Due to infinite lifes and the enemy's HP staying where it was, it does not really feel like "1 life" more like a glitch, every time you get killed. But I understand that a lot of effort went into the mechanics, so I will still give it a rating.
Thanks, but actually the "mines" mechanic was added in the last second to the game... Before that though, I thought just respawning the player instead of reloading the scene would cut the loading screen's time... Thanks for the rating!