I feel like I've seen your videos quite a few times in the comments, I appreciate the enthusiasm but don't abuse it ;)
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Awesome puzzle mechanic butI would say a couple tweaks are needed on the difficulty curve (might just be me tho :P). I love how the cube gets back in place when you die, really cool!
But please, please I beg you, when you export GameMaker games DO NOT export the NSIS installer, you can export a .zip or an .exe but please NOT the NSIS intsaller :c (no hard feeling tho :P)
From a design standpoint this is close to perfect, this shuriken mechanic where the stronger the attack, the less risk you have to take to get the enemy, is amazing. You've also got a nice variety of enemies and a clean interface. Could really benefit from some audio, at least sound effects, it would feel even more satisfying!
Also for a space game I kinda wished for a starry background but I'm just nitpicking at this point ^^
Amazing take on the old pacman formula, everything feels great together, just a little sad I couldn't see my score after the game over screen :c
Oh it also seemed like the blue would sometimes not draw at all, was a weird little thing but didn't matter.
The premise is great and the couple mechanics I could see were as well but in practice the game is infuriatingly hard (at least to me, i'm not good at this kind of thing). You had a lot of great ideas, the dialogues are kinda cool and I love the base mechanic but the collisions feel unfair and the multiple jumps felt a bit underwhelming. I couldn't manage to get past the first "switching sides" platforms and I gave up after a dozen attempts because there was no checkpoint and I had to start all over again.
I'd love to this mechanic developed further in the future!
I love puzzle games and this one has quite a gimmick, the sky/ground split screen is really a finder. On top of that it's pretty well executed, I absolutely adore your menu interface, it's lovely! The level design is fairly well handled and I'm surpised you could fit this much information in such low resolution, good job!
I love the idea, very clever. It seemed like it was a better strategy to rush saving the people and not use any water, the water was pretty inefficient for the time it takes to refill it.
ps. Je vais supposer que tu es français ViexuSlip, points bonus rien que pour ton pseudo xD
This is my personal favorite of this jam, it's a very smart take on the breakout formula and I just loved it, it was so much fun to play :D
Thank you very much for making it, keep up the good work!
The base idea is cool but it seems we can spam our way through the game. As there is no variation on the base idea, it gets kinda repetitive after a couple games. I kinda like the visual style. Also it would be cool to see how our score is doing while playing and not have to wait till the end.
Fun little roguelike, it took me a little while to understand how the combat mechanics worked and te hmovement felt a little clunky, but I guess that can't be helped with the one button restriction. Nice graphics too.