my computer, but that's on me. I'm not the biggest FPS fan so I suck at aiming, lol.
The game is nice, and the concept is interesting. It needs a little more time of develop and the game can be great. At first the controls were a bit clunky and i coudn't know why i died all the time, but there were the mines hahaha. With a bit of pulish it can be very good :D
It's a bit of spam, but as i didn't submit the game myself the submitted tag doesn't appear on my name, so here it is our game, if you wanna give it a try, Thanks :D
https://itch.io/jam/gmtk-2019/rate/461305
Nice work! Keep improving :)
Just a little more time and you had a nice boss-fight-level! Beat the boss to -100 HP and start to catch all mines, haha. Its cool, but just a real death and endscreen! Maybe you can add it and spent some patch for it ;) Nice work!
It looks good, it hits the premise pretty well and the controls are fairly solid - the only thing I'd say is that the game gets kinda samey after a while? Ultimately it's just looking up at the sky and pulling the trigger, which kinda loses its lustre after a little while and means the player isn't really looking at the cool environment work you've done which looks really cool. Maybe have the enemy move around at different levels of the Y axis too so that there's more opportunity to check out the things you've made.
Also for the future, it might be worth implementing a cooldown period after the player dies, just because I found I got stuck in loops of respawning a few times in a row.
No problem! If you want to try mine, you can @ https://itch.io/jam/gmtk-2019/rate/463986 lol
446 MB looks pretty scary, but it looks good and a quality game.
Due to infinite lifes and the enemy's HP staying where it was, it does not really feel like "1 life" more like a glitch, every time you get killed. But I understand that a lot of effort went into the mechanics, so I will still give it a rating.
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