Fun little roguelike, it took me a little while to understand how the combat mechanics worked and te hmovement felt a little clunky, but I guess that can't be helped with the one button restriction. Nice graphics too.
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The controls are a bit fennekey, the single jump takes especially longer to response, but the game is strangely addictive nonetheless. Having two shooting aliens in a row is pretty much game over.
Pretty innovative concept unfortunately not quite well exploited. The pace of the game is a bit slow, but that's just my opinion. I was a bit confused on how the secondary attack actually hurt enemies, oftentimes the fireball would just go through the enemy and go on its way. Definitely needs more feedback, it's not clear enough when we take damage or stop time. I liked the dialogues as well as the references.
Overall, goo job, this is a really solid base for what could be a great game, I honestly dig the whole stoptime-action mechanics, I really look forward to seeing more of it. (I think I focused too much on the bad points but really this is super cool)
I entirely agree with you, the time stopping mechanic was implemented but I couldn't find any cool gameplay based on it, I didn't want the player to be able to stop time just to ba able to stop time. However, I am currently thinking of ways to add it in and create some funky gameplay, more coming soon.