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GigaElk

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A member registered Jun 14, 2018 · View creator page →

Creator of

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Thank you for playing. I am glad you liked it.

I will hopefully update this game after the Jam to include the option to play alone, with a friend, or with AI. Along with fixing a few other small bugs. ^^;

Thank you for the kind words and helpful comments.

Yeah, AI would have made a lot of difference. Though for a game jam game, I was just happy to finish this much in time. It might be a nice after-jam addition, though.

The planet's movement was tricky, and as you say, it takes a while to stop moving. Each planet has its own mass and drag based on its size, ill look into that as well after the jam.

As for sinking all the planets on your first turn, perhaps an angry message from Player 2 would be a good addition. :p


Thank you for playing and commenting!

This was a fun little parkour. Though I have some problems with the camera, and the web build doesn't scale well in minimised mode. Overall, though, I enjoyed it. I'd love to see it expanded on and polished!

There is some really nice and charming artwork in this game. Love it. The whole vibe, with the well chosen music and story, make this a fun little gem.

A brilliant game! I love that you could use your daughter's artwork to bring it to life. And the voice-overs were so cute.

This was a nice experience and well thought out. I enjoyed playing.

However, I would have liked there to be more puzzles in finding the fragments of each painting.  Perhaps each part of the puzzle adding to the overall story. But I know it's hard to get everything in when it's for a jam.

This is a very satisfying game. The screams, the destruction! Loved it.

And that intro is awesome.  Very well presented.

This was great, and I loved how people would run around if I  hit the houses!

Squishing them was a lot more fun than trying to get the ball in the hole :D

Awesome game.  I especially enjoyed jetpacking to the next planet!

I would love to see this developed further.

Such a relaxing experience.  And the art style is beautiful.

I love the art style for this one.  Especially the start menu layout and BG.

Although I wasn't able to explode all of the chickens, I got most of them, and I did notice that some chickens in the distance self-exploded, which was fun to watch. I think I got some eggs too...but ...

The style of this is awesome. I love the sprites you used.

I hope this gets developed further after the Jam.

This was a fun game. Unfortunately, though, I  got an error during gameplay (when I died).

It's a nice start to something that could be bigger. I found myself looking for things to eat to grow bigger. :p

So much fun!

It's a simple idea, yet it keeps me wanting to play more and more.

Thanks for trying it!

I decided to forego the full rules of pool in favour of a simpler "pot planets to get points" mechanic. So there is no 8 ball. Though it's a nice idea. The  8 ball could have been the only populated planet.

Sorry about the reset speed. It's waiting for the planets to fully stop rolling and rotating. All the planets have mass appropriate for their size, and some of them keep rotating imperceptibly for longer than I would like.  ^^; 

I was looking for your game this year. It's a shame you missed it!

Thanks for playing mine. I had also thought about the MIB scene. And also an old episode of Red Dwarf, I saw as a kid. 

Don't hold your breath :D

This one's going to take a while.

I think I would never trust chatGPT to code for me. From what I have heard it tends to be a circular experience. Ask it to code, ask it to fix its own code, ask it to fix the new code, ask it to fix the new code, and so on. At least when we code ourselves we know what it's all doing. :p

Happy New Year!

This is a fun little game and a nice concept.

It took me a little while to realize I have to keep pressing E to syphon light, rather than hold it down though. It would be nice to see some effect for the light moving into the player, and the opposite when lighting a torch etc.

Despite the simple pixel graphics, I found myself quite spooked by the flying thing near the end of the first level.

Hey, welcome back. And thank you for the comments!

I was interested in seeing your submission this year, so it's a shame you didn't have time to participate. Hopefully see you next year.

Time totally got in the way of completing this the way I imagined. But at least I got something playable submitted in time. The mini-games are still a possibility when time allows.  I have put myself in the position of having too many unfinished projects and no time to finish any. :D

This one is surprisingly popular though, so  I hope to spend a little time updating soon.

P.S. Welcome back to Japan!

Thank you for the kind comment. After the jam I will update and hopefully find the platform bug ^^;

Thanks for the screen shot. It helps a lot!

Yeah, the UI is all small and stuck in the corner on yours. Ill look into that.

Thanks for the support!

Here is how it looks for me.

Thank you for the useful feedback. I  am glad you liked it despite the flaws. :)

I wonder if WebGL games appear differently in different browsers/OSs. I haven't seen the UI elements covered by Cobwebs, but  I will look into it after the Jam.

The counters need more tweaking. Thanks. Ill look into that too. :)

Thanks for the encouragement!

Now I need to make 90 more levels........see you in 2025 perhaps....>_<

Valuable comments as always. Thank you Stelthyshiroean.

I  had thought about camera rotation, but I  worried it would make the controls more confusing.  I can see it would help to view the pickups though.

Right now I am updating the controls so it's not limited to the keyboard. I am not too familiar with the new input system, but getting there. Ill implement a mouse for the menu at that time too. I may add a control display to the bottom left for in-game too as an indicator of direction, but also as touchscreen controls for mobiles and tablets.

Thank you! It is very helpful.

Even though a small update, the new particle effects and flashing enemies makes a big difference.

When the final guy (boss?) in the level is killed though, id like to see a short pause before the "next level" UI appears. It's very sudden and it would be nice to see the guy die first.


Great work!

Thank's for the encouragement!

I will definitely expand on the pipes and water. Though I am thinking I should add a "save game" function before it gets any longer.

Glad you got set up again. It took 3 months for my stuff to get to me when I moved to Japan.
Looking forward to the next gamedev update.

Thanks!
The Pixel Art Fundamentals course is very good! I went through it but chose Aseprite instead of Libresprite.

I am looking forward to seeing where you go with  Last Stand too!

Loved this one!  I would love to see it as a longer game. So much fun.

Thanks!

Thank you for the kind words. I am glad you enjoyed it.

I'll definitely continue with this game after the jam is over. :)

This was a fun game to pass some time with. Though I have to admit to being very bad at it!

The design all fits together well, especially the background on the first screen :D

Thanks for the kind words. I  am glad you liked it. Thanks for playing!
Hopefully more levels after the Jam. ^^;

Thank you for playing :D

I'll get the music fixed for the next push. Maybe ill make the walking speed customizable. I like the current speed too. ^^;

Thank you for the feedback. This is very helpful.
I was aware of the platform squishing behaviour but had not experienced the other points.  It's good to know, thank you!

Thanks! I am glad you enjoyed it. But more so that you took the time to let me know the bugs!
I'll get those sorted out. Thanks again.