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A jam submission

Cyber AbyssView game page

A game created for #cyberpunkjam
Submitted by Team 2UP (@nyrrrr) — 3 hours, 25 minutes before the deadline
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Cyber Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance#213.5933.593
Overall#583.1853.185
Aesthetics#703.3333.333
Polish#822.9262.926
Synergy#842.8892.889

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page

I really enjoy the art and music. great aesthetic. Seems like fun I just wish i wasn't so aweful at it. great job!

Submitted

It's like picking a lock with a rocket propelled broadsword. (I can't be the only one who sees flying tumblers) 

At first it gave me motion sickness but going wide eyed and unfocusing helped.

Submitted

Harder than Nintendo hard. Also, probably shouldn't be playing this after I've had booze. Still, good stuff.

Submitted

I can't live more than 5 seconds :D 

Good work!

Submitted

Wow! this is a pretty hard game. But i can't stop playing it!

Submitted

Haha, super hard :D Even if I remember the correct moves it's really difficult to get through the obstacles. Sword is a nice touch.

Because there is a lot of "almost got it!" moments, it has the one more try quality :)

annoying

Submitted

Sometimes I think making a game too hard too soon just makes people stop playing it, looks really nice, music is good but had no flow to it.

Submitted

super hard but looks nice. I couldn't even manage to pass the first obstacle :(

REALLY super hard game!!! I included this game in part 9 of my Cyberpunk Jam compilation video series, if you'd like to have a look :) youtu.be/NlU4f1sVrdM

Submitted

It's like avoiding bullets in real-life. 

I like it. :D

Submitted

Kinda like Zelda where exploration has been replaced with memorization and doing things has been replaced with dying.

First thought that came to my head.

Nice work. It's very challenging.

Submitted

I think "pretty hard" might be an understatement. :p

I wish the sword animation had a little more punch to it (maybe remove a few frames and/or speed it up), but the pixel art is good and the screen tilt is a nice touch.

Have a look at our pixelized platform runner, Dayglow Empire, if you've got a minute.

Submitted

haha damn thats hard. but a good hard. great music and visuals. I really need to try and last at least 30 seconds and i'll be happy.

Interesting game. It has a pattern which is good because the player can not move very fast.

Submitted

I really wanted that personalized pixel portrait, but alas, it was not to be ;) Crazy hard, but that was offset by the fact that it wasn't random making it possible to get a little further each time. Great entry!

Very hard, but not impossible - just fair! Assets are just perfect! A little 'slowmo' or smalljump effect on swing would have made the game easier.

Submitted

This game is all about trial and error / muscle memory. Which is not a bad thing. It's very unforgiving though! Much like "I want to be the guy". I can see why you're offering a prize to the first to complete it! 

The music is a nice fit too. Got me into an almost Zen like rhythm occasionally punctuated by expletives

Submitted

The game is so hard I couldn't even come far enough to enjoy all the assets that were built for it. I think the speed up should be a bit lower or the screen should be a lot taller so you know what's coming. :) It seemed as if the world stayed the same each time so you could learn the level, but still I never got past the 4th or 5th obstacle.

Viewing comments 21 to 2 of 21 · Next page · Last page