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A jam entry

Clamp 64View game page »

Submitted by Laurent Zubiaur with 1 day, 7 hours before the deadline

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Results

CriteriaRankScore*Raw score
Audio#234.0004.000
Overall#264.1504.150
Enjoyment#303.8003.800
Graphics#314.2004.200
Authenticity (Use of 64x64 limit)#534.6004.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Challenging but fun game! I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer

Thank you!

(+1)

Amazing take on the old pacman formula, everything feels great together, just a little sad I couldn't see my score after the game over screen :c

 Oh it also seemed like the blue would sometimes not draw at all, was a weird little thing but didn't matter.

Developer (Edited 1 time)

There're still a lot of improvements/features I want to make to the game. Thank you for the feedback! :D

(+1)

Nice music and sound.

Your well balanced colors evokes some old Master System games

Developer(+1)

Thanks !! :D

(+2)

Great entry - music and art fit together perfectly! I'm not sure if there is a mechanic I was not understanding. but I seemed to randomly die quite often. There wan't an enemy close enough that I could tell, but maybe if you fly to far without claiming a piece of the terrain, you die? Excellent entry either way :)

Developer

Thank you!!

(+2)

Great execution on the Qix mechanic and works really well within the confines of the 64x64 resolution. Great entry!

Developer(+1)

Hey ,thank you! My first attempt at pixel art and I really enjoyed it. Happy you like it!  

I think it works because you use colors really well

(+1)

I was being too greedy at first, but once I started clamping smaller pieces and trapping the enemies, it became quite a fun experience. Great job with the game! And yes, the parallax stars are a nice touch.

Developer

Yes, it requires some skill/tactic to trap the enemies and cut the platforms as much as possible. Happy you liked it. :D 

(+1)

A very interesting take on Qix! At least that's what the "territory" mechanic made me think of. It's quite challenging and very pretty. I loved the parallax starfield!

Developer

yep, Qix was indeed one of the main reference for the gameplay. thank you! ;)

(+1)

I love this type of thing, and the aesthetic makes it even cooler! Good work!

Developer

hey, thank you :D