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Fragments's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #2 | 4.520 | 4.520 |
Music | #5 | 4.180 | 4.180 |
Aesthetics | #7 | 4.520 | 4.520 |
Sound | #12 | 4.080 | 4.080 |
Overall | #15 | 4.200 | 4.200 |
Mechanics | #112 | 3.520 | 3.520 |
Fun | #181 | 3.480 | 3.480 |
Theme | #259 | 3.500 | 3.500 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
"Bad Script" font
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Comments
Best atmosphere in the jam so far, hands down. Great execution and a good narrative. The music and the sound effects work perfectly. Thanks for sharing!
That's so nice to hear! Thank you a lot for such a high praise! Really happy you liked the game!
Solid entry. Loved the atmosphere! The music is fantastic!
Thank you for playing! Happy you liked the game!
Amazing game. Love the atmosphere and the concept. Music really suit the theme! The font and the typewritter effect + sound was really nice as well! 10/10
Thank you! We're also huge fans of the music! In fact, it was one of the first things we created when we started developing the game! :)
Really beautiful and atmospheric. Feels like a complete game with a story already. I liked the feel of the text, the wiggly letters.
The hand drawn portraits with oil texture and depth in the 3D game are superb.
Mood and music and sounds worked together really well.
Perfect, 10/10
Thank you so much! We're truly honored by your high praise for our game!
really really cool game. Really atmospheric. I'll be honest lol. I wasn't able to keep up with all the text because I'm dyslexic so the text was a going a little too fast for me. But I gather it's about a mother that forgot her own child? I might have to go through it again. The stand out thing for me though. WAS THAT MENU! Holy guacamole that was so cool! Really impressed with that. I think an added reason for not being able to keep up with the text was because I was searching for the fragments while the text was going on so I lost some bits to that too. But very cool game. Very atmospheric. Spooky :D
So glad it was able to impress you! Sorry about the texts - but I'll be honest too - they were even worse in the first drafts! :D Right before submission, we tried to make them more accessible, longer, and more readable, but there's still a lot that could be improved. You got the plot exactly right! Thank you for your review! We're really happy about your excitement for the menu!
I really enjoyed the atmosphere, story and vibe you created for your game. I liked going back to the room with the keys changing spot, although I was a little unsure if I fully completed it because there was no 5th key but I got to the fragment text?
Also, I wouldve liked a little more involvement for the puzzles/paintings themselves as it was the bigger primary recurring puzzle mechanic (and I like puzzles). Overall it was an awesome experience though, great job ^.^
We are so happy you liked our game! About puzzles - yeah, we initially wanted more, but with all the cuts and time being limited just didn't make it. And yeah - you've got all the keys! It's just four of them - and four different kinds of doors and corridors, all referring to different time periods. Thank you a lot for playing and your wonderful review!
Its always the way with game jams, things get cut due to time haha! Glad I completed it fully and didn't leave too early ^.^
What a game, I enjoy playing it, from sound to game mechanics, and the puzzle, and all that in a short time.
Thank you so much!
What an amazing game! I really loved how it looked and how the story was presented.
Thank you!!
Thanks for submitting this, it's hauntingly beautiful. I loved it!
Thank you!
This was a nice experience and well thought out. I enjoyed playing.
However, I would have liked there to be more puzzles in finding the fragments of each painting. Perhaps each part of the puzzle adding to the overall story. But I know it's hard to get everything in when it's for a jam.
Thank you! Yeah, we were planning to add more puzzles but had to cut it down
Great game, enjoyed the style and it's a well thought out topic and story
Thank you for playing! Glad you liked the game!
I'm only on the menu and already impressed
That's sure is nice! The rest was also impressive? :)
Loved the game, amazing artsy (in a good way) story, very good ui work wjich is rare for jams and amazing 3d! Absolutely adore the submission
Thank you for your review! We actually did tried to make an artsy ( in a good way) game, so that's very cool to receive this comment! Happy that you enjoyed it!
Thanks for the game!
I can't help but wonder why you, or rather the player, has forgotten their daughter.
The name fragments and the way the story flows makes me think of dementia?
Where, as a dementia sufferer's condition deteriorates, they can only recall pieces of their memories, and not always in order. Not all the time, but as the condition gets worse, this effect becomes more frequent and more pronounced.
If this is the case, the story has been well thought out and structured to reflect these aspects of dementia. On a good day, a dementia sufferer feels imprisoned, on a bad day, they act like they are. Like the walls are closing in and there's no way out.
You've perfectly captured our thoughts and vision for the game. That's exactly what our story is about! We wanted to show how small and fragmented the world can seem to someone with this diagnosis, while still adding some hopeful notes.
My day job is retail, and most of our customers are older individuals, so even though it might not be everyday, we need to understand these things to be able to help when needed, not by training, just experience.
It's a good game, a bit short, but enough for people to see the story you wanted to tell.
Nice Game and very impressed by your custom "engine".
Thank you for playing! We're thrilled we managed to impress you!
I'm now playing this. The controls feel really smooth! It's obvious there was a lot of effort behind this game. Great work!
Hi! Thank you for playing our game! Really happy that you liked it!
That was really well done, short but sweet, it had great writing and a quite eerie atmosphere!
Wow! Thank you a lot for such kind words! We are happy you liked our game!
Really wel done, especially if this is done in a custom engine. Some highlighting when an intractable item is near the cursor would have been nice though. But overall I really liked the gameplay and story
Thank you for feedback! It means a lot!
What a heartful experience, it really tugged on my emotional strings with a beautiful story to tell.
I have to particularly highlight the paintings, there's something hauntingly beautiful about them, it feels like a real painting I can touch! Very impressive overall, one of my favorites!
Thank you so much! We're both very grateful for you review! Especially the paintings comment!
Genuinely got goosebumps by the end.
Am I understanding this is done on a custom made engine too? That's very impressive. I've done custom frameworks before, but never for 3D. Very, very impressive stuff.
Only bug I encountered was sometimes the text cut off before the end of a sentence.
Amazing atmosphere, really cool story, all around brilliant.
Thank you so much for your feedback! Yes, it's a custom framework on C++ that I started developing a month ago. Shoutout to sokol renderer, although I think that at this point I could make this using just OpenGL. It's really not that much. No shadows, no full screen shaders, not optimized at all yet and there is still a lot to do to call it an engine. My next goal is to implement skeletal animations, because it's really hard to come up with 3D game ideas without involving animated characters
Super, super impressive stuff. I've done a tiny bit of OpenGL (As in, rendered some triangles on a screen, made a simple shader). I'd love to give a 3D framework a crack sometime.
And yeah, I imagine skeletal animation is extremely far from trivial to implement, so that does make things tricky. Keep up the good stuff, it's really nice to see people are still making games "The hard way", as I think it's a really, really good way to understand what actually goes on under the hood, and that knowledge is useful even if you do end up using an existing engine. Not to mention, great for improving your programming skills.