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(+1)

Due to infinite lifes and the enemy's HP staying where it was, it does not really feel like "1 life" more like a glitch, every time you get killed.  But I understand that a lot of effort went into the mechanics, so I will still give it a rating. 

Thanks, but actually the "mines" mechanic was added in the last second to the game...
Before that though, I thought just respawning the player instead of reloading the scene would cut the loading screen's time...
Thanks for the rating!