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Even though a small update, the new particle effects and flashing enemies makes a big difference.

When the final guy (boss?) in the level is killed though, id like to see a short pause before the "next level" UI appears. It's very sudden and it would be nice to see the guy die first.

Great work!

Thanks for the feedback! I think that is a good idea too. I'm in the process of completely redesigning the levels for a better sense of progression and for some more story elements to be interspersed throughout. I wanted to create a few "boss levels" so I think that will be a really good idea to maybe slow down the death animation or something for the player to savor the moment of defeating the challenge.