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A member registered Feb 03, 2014 · View creator page →

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Sorry - for now, it supports built-in renderer only unfortunately :/ Once I have a bit of time to familiarize myself more with URP, I'll try my best to update it!

Thanks Sebastian! Great writeup and excellent video - love seeing other people actually make it to the end :)

Hilarious - thanks for that! Also, interesting choice to do a let's play for a 30-sec 2-player game that auto-quits ;)

Played this a while back and almost forgot to rate it! I would never have thought a low rez 2D walking simulator would work so well, but here we are ;) Great audio and the glitch aesthetic jives perfectlywith the mood.

Thanks for the great feedback (sorry I'm so slow to reply...) Sorry about the clipping, I know how annoying that can be.I rushed the music a bit, and didn't really take enough care when mastering. Bitcrushing the master track probably didn't help ;) 

Thanks! That's a great score, BTW :)

Cute art and unique puzzle mechanic - awesome job :)

Great entry -really unique gameplay that I honestly can't say I've seen elsewhere. I could only play the Mac build which seemed to not be the pixelated version you mentioned, but other than that, nice entry!

I'm a sucker for pirate games and roguelikes so this was right up my alley. Great job on the UI too - felt very smooth to navigate, from character creator to town options and store. Excellent work all around (though the enemies destroying my ship while I was on land felt a little unfair ;)

Great entry - music and art fit together perfectly! I'm not sure if there is a mechanic I was not understanding. but I seemed to randomly die quite often. There wan't an enemy close enough that I could tell, but maybe if you fly to far without claiming a piece of the terrain, you die? Excellent entry either way :)

I totally understand - those sorts of details are the fun stuff to work on ;)

Great art and really excellent sound. I like the idea a lot as well, but feel like it could benefit from shorter stretches between switches, or maybe just a faster cart, to make it a bit more exciting. Excellent entry overall though :)

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Really fun! For the sake of time, I limited myself to 4 quarters unlike the 12 quarters in a standard football game ;) It felt a bit easy with the upgrades staying a consistent price - having the upgrade cost go up a bit each time might add a little extra challenge. 

edit: Apparently I left this running in the background so I managed to catch the last down on the 12th quarter and watch it roll over to 1st quarter, 1st down and keep going ;)

It didn't run well for me, but I LOVE the look! Also, thanks for reminding me how much I used to play the original - I had completely forgotten about it :)

Great use of 2.5D - wouldn't have thought it possible at 64x64. The health meter is really clever too (I just wish there was a way to fill it back up a little ;)

LOVE the colour palette (and art in general). Some really neat mechanics going on as well and I'm impressed that you managed to incorporate the bonus objectives (I didn't even know they were a thing!). 

Wow, great entry! Super impressed by how much gameplay you squeezed into the low resolution (and short timeframe)

Nice idea! I'd definitely play a Zelda-style roguelike with this art. Hope you continue with it post jam :)

Thanks! The logo actually came last - originally it wasall off-white until I couldn't find a way to make good arrows facing the correct directions for R & L :P

Nice one! Lots of unique enemies that fit the theme perfectly. Also really well polished in terms of game flow, the interface, different music for different areas, etc... just an excellent entry overall! 

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Excellent entry! Great audio, visuals, gameplay overall, and the intro in particular was very well done. Was the idea of the plasma running out Ludum Dare inspired? It worked really well as an reason to not just spam bullets everywhere :P

Really interesting! It reminded me a lot of a game we were made to play in school when I was a kid (man, I'm old...), but with shooting! I enjoyed the feeling of exploring with such a limited map more than the combat, and I wish the turning was a little snappier, but really cool overall :)

Good eye, but it's actually intentional and for the same reason why the 'L' is pointing right ;)

Fun entry with a clever scoring system. The diagonal bounce pads and lock/key system were great too - could see this being taken further. Nice work!

Took me a while to catch on to the chain system, but it became very addictive once I did - 167x was my best, I believe, but I never made it to the end, unfortunately.

Great game - tons of style!

Wow, that's a tough one... Great character, fun concept, pretty tight controls, evil level design - nice job!

Very unique mechanic! I never felt quite comfortable with what I was doing though - for similar reasons as other people maybe. I mostly just mashed keys after a while and hoped for the best. I did find it a little cheap that an enemy could shoot me while off screen, but I wasn't able to hit them. Overall though, nice entry - loved the music!

Great game! Excellent use of checkpoints - made the game feel fair despite the fact that I died a lot. Didn't make it through the boss unfortunately (ran out of time) but enjoyed the game thoroughly.

Wow, the art is so good in this... I didn't get very far due to the difficulty (I'm just not great with difficult games in general) but what I saw was excellent!

Fun game and I LOVED the music - nice work!

Creepy eye is creepy. Loved have it snapped to the losing player - nice touch.

Awesome idea, and the execution was flawless. Except for that one flaw ;)

Loved this - controls felt surprisingly natural, which is tricky to do with iso. High score: 221 :)

Absolutely loved the art and sound - amazing! I really hope to see a more complete game in this style sometime soon.

Really like the balancing mechanic in this - really complemented the infinite-runner gameplay. Jumps felt a little floaty, and I wish there was some control over the height of a jump (length of button press, for example), but great entry overall!

Love the look and sound!

Really enjoyed this! Love the look (although I admit, I was hoping for isometric based on the title image ;) The only thing I noticed is that I really just played at the top the whole time - didn't see much reason to go below. If there was something to collect, or if only one colour had active data at a time, there'd be more reason to move around.

Really enjoyed this entry - very clever take on the guitar hero mechanic (would love to play it with one of those controllers, actually). I know it would be hard to work in with it being an endless runner, but it would be cool to see the ground approaching to really drive home the free fall/base jump aspect. 

Finally, a new personal best (512!) Pretty tricky entry - I like having to balance the overheating with not being able to shoot people, very clever. But why are there so many people and why are they so stupid! I swear they throw themselves in front of the robot ;)

Awesome entry! Made it to wave 11, I think - man, that ramped up in a hurry! Ran smooth for me though, even with that many guys on screen (ran the browser version). Some 80s synth rock would've been nice ;)