Thank you for playing. I am glad you liked it.
I will hopefully update this game after the Jam to include the option to play alone, with a friend, or with AI. Along with fixing a few other small bugs. ^^;
GigaElk
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Thank you for the kind words and helpful comments.
Yeah, AI would have made a lot of difference. Though for a game jam game, I was just happy to finish this much in time. It might be a nice after-jam addition, though.
The planet's movement was tricky, and as you say, it takes a while to stop moving. Each planet has its own mass and drag based on its size, ill look into that as well after the jam.
As for sinking all the planets on your first turn, perhaps an angry message from Player 2 would be a good addition. :p
Thank you for playing and commenting!
Thanks for trying it!
I decided to forego the full rules of pool in favour of a simpler "pot planets to get points" mechanic. So there is no 8 ball. Though it's a nice idea. The 8 ball could have been the only populated planet.
Sorry about the reset speed. It's waiting for the planets to fully stop rolling and rotating. All the planets have mass appropriate for their size, and some of them keep rotating imperceptibly for longer than I would like. ^^;
This is a fun little game and a nice concept.
It took me a little while to realize I have to keep pressing E to syphon light, rather than hold it down though. It would be nice to see some effect for the light moving into the player, and the opposite when lighting a torch etc.
Despite the simple pixel graphics, I found myself quite spooked by the flying thing near the end of the first level.
Hey, welcome back. And thank you for the comments!
I was interested in seeing your submission this year, so it's a shame you didn't have time to participate. Hopefully see you next year.
Time totally got in the way of completing this the way I imagined. But at least I got something playable submitted in time. The mini-games are still a possibility when time allows. I have put myself in the position of having too many unfinished projects and no time to finish any. :D
This one is surprisingly popular though, so I hope to spend a little time updating soon.
P.S. Welcome back to Japan!
Thank you for the useful feedback. I am glad you liked it despite the flaws. :)
I wonder if WebGL games appear differently in different browsers/OSs. I haven't seen the UI elements covered by Cobwebs, but I will look into it after the Jam.
The counters need more tweaking. Thanks. Ill look into that too. :)
Valuable comments as always. Thank you Stelthyshiroean.
I had thought about camera rotation, but I worried it would make the controls more confusing. I can see it would help to view the pickups though.
Right now I am updating the controls so it's not limited to the keyboard. I am not too familiar with the new input system, but getting there. Ill implement a mouse for the menu at that time too. I may add a control display to the bottom left for in-game too as an indicator of direction, but also as touchscreen controls for mobiles and tablets.
Thank you! It is very helpful.









