the game is fun but its hard to see where will the chopper land.
It does get stale a bit once you figure out to run in loops to avoid the chopper(and then praying not to die from bad wind/water rng),but more melanics will probably flesh things out in the future
jumping is a very risky move due to to the random burst of wind,and there is no mechanics that requires jumping to deal with,so the player is better off only using it as a last ditch effort.(You can also fly the fruit up to the chopper.)
I am also not sure what does the mircowave power up actually does.
Winds being weaker but lasting longer may make things more interesting and differnt type of boards can also spice things up.
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