I think I know what causes the issue now. It seems to be related to the browser. You can try now, see if it works.:)
thistlestudios
Creator of
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This one was really fun to play! Congratulations!
I killed myself a couple of times at the beginning :), but then I got the hang of it. Controlling your bullet with the mouse and being able to make if bounce off the walls is neat! Sometimes I wished I could zoom out a little because I moved the mouse a little too bluntly and I lost the sense of direction.
All in all a great game with lots of potential. Thanks very much for sharing!
Yes, you're right. I can't remember off the top of my head, but maybe you get it from
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the conversation with Dr. Parker, from the Botanical Garden, once you've read the book.
Sid Carver's name shows up when you get Hargrove's file from the police. You can actually look him up on the newspaper. :)
Thanks very much for playing!
I'm really glad you enjoyed it! It's the first game of this kind I make, and I would like to make more, so feedback is more than welcome. Thanks very much for trusting the game enough to play it all the way!
It's hard for me to gauge whether the game is responsive enough to player searches (i.e. whether there are sufficient answers to searches or not), but the fact that you finished it leads me to think it's not too far off the mark. :)
Wow! That's pretty good already! It's hard to tell what kind of hints you need because the game is designed for you to discover them in a non-linear way. I can only help based on what I think is harder to find out. Spoilers ahoy:
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- You already have all six telephone contacts. The 'Who is who' is optional. In theory you can complete the podcast while missing one or two names/portraits. But you should end up collecting them all anyway.
- Did you get the post office document? It seems Hargrove goes by other names. Maybe this can help you get his police file?
- Avery knows a fair bit about Hargrove's relation with Evelyn.
Feel free to ask if you need specific advice!
Thanks for playing!
For some reason, the browser version of the game had a bug whereby some of the tags covered the text. I have come up with a workaround so that this is no longer a problem, but I am not entirely satisfied with it because now you can stretch the window and end up with a big black region on the left.
It doesn't affect gameplay, but it's not as pretty as I would like it to be.
Anyway, this means you can actually play the game from the beginning to the end on the browser version, which is good. :)
If you found 12 evidence pieces you're doing well for yourself! :) :) :)
A couple of hints (scroll down for spoilers -- please tell me if you know how to use a spoiler tag in this chat):
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Are you calling people on the phone? The priest at St. Michael's is worth talking to. You can find his number by looking for "St. Michael's parish" in the Herald's search engine.
Some of the people who took part in the case are still alive.
There are 30 pieces of evidence, but you do not need them all to solve the case.
Feel free to ask for more if you already knew these. :)
Hi!
I recently uploaded an html version of my game to itch.io. The game was made in Godot 4.2. It works fine for the most part, but there is an annoying bug that prevents the player from finishing the game.
In essence, there is a point where the player needs to complete a text by clicking on buttons.
The problem is these buttons are displaced in the browser version, so parts of the text underneath become unreadable. Here is an image. Look at the beginning of the second line beneath "Background".
The thing is everything looks fine in my computer. The downloadable version is also fine.
I think it has to do with itch.io stretching the game to make it fullscreen, but I am not sure. Has anyone encountered this issue before?
As always, many thanks!
You are completely right, thanks very much for your comment.
Music is important for immersion, particularly in a game like this -- which is supposed to be all atmospheric and immersive.
I am definitely thinking about it. Unfortunately, I found out about the jam a little too late, so I just didn't have the time to work on sound as much as I would have liked. But yeah, music is definitely on the to-do list and the game is still work in progress, so I am hoping I'll get there eventually. :)
I really like the concept of your game, with the focus on adventurer management, rather than on fighting. I can see myself sinking a few hours into this one once it's finished.
As a constructive comment, I have the impression the UI is a little cluttered at times. Maybe it's because I played on full screen, but I reckon a smaller font and smaller portraits might improve the player experience. Also, some windows could do with a "close" button. Sometimes you want to get rid of a popup but it's hard to know how.
Anyway, as I said, it looks great. Two thumbs up!
Great work! Nostalgic vibes all around. As a long-time MI fan I remember chasing the shopkeeper all around Melée Island to crack the safebox puzzle. You have really managed to capture that very atmosphere. Congratulations!
I think it'd be great if dialogue could be skipped faster by clicking the mouse.
I have uploaded the first complete version of Tessa Blackwood's Crime Time. The game is now playable from the beginning to the end.
Your task is to explore the long-forgotten death of twin sisters Betty and Lisa Bell and compile a true crime podcast in the process. Gameplay is somewhere in between the Roottrees and Golden Idol.
I have made an honest effort to make the game deep (within the limits of a solo effort), long, and pretty. There is text parser, a search engine, an interactive pinboard, and a storyline to complete with clues you find along the way.
I am quite satisfied overall. However, this is my first mystery-type game and I find myself at a loss as to whether it is sufficiently engaging.
I intend to keep updating the game in the coming weeks as I get feedback, so your ideas to improve gameplay are welcome.
In particular, I would love to know if the search engine is interactive enough, i.e. if there are enough keywords and searches for the player not to get frustrated.
Hi!
I just released a game named "Tessa Blackwood's Crime Time". It's about compiling a true crime podcast while you solve a long forgotten mystery.
Here's the link to the itch.io page: Tessa Blackwood's Crime Time
Some eye candy below! :D
I hope you enjoy it!!!

